Serbian language. New statue. Balance changes. QoL
GENERAl
Added Serbian language.
If in a match no enemy units are killed for a long time, a draw is declared.
Added new decorative statue - Water Tiger.
The time between disconnecting a player and automatically destroying his main building is increased from 2 to 3 minutes.
BALANCE
Europe
Crossbow: shot damage reduced from 35 to 30, time between attacks reduced from 4.5 to 3.2 sec, maximum attack distance reduced from 70 to 50, melee damage increased from 6 to 12
Western Europe
Pikeman: damage increased from 8 to 10
Halberdier: damage increased from 11 to 13
Onager: damage to buildings reduced from 40 to 30, turn speed is reduced by 30%, maximal attack distance decreased from 190 to 180
Trebuchet: damage radius is enlarged by 50%, cost reduced from 0/800/250 to 0/750/200
Musketeer: time between attacks reduced from 5 to 4.5 seconds, projectile dispersion reduced from 15% to 13%
Eastern Europe
Mini patch. Balance changes.
GENERAL
All decorative goods except mr.Gingerbread are withdrawn from sale.
BALANCE
Stone Age:
Worker: damage to buildings increased from 6 to 7.
Bulwark: health reduced from 200 to 100, armor increased from 3 to 4.
Early Europe:
Worker: melee damage to structures increased from 5 to 8.
Early Asia:
Worker: melee damage to structures increased from 4 to 7.
Industrial Revolution:
Howitzer: slightly reduced in size.
Germany:
Tank Panther: damage increased from 130 to 150.
Turkey:
Mortar: slightly reduced size.
China:
Howitzer: slightly reduced in size.
Poland:
Tankette KD: maximum attack distance reduced from 180 to 120.
Bonus matches, mr.Gingerbread statue, balance changes, QoL
GENERAl:
Receiving 50 daily Tech Points has been replaced by doubling Tech Points each day in the first match in the FFA, Ranked and Team Matches.
You can buy Fortune Chests with random items for Technology Points.
1x1 and 2x2 modes are now available every day.
A new decorative item, mr.Gingerman, has been added to the game store.
The map editor has increased the speed of adding/removing environment objects.
BALANCE:
It is no longer necessary to improve a bulwark to go to the Iron Age.
Stone Age:
Stone Age: the price of improvement to the forge has been changed from 0/255/0 to 0/185/150
Western Europe:
Onager: time between attacks increased from 7 to 9 sec., turn speed reduced by 30%
Eastern Europe:
Catapult: turn speed reduced by 30%
Industrial Revolution:
Mortar: price reduced from 400/300/50 to 350/250/50
Light bomber: damage increased from 150 to 170
Light fighter: price decreased from 350/400/250 to 300/400/150
Torpedo boat: population requirement reduced from 5 to 4
Military balloon: production time reduced from 60 to 55 sec.
Military aerostat: price reduced from 200/700/150 to 200/700/100
Tractor: price increased from 400/600/300 to 400/800/400
Howitzer: time between attacks reduced from 12 to 11 sec.
Machine gunner: price reduced from 400/500/100 to 300/500/100
Cavalryman: training time decreased from 40 to 35 sec., damage increased from 16х2 to 18х2
Ranger: price reduced from 200/0/100 to 150/0/100
Britain:
Light machine gun: time between attacks reduced from 4 to 3.8 sec.
Tank Destroyer: time between attacks increased from 12 to 13 sec.
Tank Rhombus: time between machine gun attacks reduced from 5 to 3 sec.
Holyfox: movement speed reduced from 90 to 85
India:
Sikh: projectile dispersion reduced from 17% to 16%.
Wheeled tank: price increased from 400/500/500 to 400/700/500
Turkey:
Mortar: time between attacks reduced from 11 to 10 sec.
Germany:
Pillbox: price reduced from 400/2000 to 400/1800, upgrade price reduced from 0/500/500 to 0/400/400 for Heavy pillbox and anti-Aircraft pillbox.
