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War Selection screenshot
Genre: Strategy, Indie

War Selection

Appearance update for Stone Age and siege weapons

We are constantly updating our models, textures and animations.
Now, we are pleased to inform you that we have updated the appearance of Stone Age buildings and Medieval battle machines.

The buildings are now more detailed and meaningful.




The mechanisms of the siege weapons have changed visibly.




The details for the Ballista and Springald have been improved a lot, while they retain their identifiable appearance.





Onagers and Catapults now have their own unique looks. The Ballista has grown in size.
The bulls have fattened up, grown nice folds on their side, but retain their cheerful nature.


Greet the Headless Horseman


An old forest filled with bright fall colours hides a grim mystery.
A dark figure of a fearsome rider flashes between the trunks in a swift shadow.
Everyone knows. He has come and brought the old pain that melted his soul into a deadly horror for all living creatures.




A new statue of the dreaded Headless Horseman is available in our game store in this fun pumpkin time.

Improvements to the map editor. Game effects for many attacks. Balance changes.

GENERAL

  • Players who drop out of the match automatically have their mines and stone mines destroyed.
  • Improved faction and team settings interface in the map editor.
  • In multiplay survival mode, you can choose the limit of an era's progress.


BALANCE:

Stone Age

  • Slinger: can no longer attack with a punch.


Early Europe

  • Axeman: damage reduced from 20 to 19, when attacked it halves the armor of a "living" target for 10 seconds (effect does not stack).
  • Spearmen: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Archer: can no longer attack with a strike.


Early Asiatic

  • Spearmen: damage to ride slows target by half for 5 seconds (effect does not stack).
  • Archer: can no longer attack with a strike.


Western Europe

  • "Warehouse shelving" upgrade: price increased from 700 to 1000 materials.
  • "Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300
  • "Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300
  • "Steerable sail" upgrade: price increased from 800 to 1000 materials.
  • "Fishing nets" upgrade: price increased from 500 materials to 700 materials.
  • "Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials.
  • "Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500
  • Morgenstern: damage reduced from 45 to 42, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack).
  • Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Longbow: can no longer attack with stab.
  • Crossbowman: can no longer attack with stab.
  • Bombard: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Grenadier: damage to a "living" target slows target by half for 8 seconds (effect does not stack).


Eastern Europe

  • "Warehouse shelving" upgrade: price increased from 700 to 1000 materials.
  • "Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300
  • "Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300
  • "Steerable sail" upgrade: price increased from 800 to 1000 materials.
  • "Fishing nets" upgrade: price increased from 500 materials to 700 materials.
  • "Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials.
  • "Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500
  • Pernach: damage reduced from 38 to 36, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack).
  • Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Crossbowman: can no longer attack with stab.
  • Cannon: damage to land target slows target by half for 8 seconds (effect does not stack).
  • Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Grenadier: damage to "living" target slows target by half for 8 seconds (effect does not stack).


West Asia

  • "Warehouse shelving" upgrade: price increased from 600 to 900 materials.
  • "Improved harness" upgrade: price increased from 300/800/0 to 500/1000/0
  • "Sorting supplies" upgrade: price increased from 700 to 1000 food.
  • Azap: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Sarbaz: can no longer attack with hit.
  • Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Cannon turret: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Attack ship: damage by side cannons on "living" target slows target by half for 8 seconds (effect does not stack). Damage with main gun on a land target slows target by half for 8 seconds (effect does not stack).


East Asia

  • "Warehouse shelving" upgrade: price increased from 600 to 900 materials.
  • Ashigaru: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Archer: can no longer attack with a hit.
  • Cho-ko-nu: can no longer attack with a hit.
  • Rocket Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Hand cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Turtle-ship: damage to a "living" target slows target by half for 8 seconds (effect does not stack).


Industrial Revolution

  • "Ballistic Sight" upgrade: price increased from 0/800/200 to 0/1500/500
  • Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Heavy Tank: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
  • Battleship: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Military aerostat: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Light Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Grenade Launcher: damage to a land target slows target by half for 8 seconds (effect does not stack).


Abstract Country

  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).


