War Selection cover
War Selection screenshot
Genre: Strategy, Indie

War Selection

Serbian language. New statue. Balance changes. QoL



GENERAl

  • Added Serbian language.
  • If in a match no enemy units are killed for a long time, a draw is declared.
  • Added new decorative statue - Water Tiger.
  • The time between disconnecting a player and automatically destroying his main building is increased from 2 to 3 minutes.


BALANCE

Europe

  • Crossbow: shot damage reduced from 35 to 30, time between attacks reduced from 4.5 to 3.2 sec, maximum attack distance reduced from 70 to 50, melee damage increased from 6 to 12


Western Europe

  • Pikeman: damage increased from 8 to 10
  • Halberdier: damage increased from 11 to 13
  • Onager: damage to buildings reduced from 40 to 30, turn speed is reduced by 30%, maximal attack distance decreased from 190 to 180
  • Trebuchet: damage radius is enlarged by 50%, cost reduced from 0/800/250 to 0/750/200
  • Musketeer: time between attacks reduced from 5 to 4.5 seconds, projectile dispersion reduced from 15% to 13%


Eastern Europe

Mini patch. Balance changes.

GENERAL

  • All decorative goods except mr.Gingerbread are withdrawn from sale.


BALANCE

Stone Age:

  • Worker: damage to buildings increased from 6 to 7.
  • Bulwark: health reduced from 200 to 100, armor increased from 3 to 4.


Early Europe:

  • Worker: melee damage to structures increased from 5 to 8.


Early Asia:

  • Worker: melee damage to structures increased from 4 to 7.


Industrial Revolution:

  • Howitzer: slightly reduced in size.


Germany:

  • Tank Panther: damage increased from 130 to 150.


Turkey:

  • Mortar: slightly reduced size.


China:

  • Howitzer: slightly reduced in size.


Poland:

  • Tankette KD: maximum attack distance reduced from 180 to 120.

Bonus matches, mr.Gingerbread statue, balance changes, QoL

GENERAl:

  • Receiving 50 daily Tech Points has been replaced by doubling Tech Points each day in the first match in the FFA, Ranked and Team Matches.
  • You can buy Fortune Chests with random items for Technology Points.
  • 1x1 and 2x2 modes are now available every day.
  • A new decorative item, mr.Gingerman, has been added to the game store.
  • The map editor has increased the speed of adding/removing environment objects.


BALANCE:


  • It is no longer necessary to improve a bulwark to go to the Iron Age.


Stone Age:

  • Stone Age: the price of improvement to the forge has been changed from 0/255/0 to 0/185/150


Western Europe:

  • Onager: time between attacks increased from 7 to 9 sec., turn speed reduced by 30%


Eastern Europe:

  • Catapult: turn speed reduced by 30%


Industrial Revolution:

  • Mortar: price reduced from 400/300/50 to 350/250/50
  • Light bomber: damage increased from 150 to 170
  • Light fighter: price decreased from 350/400/250 to 300/400/150
  • Torpedo boat: population requirement reduced from 5 to 4
  • Military balloon: production time reduced from 60 to 55 sec.
  • Military aerostat: price reduced from 200/700/150 to 200/700/100
  • Tractor: price increased from 400/600/300 to 400/800/400
  • Howitzer: time between attacks reduced from 12 to 11 sec.
  • Machine gunner: price reduced from 400/500/100 to 300/500/100
  • Cavalryman: training time decreased from 40 to 35 sec., damage increased from 16х2 to 18х2
  • Ranger: price reduced from 200/0/100 to 150/0/100


Britain:

  • Light machine gun: time between attacks reduced from 4 to 3.8 sec.
  • Tank Destroyer: time between attacks increased from 12 to 13 sec.
  • Tank Rhombus: time between machine gun attacks reduced from 5 to 3 sec.
  • Holyfox: movement speed reduced from 90 to 85


India:

  • Sikh: projectile dispersion reduced from 17% to 16%.
  • Wheeled tank: price increased from 400/500/500 to 400/700/500


Turkey:

  • Mortar: time between attacks reduced from 11 to 10 sec.