Flammenwerfer: price reduced from 200/400 to 150/300
Armored Flammenwerfer: armor, on average, increased from 23.1 to 23.6
Goliath: damage increased from 600 to 800
Me.262: damage reduced from 180 to 170
Russia:
Anti-Aircraft tachanka: time between attacks reduced from 5 to 4.5 sec.
Death's Scythe: time between attacks reduced from 10 to 9 sec.
Red Devil: damage increased from 16x2 to 18x2
France:
APC Saint Chamond: increased the number of required population from 7 to 8
Farman Goliath: damage increased from 800 to 900
Potez 633: increased number of required population from 7 to 8
China:
Howitzer: the time between attacks is reduced from 14 to 13 sec.
Type T: time between attacks increased from 7 to 8 sec.
Type R: time between attacks of the main gun increased from 7 to 8 sec., time between machine gun attacks reduced from 6 to 4 sec.
Type M: time between attacks increased from 9 to 10 sec.
Japan:
Light trench mortarr: price reduced from 200/300/50 to 150/250/50
Fugo: damage increased from 800 to 900
Poland:
Amphibious tank: health increased from 850 to 900
Stone mine: income decreased from 60 to 55
Tankette KD: damage reduced from 75 to 70, improvement price from KC Tank increased from 0/300/100 to 0/300/200
~25% off in-store goods. The Black Friday sale has begun!
We have started a global sale.
You can buy all items from our store (except Poland) with ~25% discount.
This opportunity will last until November 29.
Hurry to buy something you've been dreaming of for a long time at a great discount!
Balance changes and bug fixes.
MAIN:
Replay of a multiplayer match can now only be viewed by code after the battle.
ERRORS REMOVED:
After a player is defeated, he can transfer resources to other players.
Deleting and adding some environment objects in the map editor is displayed only after the camera moves.
When viewing the replay, signals from all teams are displayed.
Other bugs.
BALANCE:
Stone Age:
Slinger: damage increased from 8 to 9
Early Asia:
Archer: reserve time reduced from 32 to 28 sec.
Heavy archer: reserve time reduced from 40 to 35 sec, price reduced from 100/25 to 80/20, arrow spread reduced from 12% to 10%
Medieval Europe:
Mounted crossbow: time between attacks reduced from 5 to 4.5 sec, projectile dispersion reduced from 20% to 18%
Eastern Europe:
Pernach: damage to buildings increased from 22 to 25
East Asia:
Dragoon: time between attacks reduced from 6 to 5 seconds.
Industrial Revolution:
Trench mortar: time between attacks reduced from 7.5 to 6.5 sec., projectile dispersion reduced from 25% to 23%
Military balloon: damage increased from 12 to 15, aircraft damage increased from 15 to 17
Military aerostat: time between attacks decreased from 8 to 7 seconds.
Wonder of the World: added "spread influence", "increase control", "propaganda" upgrades
India:
Wheeled tank: time between attacks increased from 7 to 8 sec.
Turkey:
Mortar: time between attacks reduced from 12 to 11 sec.
Germany:
Pillbox: health increased from 800 to 1000
Heavy pillbox: time between tower attacks reduced from 10 to 7 sec.
Flammenwerfer: does not take fire damage.
Armored Flammenwerfer: takes no fire damage, armor on average is reduced from 23.7 to 23.1.
France:
FT17: damage reduced from 70 to 65
Farman Goliath: price reduced from 300/900 to 300/700
2C: number of required population reduced from 16 to 14
Russia:
Anti-Aircraft Tachanka: price reduced from 600/500/100 to 500/400/100, training time reduced from 60 to 45 sec.
China:
Soldier: shot damage increased from 20 to 22
Type FT: damage reduced from 70 to 65.
Japan:
Light trench mortar: time between attacks reduced from 7 to 6.5 seconds, projectile dispersion reduced from 30% to 28%
Fu-go: health increased from 200 to 220
Sentoku: time between attacks reduced from 16 to 14 seconds.