Britain

  • Tank Destroyer: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Marlboro Tank: damage to "live" target slows target by half for 8 seconds (effect does not stack).
  • Sea Fort: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Holyfox: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Dreadnought: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).


India

  • Elephant-trench mortar: damage to a "live" target slows target by half for 8 seconds (effect does not stack).


Turkey

  • Artillery tower: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Light Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Zamburak: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and snipers (except air targets).


Germany

  • Big Bertha: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Tank Mouse: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Goliath Tank: damage to land target slows target by half for 8 seconds (effect does not stack).
  • Panther Tank: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Heavy pillbox: damage of the turret on a land target slows target by half for 8 seconds (effect does not stack).
  • Me.262: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).


Russia

  • Soldier: grenade damage on a land target slows target by half for 8 seconds (effect does not stack).
  • Death Scythe: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
  • BM13: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • IS2: damage to "living" target slows target by half for 8 seconds (effect does not stack).


France

  • FCM F1: damage by the main gun on a "living" target slows target by half for 8 seconds (effect does not stack).
  • Farman Goliath: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Pote 633: bomb damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).


China

  • Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Soldier: damage slows target by half for 8 seconds on land target (effect does not stack).
  • Type M: damage to a "live" target slows target by half for 8 seconds (effect does not stack).
  • Fishing Boat: damage to a land target slows target by half for 8 seconds (effect does not stack).


Japan

  • Light trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Yamato: cannon damage to a land target slows target by half for 8 seconds (effect does not stack).
  • G4M Bomber: exploding a bomb on a land target slows target by half for 8 seconds (effect does not stack).
  • Sakura blossom MXY7: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Fu-go: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).


Poland

  • Ulan: grenade damage to a land target slows it down by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).
  • Suspicious Bag: damage to a land target slows it down by half for 8 seconds (effect does not stack).


Hungary

  • Gas Mortar: poison duration increased from 30 to 40 sec. and its damage reduced by 20%
  • Wonder Emma: damage to a land target slows it down by half for 8 seconds (effect does not stack)
  • Zrinyi I: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Zrinyi II: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Csaba AT: weapon damage reduced from 100 to 70
  • Nimrod: weapon damage reduced from 100 to 70
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).

New features of the map editor. New decor: Fireworks. Balance. QoL

GENERAl

  • Added croatian language.
  • A new decorative feature has been added, the launching of fireworks.
  • Only players with at least a little experience can create a squad.


MAP EDITOR

  • Map size can be set to any custom size.
  • Maps now require a description of all teams and factions present on the map.
  • There is now an option to set units on the map.
  • Implemented a new tool ruler. It can measure the distance between two points.
  • The camera can be lifted higher than twice.
  • Brush size is increased by 2.5 times.
  • Added surface point information.


VISUAL

  • All fortifications now have a factional coloring.
  • Metal deposit models have been updated.


BALANCE

Stone Age

  • Worker: timber extraction speed increased from 1.0 to 1.1
  • Warrior: price decreased from 50 to 45 food.
  • Upgrade "Fur shoe": speed increase raised from 5 to 8
  • Upgrade "Wicker Sling": extra damage increased from 1 to 2
  • Upgrade "Leather shoes": speed increase raised from 15 to 18
  • Upgrade "Berry comb": price increased from 170 to 200 materials.
  • Upgrade "Firewood ropes": price increased from 200 to 240 food.


Early Europe

  • Worker: metal gathering speed increased from 0.6 to 0.7, wood gathering speed increased from 1.3 to 1.4, stone gathering speed increased from 1.1 to 1.2
  • Pier: price increased from 250 to 300 materials.
  • Legionary: price decreased from 100/120/100 to 80/100/80
.