Germany:

  • Pillbox: price reduced from 400/2000 to 400/1800, upgrade price reduced from 0/500/500 to 0/400/400 for Heavy pillbox and anti-Aircraft pillbox.
  • Flammenwerfer: price reduced from 200/400 to 150/300
  • Armored Flammenwerfer: armor, on average, increased from 23.1 to 23.6
  • Goliath: damage increased from 600 to 800
  • Me.262: damage reduced from 180 to 170


Russia:

  • Anti-Aircraft tachanka: time between attacks reduced from 5 to 4.5 sec.
  • Death's Scythe: time between attacks reduced from 10 to 9 sec.
  • Red Devil: damage increased from 16x2 to 18x2


France:

  • APC Saint Chamond: increased the number of required population from 7 to 8
  • Farman Goliath: damage increased from 800 to 900
  • Potez 633: increased number of required population from 7 to 8


China:

  • Howitzer: the time between attacks is reduced from 14 to 13 sec.
  • Type T: time between attacks increased from 7 to 8 sec.
  • Type R: time between attacks of the main gun increased from 7 to 8 sec., time between machine gun attacks reduced from 6 to 4 sec.
  • Type M: time between attacks increased from 9 to 10 sec.


Japan:

  • Light trench mortarr: price reduced from 200/300/50 to 150/250/50
  • Fugo: damage increased from 800 to 900


Poland:

  • Amphibious tank: health increased from 850 to 900
  • Stone mine: income decreased from 60 to 55
  • Tankette KD: damage reduced from 75 to 70, improvement price from KC Tank increased from 0/300/100 to 0/300/200


~25% off in-store goods. The Black Friday sale has begun!

We have started a global sale.

You can buy all items from our store (except Poland) with ~25% discount.

This opportunity will last until November 29.

Hurry to buy something you've been dreaming of for a long time at a great discount!

Balance changes and bug fixes.

MAIN:

  • Replay of a multiplayer match can now only be viewed by code after the battle.


ERRORS REMOVED:

  • After a player is defeated, he can transfer resources to other players.
  • Deleting and adding some environment objects in the map editor is displayed only after the camera moves.
  • When viewing the replay, signals from all teams are displayed.
  • Other bugs.


BALANCE:

Stone Age:

  • Slinger: damage increased from 8 to 9


Early Asia:

  • Archer: reserve time reduced from 32 to 28 sec.
  • Heavy archer: reserve time reduced from 40 to 35 sec, price reduced from 100/25 to 80/20, arrow spread reduced from 12% to 10%


Medieval Europe:

  • Mounted crossbow: time between attacks reduced from 5 to 4.5 sec, projectile dispersion reduced from 20% to 18%


Eastern Europe:

  • Pernach: damage to buildings increased from 22 to 25


East Asia:

  • Dragoon: time between attacks reduced from 6 to 5 seconds.


Industrial Revolution:

  • Trench mortar: time between attacks reduced from 7.5 to 6.5 sec., projectile dispersion reduced from 25% to 23%
  • Military balloon: damage increased from 12 to 15, aircraft damage increased from 15 to 17
  • Military aerostat: time between attacks decreased from 8 to 7 seconds.
  • Wonder of the World: added "spread influence", "increase control", "propaganda" upgrades


India:

  • Wheeled tank: time between attacks increased from 7 to 8 sec.


Turkey:

  • Mortar: time between attacks reduced from 12 to 11 sec.


Germany:

  • Pillbox: health increased from 800 to 1000
  • Heavy pillbox: time between tower attacks reduced from 10 to 7 sec.
  • Flammenwerfer: does not take fire damage.
  • Armored Flammenwerfer: takes no fire damage, armor on average is reduced from 23.7 to 23.1.