Poland:
Tankette KD: damage reduced from 100 to 75, time between attacks reduced from 5 to 4 sec.
Dragon's teeth: health increased from 300 to 400
Stone mine: income decreased from 70 to 60.
Poland. Improving graphics. Player signals on the map. Render optimization, QoL
GENERAL:
A new country, Poland, has been added.
Introduced a system of signaling players to each other.
Game camera now has inertia - it accelerates and stops not instantly.
GRAPHICS:
Improved graphic.
Optimized rendering algorithms. This has resulted in a significant increase in FPS when the camera is not moving.
Animation switching for most units is now smooth.
BALANCE:
Stone Age:
Warrior: health reduced from 70 to 65.
Bulwark: building speed increased by 25%.
Early Europe:
Worker: wood gathering speed increased from 1.2 to 1.3, stone mining speed increased from 1.0 to 1.1
Farm: construction speed reduced by 30%.
Battleboat: movement speed increased from 40 to 45.
Early Asia:
Poultry yard: construction speed reduced by 40%.
Sampan: movement speed increased from 40 to 45.
Western Europe:
Mill: construction speed decreased by 30%.
Trebuchet: the price has been reduced from 0/1000/300 to 0/800/250.
Onager: maximum attack range reduced from 200 to 190, price increased from 0/300 to 100/350.
Eastern Europe:
Mill: construction speed reduced by 25%.
West Asia:
Symmetric maps. 2x2 Ranking. Balance and QoL
BASIC:
Maps may be symmetrical. Now in ranked and team matches the maps are always symmetrical.
A new type of match has been introduced - ranking matches 2 on 2. Ranking matches 1x1 and 2x2 are available every second day alternately.
Ranking matches have a limited maximum difference between the levels of opponents.
In the Map editor, you can set which team owns the starting point.
BALANCE
Stone Age:
Scout: creation time reduced from 8 to 5 seconds, price reduced from 50 to 40 food.
Bulwark: projectile dispersion decreased from 10% to 9%.
Slinger: projectile dispersion decreased from 15% to 11%
Maceman: the time between attacks has been reduced from 2.5 to 2.3 sec.
Early Europe:
Fishing boat: fishing speed reduced from 6.0 to 5.5
Battleboat: time between attacks reduced from 1.2 to 1.0 sec, projectile dispersion reduced from 15% to 12%, damage increased from 10 to 11
Heavy Spearman: armor, on average, increased from 4.5 to 5.5
Axeman: time between attacks reduced from 2.5 to 2.3 sec.
Legionary: damage increased from 14 to 15, speed increased from 50 to 55.
Early Asia:
Fishing boat: fishing speed reduced from 6.0 to 5.0
Hand ram: price reduced from 80/200 to 70/150, reserve increased from 1 to 2
Archer: time between shots decreased from 2.2 to 2.0 sec, arrow dispersion decreased from 12% to 10%.
Heavy Archer: armor, on average, increased from 1.4 to 2.8, damage increased from 10 to 11, time between attacks decreased from 1.8 to 1.7
Horseman: movement speed decreased from 90 to 80, time between attacks decreased from 1.1 to 1.2 sec.
Western Europe:
Onager: damage to buildings reduced from 50 to 40
Cannon: time between attacks reduced from 8 to 7 sec., projectile dispersion reduced from 20% to 16%, damage increased from 100 to 120
Trebuchet: time between attacks reduced from 15 to 13 seconds.
Pikeman: damage increased from 7 to 8
Eastern Europe:
Cannon: time between attacks reduced from 7 to 6 seconds, projectile dispersion reduced from 20% to 16%
West Asia:
Ballista: projectile dispersion reduced from 15% to 12%, time between attacks reduced from 6 to 5 seconds.