Early Asia

  • Worker: metal gathering speed increased from 0.5 to 0.6, berry gathering speed increased from 1.0 to 1.1, wood gathering speed increased from 1.1 to 1.2, stone gathering speed increased from 0.9 to 1.0
  • Pier: price increased from 165 to 200 materials.
  • Stables: the price has been increased from 200 to 220 materials.
  • Hand ram: health increased from 120 to 130


Western Europe

  • "Sharpened Tip" upgrade renamed to "Weighted Tip"
  • Worker: wood gathering speed increased from 1.4 to 1.5, stone gathering speed increased from 1.1 to 1.2
  • Horse crossbowman: training time reduced from 60/45 to 55/40 sec.
  • Heavy Knight: price reduced from 150/100/250 to 150/100/200
  • Dragoon: time between attacks reduced from 4 to 3.5 sec.
  • Pikeman: price increased from 100/50/25 to 100/60/30, structural damage reduced from 10 to 8
  • Upgrade "metal axis": price increased from 500/200/0 to 600/200/200
  • Upgrade "warehouse shelving": price increased from 500 to 700 materials.
  • Upgrade "cleavage wedges": price increased from 400/0/100 to 600/0/200
  • Upgrade "supertough pickaxe": price increased from 0/500/100 to 0/700/200
  • Upgrade "steerable sail": price increased from 600 to 800 materials.
  • Upgrade "fishing nets": price increased from 300 to 500 materials.
  • Upgrade "bulat": price increased from 600/0/400 to 900/0/400.
  • Upgrade "light abrasive sharpening": price raised from 500/0/500 to 800/0/500
  • Upgrade "weighted tip": price went from 400/0/400 to 600/0/400
  • Upgrade "ballistic sight": price increased from 0/600/100 to 0/800/200


Eastern Europe

  • "Sharpened Tip" upgrade renamed to "Weighted Tip"
  • Worker: wood gathering speed increased from 1.4 to 1.5, stone gathering speed increased from 1.0 to 1.1
  • Horse crossbowman: training time reduced from 80 to 70 sec.
  • Horse archer: damage increased from 10 to 11, time between attacks decreased from 1.4 to 1.3
  • Dragoon: inter-attack time decreased from 4 to 3.5 sec.
  • Pikeman: Damage to buildings reduced from 9 to 8
  • Upgrade "warehouse shelving": price increased from 500 to 700 materials.
  • Upgrade "cleavage wedges": price increased from 400/0/100 to 600/0/200
  • Upgrade "supertough pickaxe": price increased from 0/600/100 to 0/700/200
  • Upgrade "steerable sail": price increased from 600 to 800 materials.
  • Upgrade "fishing nets": price increased from 300 to 500 materials.
  • Upgrade "bulat": price increased from 600/0/400 to 900/0/400.
  • Upgrade "light abrasive sharpening": price raised from 500/0/500 to 800/0/500
  • Upgrade "weighted tip": price went from 400/0/400 to 600/0/400
  • Upgrade "ballistic sight": price increased from 0/600/100 to 0/800/200


West Asia

  • "Sharpened Tip" upgrade renamed to "Weighted Tip"
  • Worker: metal gathering speed increased from 0.7 to 0.8, wood gathering speed increased from 1.3 to 1.4, stone gathering speed increased from 1.0 to 1.1
  • Azap: movement speed increased from 60 to 63
  • Sarbaz: movement speed increased from 50 to 52
  • Upgrade "warehouse shelving": price increased from 400 to 600 materials.
  • Upgrade "improved harness": price increased from 200/600/0 to 300/800/0
  • Upgrade "cornac": price increased from 500/200/0 to 700/200/0
  • Upgrade "sorting supplies": price increased from 500 to 700 food.
  • Upgrade "ballistic sight": price increased from 0/500/0 to 0/600/100.
  • Upgrade "weighted tip": price increased from 400/100/0 to 600/100/0


East Asia

  • "Sharpened Tip" upgrade renamed to "Weighted Tip"
  • Worker: metal gathering speed increased from 0.7 to 0.8, wood gathering speed increased from 1.3 to 1.4, stone gathering speed increased from 1.0 to 1.1
  • Cho-ko-nu: time between attacks decreased from 4 to 3.5 sec.
  • Springald: damage increased from 70 to 75, time between attacks decreased from 6 to 5.5 sec.
  • Dragoon: time between attacks decreased from 4 to 3.5 sec.
  • Upgrade "warehouse shelving": price increased from 400 to 600 materials.
  • Upgrade "light abrasive sharpening": price increased from 0/150/150 to 0/300/150
  • Upgrade "weighted tip": price increased from 400/100/0 to 600/100/0