France:

  • FT17: damage reduced from 70 to 65
  • Farman Goliath: price reduced from 300/900 to 300/700
  • 2C: number of required population reduced from 16 to 14


Russia:

  • Anti-Aircraft Tachanka: price reduced from 600/500/100 to 500/400/100, training time reduced from 60 to 45 sec.


China:

  • Soldier: shot damage increased from 20 to 22
  • Type FT: damage reduced from 70 to 65.


Japan:

  • Light trench mortar: time between attacks reduced from 7 to 6.5 seconds, projectile dispersion reduced from 30% to 28%
  • Fu-go: health increased from 200 to 220
  • Sentoku: time between attacks reduced from 16 to 14 seconds.


Poland:

  • Tankette KD: damage reduced from 100 to 75, time between attacks reduced from 5 to 4 sec.
  • Dragon's teeth: health increased from 300 to 400
  • Stone mine: income decreased from 70 to 60.

Poland. Improving graphics. Player signals on the map. Render optimization, QoL

GENERAL:

  • A new country, Poland, has been added.
  • Introduced a system of signaling players to each other.
  • Game camera now has inertia - it accelerates and stops not instantly.


GRAPHICS:

  • Improved graphic.
  • Optimized rendering algorithms. This has resulted in a significant increase in FPS when the camera is not moving.
  • Animation switching for most units is now smooth.


BALANCE:

Stone Age:

  • Warrior: health reduced from 70 to 65.
  • Bulwark: building speed increased by 25%.


Early Europe:

  • Worker: wood gathering speed increased from 1.2 to 1.3, stone mining speed increased from 1.0 to 1.1
  • Farm: construction speed reduced by 30%.
  • Battleboat: movement speed increased from 40 to 45.


Early Asia:

  • Poultry yard: construction speed reduced by 40%.
  • Sampan: movement speed increased from 40 to 45.


Western Europe:

  • Mill: construction speed decreased by 30%.
  • Trebuchet: the price has been reduced from 0/1000/300 to 0/800/250.
  • Onager: maximum attack range reduced from 200 to 190, price increased from 0/300 to 100/350.


Eastern Europe:

  • Mill: construction speed reduced by 25%.


West Asia:

Symmetric maps. 2x2 Ranking. Balance and QoL

BASIC:

  • Maps may be symmetrical. Now in ranked and team matches the maps are always symmetrical.
  • A new type of match has been introduced - ranking matches 2 on 2. Ranking matches 1x1 and 2x2 are available every second day alternately.
  • Ranking matches have a limited maximum difference between the levels of opponents.
  • In the Map editor, you can set which team owns the starting point.


BALANCE

Stone Age:

  • Scout: creation time reduced from 8 to 5 seconds, price reduced from 50 to 40 food.
  • Bulwark: projectile dispersion decreased from 10% to 9%.
  • Slinger: projectile dispersion decreased from 15% to 11%
  • Maceman: the time between attacks has been reduced from 2.5 to 2.3 sec.


Early Europe:

  • Fishing boat: fishing speed reduced from 6.0 to 5.5
  • Battleboat: time between attacks reduced from 1.2 to 1.0 sec, projectile dispersion reduced from 15% to 12%, damage increased from 10 to 11
  • Heavy Spearman: armor, on average, increased from 4.5 to 5.5
  • Axeman: time between attacks reduced from 2.5 to 2.3 sec.
  • Legionary: damage increased from 14 to 15, speed increased from 50 to 55.


Early Asia:

  • Fishing boat: fishing speed reduced from 6.0 to 5.0
  • Hand ram: price reduced from 80/200 to 70/150, reserve increased from 1 to 2
  • Archer: time between shots decreased from 2.2 to 2.0 sec, arrow dispersion decreased from 12% to 10%.
  • Heavy Archer: armor, on average, increased from 1.4 to 2.8, damage increased from 10 to 11, time between attacks decreased from 1.8 to 1.7
  • Horseman: movement speed decreased from 90 to 80, time between attacks decreased from 1.1 to 1.2 sec.