Cannon: time between attacks reduced from 8 to 7 seconds, projectile dispersion reduced from 20% to 16%
Bashibuzuk: Projectile dispersion reduced from 18% to 15%
East Asia:
Hand cannon: time between attacks reduced from 6 to 5 seconds.
Cho-ko-nu: projectile dispersion reduced from 15% to 12%.
Arquebusier: time between attacks reduced from 4.5 to 4.2 seconds, projectile dispersion reduced from 15% to 14%
Industrial Revolution:
Mortar: time between attacks reduced from 8 to 7.5 sec.
Light Bomber: Health increased from 200 to 220
Light Fighter: damage increased from 18 to 20, bullet dispersion on the air targets decreased from 20% to 15%
Air Defense Gun: the time between attacks has been reduced from 3.0 to 2.5 sec.
Germany:
Goliath Operator: Goliath creation cost reduced from 0/300/500 to 0/200/300
Goliath: movement speed reduced from 70 to 65, life time increased from 25 to 30 sec.
UK:
Light machine gun: time between attacks reduced from 4.5 to 4.0 sec., bullet dispersion reduced from 20% to 18%
Russia:
Soldier: time between attacks reduced from 2.5 to 2.2 sec.
Anti-Aircraft Tachanka: number of occupied population reduced from 4 to 3
The team balancing algorithm has been improved
We have increased the quality of team balancing in team matches. HF.
Added a tutorial level, mandatory to run the first time you start the game.
Added map editor. You can play private matches on the created maps.
VISUAL AND SOUND:
Resource deposits are now shown on the minimap.
Some forests now consist of palm trees.
Various cursors have been added for actions that require specifying a position on the landscape.
Zamburak now sits on a horse.
Soldier and Industrial Revolution Ranger now look different for different countries.
Berry bushes may be a little snowy.
Cut down trees lie for considerably less time.
Many units signal with a voice to start their attack.
The upgrade"Taming the Horse" is now called "Stirrups".
The upgrade of "Quiver" is now called "Mounted archery"
BUGS FIXED:
Private match did not start when using a map code.
Enemy unit is no longer de-selected when it is in fog of war.
Minimap scale does not change following the other interfaces.
Some units have a dance button that didn't work.
The battle formation tooltip overlapped the minimap.
Other bugs.
BALANCE
Stone Age:
Warrior: time between hits increased from 1.0 to 1.1 sec.
Slinger: damage to buildings reduced from 5/8 to 4.
Early Europe:
Elder House: health increased from 1000 to 1500.
Worker: wheat extraction speed increased from 1.3 to 1.4
Ram: number of required population reduced from 4 to 3.
Early Asia:
Elder House: health increased from 850 to 1200.
Manual ram: time between attacks reduced from 2 to 1.8 sec.
Stables: research time of "Stirrups" decreased from 120 to 60 sec., research time of "Mounted archery" decreased from 120 to 60 sec.
Western Europe:
Town Hall: health increased from 2000 to 4000.
Fort: improvement time to Barracks/Shooting Range/Stable reduced from 50 to 40 seconds.
Barracks: improvement time to Royal Barracks reduced from 90 to 60 seconds.
Shooting range: Improvement time to the Royal shooting range reduced from 90 to 60 seconds.
Stables: improvement time to the Royal Stables is reduced from 90 to 60 seconds.
Worker: wheat extraction speed increased from 1.4 to 1.5
Onager: number of shells increased from 6 to 9, damage increased from 40 to 50.
Wall: price reduced from 80 to 60 materials.
Cannon: time between attacks reduced from 10 to 8 seconds.
Bombard: time between attacks reduced from 10 to 8 seconds.
Landsknecht: armor, on average, increased from 12.2 to 14.9
Heavy Knight: armor, on average, increased from 10.0 to 12.4.
Eastern Europe:
Chambers: health increased from 1500 to 3000.
Worker: wheat extraction speed increased from 1.5 to 1.6
Catapult: projectile dispersion reduced from 18% to 15%, maximum attack distance increased from 200 to 220.