Abstract country

  • Cavalryman: damage increased from 18 to 20
  • Machine gunner: time between attacks reduced from 3.5 to 3.2 sec
  • Upgrade "tank blueprints": price increased from 1000/1000/0 to 1200/1200/0
  • Upgrade "mortar": price increased from 400/600/0 to 400/800/0
  • Upgrade "ballistic sight": price increased from 0/600/100 to 0/800/200
  • Upgrade "heavy tank blueprints": price increased from 2000/2000/0 to 2500/2500/0
  • Upgrade "enhanced equipment": price increased from 500/500/150 to 1000/500/200
  • Upgrade "reinforced equipment": price increased from 0/200/800 to 0/600/800


United Kingdom

  • Light machine gun: time between attacks reduced from 3.2 to 3.0 sec
  • Rhombus Tank: time between machine gun attacks reduced from 2.0 to 1.8 sec


India

  • Elephant-machine gun: time between attacks reduced from 3.2 to 3.0 sec
  • Sikh: time between shots reduced from 2.0 to 1.8 sec
  • Upgrade "training standards": price increased from 2000/1000/0 to 2500/1200/0


Turkey

  • Light cannon: time between attacks reduced from 10 to 9 sec.
  • Sniper: time between attacks reduced from 3.5 to 3.2 sec.
  • Sniper in position: time between attacks reduced from 3.0 to 2.8 sec.


Russian Empire/USSR

  • Red Devil: damage increased from 18 to 20
  • Upgrade "Grenade": price increased from 2000/1000/200 to 2500/1000/400
  • "Rocket launcher" renamed to "BM13"


France

  • FT17: time between shots increased from 4.2 to 4.4 sec
  • Potez 633: price increased from 400/900/500 to 500/1000/600


China

  • Mounted guardsman: price increased from 300/50/20 to 330/50/20
  • Type R: time between machine gun attacks reduced from 2.8 to 2.5 sec
  • Foreign Supply Center: price increased from 0/2000/1500 to 0/3000/1500


Japan

  • Upgrade "paper dome": price increased from 1000 to 1200 materials.
  • Sentoku: The launch price of the Sakura blossom MXY7 has been reduced from 100/450/100 to 80/400/80


Poland

  • Ulan: price increased from 250/50/0 to 300/50/0, spear damage increased from 20 to 22
  • Tankette KS: health reduced from 300 to 280
  • Tankette KD: Health reduced from 300 to 280
  • Upgrade "grenade": price increased from 2000/1000/200 to 2500/1000/400


Hungary/Austro-Hungary

  • Nimrod: time between attacks increased from 4 to 4.5 sec
  • Csaba: price of upgrade to anti-tank increased from 100/0/100 to 300/0/200, upgrade time increased from 10 to 15 sec
  • Csaba AT: time between heavy gun shots increased from 4 to 4.5 sec
  • Upgrade "New assault weapon": price increased from 0/2000/1000 to 0/3000/1200

Country - Hungary. Map Editor Improvements. Languages - Hungarian and Taiwan



GENERAL:

  • Added new country Austria-Hungary/Hungary.
  • Added Hungarian and Taiwanese languages.
  • In matches you can mark players who will not be able to play in your future private matches.
  • In private matches, host can exclude any player during the game.
  • When viewing a replay, you can see the building queue of any player.


GRAPHICS:

  • There are now birds flying on the stage, which cannot be interacted with.
  • The camera can now zoom in a little closer to the ground.


MAP EDITOR:

  • Added ability to texture the map with map generator style.
  • You can turn on unit passability map showing.
  • Added ability to disable terrain rendering.


BALANCE

Western Europe:

  • Guardian tower: armor, on average, increased from 12.2 to 14.7

Eastern Europe:

  • Guardian tower: armor, on average, increased from 9.0 to 10.8

West Asia:

  • Tower: armor, on average, increased from 8.9 to 10.9
  • Cannon turret: armor, on average, increased from 8.9 to 10.9

East Asia:

  • Guardian tower: armor, on average, increased from 10.7 to 13.0

Industrial Revolution:

  • Antitank Hedgehog: cannot be placed close to each other or to other objects, no longer a target of automatic attack.