Western Europe:

  • Onager: damage to buildings reduced from 50 to 40
  • Cannon: time between attacks reduced from 8 to 7 sec., projectile dispersion reduced from 20% to 16%, damage increased from 100 to 120
  • Trebuchet: time between attacks reduced from 15 to 13 seconds.
  • Pikeman: damage increased from 7 to 8


Eastern Europe:

  • Cannon: time between attacks reduced from 7 to 6 seconds, projectile dispersion reduced from 20% to 16%


West Asia:

  • Ballista: projectile dispersion reduced from 15% to 12%, time between attacks reduced from 6 to 5 seconds.
  • Cannon: time between attacks reduced from 8 to 7 seconds, projectile dispersion reduced from 20% to 16%
  • Bashibuzuk: Projectile dispersion reduced from 18% to 15%


East Asia:

  • Hand cannon: time between attacks reduced from 6 to 5 seconds.
  • Cho-ko-nu: projectile dispersion reduced from 15% to 12%.
  • Arquebusier: time between attacks reduced from 4.5 to 4.2 seconds, projectile dispersion reduced from 15% to 14%


Industrial Revolution:

  • Mortar: time between attacks reduced from 8 to 7.5 sec.
  • Light Bomber: Health increased from 200 to 220
  • Light Fighter: damage increased from 18 to 20, bullet dispersion on the air targets decreased from 20% to 15%
  • Air Defense Gun: the time between attacks has been reduced from 3.0 to 2.5 sec.


Germany:

  • Goliath Operator: Goliath creation cost reduced from 0/300/500 to 0/200/300
  • Goliath: movement speed reduced from 70 to 65, life time increased from 25 to 30 sec.


UK:

  • Light machine gun: time between attacks reduced from 4.5 to 4.0 sec., bullet dispersion reduced from 20% to 18%


Russia:

  • Soldier: time between attacks reduced from 2.5 to 2.2 sec.
  • Anti-Aircraft Tachanka: number of occupied population reduced from 4 to 3

The team balancing algorithm has been improved

We have increased the quality of team balancing in team matches.
HF.

Map Editor. Tutorial missions. Visual changes, bug fixes, balance changes & QoL

GENERAL:

  • Added a tutorial level, mandatory to run the first time you start the game.
  • Added map editor. You can play private matches on the created maps.



VISUAL AND SOUND:

  • Resource deposits are now shown on the minimap.
  • Some forests now consist of palm trees.
  • Various cursors have been added for actions that require specifying a position on the landscape.
  • Zamburak now sits on a horse.
  • Soldier and Industrial Revolution Ranger now look different for different countries.
  • Berry bushes may be a little snowy.
  • Cut down trees lie for considerably less time.
  • Many units signal with a voice to start their attack.
  • The upgrade"Taming the Horse" is now called "Stirrups".
  • The upgrade of "Quiver" is now called "Mounted archery"


BUGS FIXED:

  • Private match did not start when using a map code.
  • Enemy unit is no longer de-selected when it is in fog of war.
  • Minimap scale does not change following the other interfaces.
  • Some units have a dance button that didn't work.
  • The battle formation tooltip overlapped the minimap.
  • Other bugs.


BALANCE

Stone Age:

  • Warrior: time between hits increased from 1.0 to 1.1 sec.
  • Slinger: damage to buildings reduced from 5/8 to 4.


Early Europe:

  • Elder House: health increased from 1000 to 1500.
  • Worker: wheat extraction speed increased from 1.3 to 1.4
  • Ram: number of required population reduced from 4 to 3.


Early Asia:

  • Elder House: health increased from 850 to 1200.
  • Manual ram: time between attacks reduced from 2 to 1.8 sec.
  • Stables: research time of "Stirrups" decreased from 120 to 60 sec., research time of "Mounted archery" decreased from 120 to 60 sec.