Britain:

  • Anti-tank rifle: damage to ships reduced from 210 to 120

Germany:

  • House: Price reduced from 1000 to 950 materials.
  • Transition to Germany is now only possible from Western Europe.
  • Goliath: damage radius increased by 12%, damage increased from 800 to 900

Japan:

  • J8M1 jet: flight time increased from 45 to 55 seconds.

Poland:

  • Dragon's teeth: cannot be placed close to each other or other objects, no longer a target of automatic attack.

New Game Announcement

Austria-Hungary is getting ready to release.

Austria-Hungary is almost done. We are planning to release it in the second half of June. With every new country we try to bring into the game some interesting mechanics. With Austria-Hungary the poisoning technology will appear. But it’s not ready yet.

And now we’d like to introduce you some future units.

Austro-Hungarian war engineers raised military artillery to a whole new level.
So let’s start with the wonderful and terrifying by its power "Wonder Emma".
This heavy weapon is self-propelled and also it can transform into a light artillery and back again. But the player can make the decision to transform Emma into a regular firing position and back again or into a heavy firing position permanently.




The armoured car "Csaba" will be available in the First Industrial Revolution and modified in the Second Industrial Revolution.




The light anti-aircraft combat vehicle "Nimrod" can fight back against light vehicles and also protect from air attacks.




Hungarian mobile artillery is presented by the legendary self-propelled gun "Zrínyi". The assault carrier is dangerous both for vehicles and enemy buildings.




These are not all units that you can expect in Austria-Hungary. Very s00n you’ll have an opportunity to appreciate this interesting country in the game.

Tug of war is the new game mode. Ability to add troops to the map. Balance & QoL

GENERAL

  • New game mode added: Tug of War. Only available in private matches.
  • A list of previous online matches is available.
  • Owners of "special modes" can now add units and buildings to the map in the sandbox.
  • Added choice of cause of defeat in private match.
  • In private match, you can set the amount of starting resources.


BALANCE

Stone Age

  • Bulwark: visibility significantly reduced, time between attacks reduced from 1.5 to 1.2 seconds.
  • Warehouse: price increased from 100 to 120 materials.
  • Warrior: training time decreased from 12 to 11 seconds.
  • Maceman: training time decreased from 15 to 14 seconds.
  • Slinger: training time decreased from 12 to 11 seconds.
  • "Fur shoe" upgrade: research time reduced from 30 to 20 seconds.
  • "Berry comb" upgrade: price increased from 150 to 170 materials.
  • "Firewood ropes" upgrade: price increased from 175 to 200 food.
  • "Wicker Sling" upgrade: price decreased from 200 to 150 food.


Early Europe:

  • Warehouse: price increased from 200 to 220 materials.
  • Pier: builds 2 times slower.
  • Crossbowman: time between attacks decreased from 3.2 to 3 seconds, projectile dispersion decreased from 14 to 13%
  • Archer: damage increased from 10 to 11
  • Legionary: cost reduced from 100/125/125 to 100/120/100


Early Asiatic:

  • House: price reduced from 135 to 120 materials.
  • Pier: builds 2 times slower.
  • Observation tower: visibility increased by 20%
  • Lancer: reserve time decreased from 29 to 22 seconds.
  • Archer: eeserve time reduced from 28 to 22 seconds.
  • Heavy Lancer: reserve time decreased from 35 to 30 seconds.
  • Heavy Archer: reserve time reduced from 35 to 30 seconds.
  • Mounted Archer: cost reduced from 120 to 110 food, reservation time reduced from 65 to 45 seconds.
  • Hand ram: cost reduced from 70/150 to 60/130, reservation time reduced from 50 to 45 seconds.


Western Europe:

  • Guardian Tower: price reduced from 200/650 to 150/600
  • Trebuchet: price decreased from 0/750/200 to 0/700/150
  • Longbow: time between attacks has been reduced from 2.0 to 1.8 seconds.
  • Heavy Knight: armor, on average, increased from 12.4 to 14.1
  • Cuirassier: damage increased from 17 to 19
  • Musketeer: time between shots decreased from 4.5 to 3.6 seconds.
  • Grenadier: time between shots reduced from 4.5 to 4.0 seconds.
  • Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
  • Bombard: ammunition dispersion reduced from 20% to 18%
  • Cannon: damage increased from 120 to 130


Eastern Europe:

  • Guardian Tower: price reduced from 200/600 to 150/550
  • Squad: price reduced from 100/50/70 to 100/50/50, training time reduced from 50 to 45 seconds.
  • Pernach: time between attacks has been reduced from 3.5 to 3.2 seconds.
  • Mounted Archer: cost reduced from 220 to 200 food, time between shots reduced from 1.5 to 1.4 seconds.
  • Halberdier: damage increased from 10 to 11
  • Cuirassier: damage increased from 17 to 18
  • Strelets: time between shots decreased from 4.2 to 3.3 seconds, time between melee attacks decreased from 2.0 to 1.5 seconds.
  • Grenadier: time between shots reduced from 4.5 seconds to 4.0 seconds.
  • Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
  • Cannon: damage increased from 100 to 110


West Asia:

  • Tower: price reduced from 160/350 to 140/300
  • Azap: reservation time reduced from 25 to 18 seconds.
  • Sarbaz: reservation time reduced from 25 to 18 seconds.
  • Oglan: reserve time reduced from 42 to 30 seconds, price reduced from 100/20 to 90/20, reservation limit increased from 2 to 3
  • Ballista: missile dispersion reduced from 12% to 10%
  • Janissary: backup time reduced from 42 to 25 seconds, price reduced from 75/50/25 to 70/50/20
  • Bashibuzuk: time between shots decreased from 3.5 to 2.8 seconds.
  • Elephant-bashibuzuk: time between shots, on average, reduced from 4.0 to 3.2 seconds.
  • Cannon: damage increased from 150 to 165


East Asia:

  • Guard Tower: price decreased from 150/450 to 150/400
  • Ashigaru: reserve time reduced from 35 to 25 seconds.
  • Archer: time between shots reduced from 2.0 to 1.5 seconds.
  • Cho-ko-nu: reservation time reduced from 45 to 35 seconds, price reduced from 50/100/50 to 50/80/40, time between attacks reduced from 4.5 to 4.0 seconds.
  • Samurai: damage increased from 13 to 14, time between attacks reduced from 1.5 to 1.3 seconds.
  • Springald: time between attacks decreased from 7 to 6 seconds, maximal attack distance increased from 140 to 150, price decreased from 0/400/50 to 0/300/50.
  • Rocket Cannon: price reduced from 400 to 300 materials, required population reduced from 3 to 2.
  • Arquebusier: time between shots reduced from 4.2 to 3.5 seconds.
  • Ashigaru Yari: reserve time reduced from 40 to 30 seconds, price reduced from 80/70/25 to 80/60/20, damage increased from 9 to 10
  • Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
  • Hand cannon: reserve time decreased from 110 to 80 seconds, price decreased from 200/300/100 to 120/250/100.
  • Mounted Samurai: reserve time decreased from 100 to 70 seconds, damage increased from 14 to 15


Industrial Revolution:

  • Machine gun tower: price reduced from 400/1000 to 300/800
  • Antitank Hedgehog: price reduced from 100/40 to 80/30
  • Soldier: price reduced from 100/80/20 to 100/60/20, training time reduced from 25 to 20 seconds.
  • Ranger: price reduced from 100/0/100 to 100/0/80, training time reduced from 40 to 35 seconds.
  • Cavalryman: price reduced from 250/50 to 200/50
  • Gunner: time between attacks reduced from 4.0 to 3.5 seconds.
  • Howitzer: time between attacks reduced from 11 to 10.5 seconds.
  • Squadron cannon: time between attacks reduced from 12 to 11.5 seconds.
  • Submachine gunner: price reduced from 200/200 to 180/180, training time reduced from 40 to 32 seconds.
  • Tractor: extraction speed decreased from 10.0 to 9.5
  • Grenade Launcher: price reduced from 200/500/50 to 150/400/50, training time reduced from 60 to 40 seconds.
  • Machine-gun trawler: time between attacks reduced from 5.0 to 4.5 seconds.
  • Battleship: price reduced from 500/2000/800 to 500/1800/800, production time reduced from 200 to 180 seconds.
  • Torpedo boat: movement speed increased from 70 to 75, torpedo damage increased from 420 to 550
  • Military balloon: time between attacks reduced from 5.0 to 4.5 seconds, production time reduced from 55 to 50 seconds.
  • Military aerostat: time between attacks reduced from 7.0 to 6.5 seconds, production time reduced from 90 to 80 seconds.
  • Light Bomber: damage increased from 170 to 180