Western Europe:

  • Town Hall: health increased from 2000 to 4000.
  • Fort: improvement time to Barracks/Shooting Range/Stable reduced from 50 to 40 seconds.
  • Barracks: improvement time to Royal Barracks reduced from 90 to 60 seconds.
  • Shooting range: Improvement time to the Royal shooting range reduced from 90 to 60 seconds.
  • Stables: improvement time to the Royal Stables is reduced from 90 to 60 seconds.
  • Worker: wheat extraction speed increased from 1.4 to 1.5
  • Onager: number of shells increased from 6 to 9, damage increased from 40 to 50.
  • Wall: price reduced from 80 to 60 materials.
  • Cannon: time between attacks reduced from 10 to 8 seconds.
  • Bombard: time between attacks reduced from 10 to 8 seconds.
  • Landsknecht: armor, on average, increased from 12.2 to 14.9
  • Heavy Knight: armor, on average, increased from 10.0 to 12.4.


Eastern Europe:

  • Chambers: health increased from 1500 to 3000.
  • Worker: wheat extraction speed increased from 1.5 to 1.6
  • Catapult: projectile dispersion reduced from 18% to 15%, maximum attack distance increased from 200 to 220.
  • Wall: cost reduced from 70 to 50 materials.
  • Cannon: time between attacks reduced from 9 to 7 seconds.
  • Squad: armor, on average, increased from 8.4 to 10.2
  • Light Knight: armor, on average, increased from 4.6 to 5.5


West Asia:

  • Palace: health increased from 2000 to 3000.
  • Wall: price reduced from 70 to 50 materials.
  • Ballista: time between attacks reduced from 7 to 6 seconds.
  • Cannon: time between attacks reduced from 10 to 8 seconds, can be upgraded to Turkish Cannon.
  • Sipakh: speed reduced from 80 to 75, price increased from 150/50/0 to 150/50/40.
  • Mamluk: speed reduced from 70 to 65.
  • "Light abrasive sharpening" upgrade: price increased from 0/150/150 to 0/300/500.


East Asia:

  • Palace: health increased from 2000 to 3000.
  • Wall: price reduced from 70 to 50 materials.
  • Samurai: damage increased from 12 to 13.
  • Ronin: time between attacks increased from 1.0 to 1.1.
  • Mounted Samurai: armor, on average, increased from 3.3 to 5.2, damage decreased from 15 to 14.
  • Springald: time between attacks reduced from 8 to 7 seconds.
  • Rocket cannon: time between attacks reduced from 9 to 8 sec.
  • Hand cannon: time between attacks reduced from 6.5 to 6 sec.


Industrial Revolution:

  • City Hall: health increased from 3000 to 5000.
  • Airfield: price reduced from 500/1000 to 300/800.
  • Antitank Hedgehog: required building time is reduced by 15%, price reduced from 0/120/50 to 0/100/40.
  • Aerostat: the price of the improvement to the location station reduced from 0/1500/800 to 0/1200/600.
  • Mine: price increased from 700/2000 to 1000/2600.
  • Soldier: time between attacks reduced from 2.0 to 1.8 sec.
  • Motorcycle: damage to buildings reduced from 10 to 8.


Turkey:

  • Zamburak: damage range reduced by 20%, health reduced from 200 to 180.


China:

  • Mounted Guardsman: damage reduced from 25 to 24.


India:

  • Elephant-machine gun: bullet dispersion increased from 22% to 25%, armor, on average, reduced from 14.8 to 13.1


France:

  • FT17: time between attacks reduced from 5 to 4 seconds, projectile dispersion reduced from 20% to 15%
  • Aircraft Carrier: Speed increased from 20 to 30.


Germany

  • Pillbox: price reduced from 400/2500 to 400/2000.
  • Arsenal: price reduced from 3000/1600 to 2500/1300.
  • Me.262: now also deals damage to allies.
  • Tank Maus: damage on anti-tank hedgehogs increased from 230 to 280.