United Kingdom:

  • Rhombus Tank: production time decreased from 130 to 120 seconds, time between primary gun attacks decreased from 6 to 5 seconds, time between machine gun attacks decreased from 2.5 to 2.0 seconds, machine gun damage increased from 15 to 16
  • Marlboro Tank: time between attacks reduced from 7.5 to 7.0 seconds, production time reduced from 180 to 160 seconds.
  • Tank Destroyer: time between attacks reduced from 13 to 12 seconds, production time reduced from 180 to 160 seconds.
  • Dreadnought: price reduced from 700/2500/1000 to 700/2000/1000, production time reduced from 220 to 200 seconds.
  • Sea Fort: price reduced from 500/1500/400 to 0/1200/400
  • Light machine gun: price reduced from 200/200/70 to 180/180/50, time between attacks reduced from 3.8 to 3.2 seconds.
  • Anti-tank rifle: price reduced from 300/500/100 to 200/400/100, training time reduced from 60 to 40 seconds.


India:

  • Elephant-machine gun: time between attacks reduced from 3.5 to 3.2 seconds.
  • Sikh: price reduced from 70/80/20 to 50/60/20, reservation time reduced from 25 to 20 seconds.


Turkey:

  • Sniper: price reduced from 150/120/100 to 100/100/80, training time reduced from 40 to 35 seconds.
  • Artillery tower: ammunition dispersion reduced from 20% to 18%.
  • Mortar: ammo dispersion reduced from 20% to 18%


Germany:

  • Big Bertha: projectile dispersion reduced from 20% to 19%
  • Flammenwerfer: training time reduced from 50 to 40 seconds.
  • Pillbox: price reduced from 400/1800 to 300/1600


Russia:

  • Soldier: price reduced from 90/80 to 90/70, Reserve time reduced from 20 to 18 seconds.
  • Cavalryman: price reduced from 200/50 to 170/50
  • Rocket launcher: time between attacks reduced from 40 to 45 seconds.


France:

  • FT17: time between attacks increased from 4.0 to 4.2 seconds.
  • Farman Goliath: required population reduced from 4 to 3.


China:

  • Soldier: price reduced from 90/50/10 to 80/50/10, reservation time reduced from 18 to 16 seconds.
  • Type FT: time between attacks increased from 5.0 to 5.3 seconds.
  • Howitzer: time between attacks reduced from 13 to 12 seconds.
  • Type R: production time decreased from 130 to 120 seconds, time between attacks of main gun decreased from 8 to 6.5 seconds, time between machine-gun attacks decreased from 3.2 to 2.8 seconds, machine-gun damage increased from 15 to 16
  • Type M: time between attacks reduced from 10 to 9 seconds.


Japan:

  • Fugo: movement speed increased from 20 to 21
  • Sentoku: the cost of the MXY7 Cherry Blossom has been reduced from 100/600/100 to 100/450/100


Poland:

  • Ulan: time between grenade throws increased from 8 to 10 seconds, damage to main building decreased from 40 to 35

Nitty-gritty updates

If you see a game update on Steam, but no accompanying news, it means that we have made some internal engine improvements or tiny content fixes that do not affect the gameplay in any way.

We always notify you of significant changes.

We fixed private games

During the last day, private matches were unavailable for many people.
This is due to a failure on our server. Now the problem has been fixed.

In addition, by your requests we turned off the automatic draw in private games.