New units: Hand ram & Anti-Aircraft Car. Balance, bug fixes, QoL

GENERAL:

  • Early Asia got a new unit: Hand ram.
  • Second Industrial Revolution got a new unit: Anti-Aircraft Car.
  • Resources of the losing player are automatically sent to members of the team with the highest transfer percentage.
  • Any player can be removed during private match preparation phase.


INTERFACE:

  • Added original camera direction restore button.
  • Added underwater enemy sighting indicator in the unit properties window.
  • Added a notification on getting resources from another player.
  • If a unit cannot be train because the required buildings are missing, it will still be shown in the creation interface.


BUG FIXED:

  • Cannot train a worker in Wonder of Japan.
  • Clicking on a player in chat often opens another player's window.
  • The ship's turrets keep firing at the submarine when it has submerged.
  • Other errors.


VISUAL CHANGES:

  • New appearance for the Bronze Age, Medieval, Industrial Revolution Age Wonders of the World.
  • Many of the countries' houses have received a variety of looks.
  • The time on the clock of the City Hall of the Russian Empire / USSR shows the correct time.



BALANCE

"Extra beds in homes" upgrade:

  • Medieval Europe: price increased from 1000/0/0 to 2000/0/0, research time increased from 80 sec to 120 sec.
  • Asian Middle Ages: price increased from 750/0/0 to 1800/0/0, research time increased from 80 sec to 120 sec.
  • Industrial Revolution: price increased from 1000/0/0 to 3000/0/0, research time increased from 100 sec to 200 sec.


"Spacious Houses" upgrade:

  • Industrial Revolution: price increased from 3000/0/0 to 5000/0/0, research time increased from 110 sec to 200 sec.


"Granular gunpowder" upgrade:

  • Added damage increased from 3 to 5.


Early Europe:

  • Spearman: training time reduced from 25 to 22 sec.
  • Heavy Spearman: training time reduced from 32 to 28 sec, no longer required to train. "Quilted skin", but requires Iron Age.
  • Axeman: training time reduced from 35 to 30 sec., price changed from 75/25/35 to 80/40/20.
  • Barracks: "quilted skin" removed.


Early Asia:

  • Spearman: reserve time reduced from 32 to 29 sec.
  • Heavy Spearman: reserve time reduced from 40 to 35 sec., no longer requires "quilted skin" to train, but requires Iron Age.
  • Barracks: "quilted skin" removed.


Western Europe:

  • Musketeers, grenadiers, and dragoons no longer require "smoothbore weapon", but do require Late Medieval and a forge.
  • Forge: "smoothbore weapon" removed.
  • Cannon: now upgraded to Howitzer.


Eastern Europe:

  • Musketeers, grenadiers and dragoons no longer require "smoothbore weapon", but require Late Medieval and a forge.
  • Forge: "smoothbore weapon" removed.
  • Cossack: damage increased from 9 to 10.
  • Halberdier: damage increased from 7 to 10, time between attacks increased from 0.8 to 1.2, maximal attack distance increased from 10 to 12, minimal attack distance increased from 0 to 8, deals area damage.
  • Cannon: now upgraded to howitzer.


West Asia:

  • Bashibuzuk and elephant bashibuzuk training no longer requires "smoothbore weapon", but requires Late Medieval and having 3 firing ranges.
  • Shooting range: "smoothbore weapon" has been removed.
  • Tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 5.
  • Oglan: can be upgraded to cavalryman.
  • Sipah: price of upgrade to cavalryman reduced from 325/25/0 to 225/25/0.
  • Mamluk: upgrade price to cavalryman reduced from 250/0/0 to 150/0/0.
  • Cannon: now upgrades to howitzer.


East Asia:

  • Arckebusiers and dragoons no longer require "smoothbore weapon", but do require Late Medieval and the presence of 3 firing ranges.
  • Shooting range: "smoothbore weapon" removed.
  • Horse archer: may be upgraded to cavalryman.
  • Ronin: Upgrade price to cavalryman reduced from 300/25/0 to 200/25/0.
  • Mounted samurai: Upgrade price to cavalryman reduced from 150/0/0/0 to 50/0/0.


Industrial Revolution:

  • Anti-Aircraft gun: damage increased from 50 to 60.
  • Anti-Aircraft heavy gun: damage increased from 50 to 70.
  • Howitzer: damage increased from 220 to 240, movement speed decreased from 40 to 35, minimum attack distance increased from 50 to 70, health decreased from 300 to 260.
  • Armored Car: armor, on average, increased from 22.2 to 27.0
  • Light Tank: armor, on average, increased from 30.0 to 35.5
  • Soldier: price reduced from 200/100/25 to 150/100/20.
  • Light Bomber: range increased from 60 to 70 sec.
  • Light Fighter: range increased from 75 to 90 seconds.
  • Ranger: inter-attack time by aircraft increased from 3.8 to 4.0 seconds, damage by aircraft decreased from 19 to 18.


Turkey:

  • Sniper: increase of aviation damage percentage from 2% to 5%, increase of time between attacks increased from 3.5 to 4.0 seconds, decrease of aviation damage from 19 to 18.
  • Light Cannon: damage increased from 150 to 160, movement speed decreased from 45 to 40, minimum attack distance increased from 50 to 70, health decreased from 300 to 240.
  • Zamburak: damage increased from 100 to 120, time between attacks increased from 8 to 10 seconds, maximum attack distance decreased from 220 to 200.


Russia:

  • City Hall: added improvement to increase territory in the second industrial revolution.
  • Scythe of Death: movement speed reduced from 45 to 40, health reduced from 300 to 240.
  • Rocket launcher: time between attacks reduced from 50 to 40 seconds, health increased from 300 to 500.


France:

  • FT17: armor, on average, increased from 28.2 to 30.5, time between attacks reduced from 5.2 to 5.0 sec.
  • Anchor aircraft carrier: reserves one Farman Goliath.
  • Heavy anchor aircraft carrier: reserves one Dewoitine D520 and one Potez 633.


India:

  • Wheeled tank: armor, on average, increased from 30.5 to 33.4, speed increased from 55 to 65.
  • Sikh: can build a warehouse.
  • Tiger: added damage from "training" improvement increased from 3 to 5.


Britain:

  • Dock: added improvement that significantly increases the speed of fish and the size of the hold of the barge.
  • Tank Rhombus : armor, on average, increased from 37.2 to 39.6
  • Holifox: health reduced from 1000 to 900, time between air defense machine gun attacks increased from 2.5 to 3.0 sec, air defense weapon damage reduced from 20 to 18.


Germany:

  • Cannon Kolossal: time between attacks reduced from 10 to 8 seconds, projectile dispersion reduced from 11% to 8%, damage increased from 300 to 400.
  • Tank Maus: damage increased from 200 to 300, time between attacks increased from 12 to 16 seconds, minimal attack distance increased from 50 to 70.
  • Me.262: damage increased from 160 to 180, price decreased from 400/1000/1400 to 400/800/1200.


Japan:

  • Dock: an improvement has been added, greatly increasing the speed of fish and the size of the hold of the longboat.
  • Jet fighter J8M1: reduced projectile area size, range increased from 40 to 45 seconds, price reduced from 400/1000/1200 to 400/800/900


China:

  • Howitzer: damage increased from 220 to 240, movement speed reduced from 40 to 35, minimum attack distance increased from 50 to 70, health reduced from 300 to 260.
  • Armored Car: armor, on average, increased from 22.2 to 27.0
  • Light Tank: armor, on average, increased from 30.0 to 35.5
  • Type R: armor, on average, increased from 37.2 to 39.6
  • Type FT: armor, on average, increased from 28.2 to 30.5.