Wall: cost reduced from 70 to 50 materials.
Cannon: time between attacks reduced from 9 to 7 seconds.
Squad: armor, on average, increased from 8.4 to 10.2
Light Knight: armor, on average, increased from 4.6 to 5.5
West Asia:
Palace: health increased from 2000 to 3000.
Wall: price reduced from 70 to 50 materials.
Ballista: time between attacks reduced from 7 to 6 seconds.
Cannon: time between attacks reduced from 10 to 8 seconds, can be upgraded to Turkish Cannon.
Sipakh: speed reduced from 80 to 75, price increased from 150/50/0 to 150/50/40.
Mamluk: speed reduced from 70 to 65.
"Light abrasive sharpening" upgrade: price increased from 0/150/150 to 0/300/500.
East Asia:
Palace: health increased from 2000 to 3000.
Wall: price reduced from 70 to 50 materials.
Samurai: damage increased from 12 to 13.
Ronin: time between attacks increased from 1.0 to 1.1.
Mounted Samurai: armor, on average, increased from 3.3 to 5.2, damage decreased from 15 to 14.
Springald: time between attacks reduced from 8 to 7 seconds.
Rocket cannon: time between attacks reduced from 9 to 8 sec.
Hand cannon: time between attacks reduced from 6.5 to 6 sec.
Industrial Revolution:
City Hall: health increased from 3000 to 5000.
Airfield: price reduced from 500/1000 to 300/800.
Antitank Hedgehog: required building time is reduced by 15%, price reduced from 0/120/50 to 0/100/40.
Aerostat: the price of the improvement to the location station reduced from 0/1500/800 to 0/1200/600.
Mine: price increased from 700/2000 to 1000/2600.
Soldier: time between attacks reduced from 2.0 to 1.8 sec.
Motorcycle: damage to buildings reduced from 10 to 8.
Turkey:
Zamburak: damage range reduced by 20%, health reduced from 200 to 180.
China:
Mounted Guardsman: damage reduced from 25 to 24.
India:
Elephant-machine gun: bullet dispersion increased from 22% to 25%, armor, on average, reduced from 14.8 to 13.1
France:
FT17: time between attacks reduced from 5 to 4 seconds, projectile dispersion reduced from 20% to 15%
Aircraft Carrier: Speed increased from 20 to 30.
Germany
Pillbox: price reduced from 400/2500 to 400/2000.
Arsenal: price reduced from 3000/1600 to 2500/1300.
Me.262: now also deals damage to allies.
Tank Maus: damage on anti-tank hedgehogs increased from 230 to 280.
New units: Hand ram & Anti-Aircraft Car. Balance, bug fixes, QoL
GENERAL:
Early Asia got a new unit: Hand ram.
Second Industrial Revolution got a new unit: Anti-Aircraft Car.
Resources of the losing player are automatically sent to members of the team with the highest transfer percentage.
Any player can be removed during private match preparation phase.
INTERFACE:
Added original camera direction restore button.
Added underwater enemy sighting indicator in the unit properties window.
Added a notification on getting resources from another player.
If a unit cannot be train because the required buildings are missing, it will still be shown in the creation interface.
BUG FIXED:
Cannot train a worker in Wonder of Japan.
Clicking on a player in chat often opens another player's window.
The ship's turrets keep firing at the submarine when it has submerged.
Other errors.
VISUAL CHANGES:
New appearance for the Bronze Age, Medieval, Industrial Revolution Age Wonders of the World.
Many of the countries' houses have received a variety of looks.
The time on the clock of the City Hall of the Russian Empire / USSR shows the correct time.
BALANCE
"Extra beds in homes" upgrade:
Medieval Europe: price increased from 1000/0/0 to 2000/0/0, research time increased from 80 sec to 120 sec.
Asian Middle Ages: price increased from 750/0/0 to 1800/0/0, research time increased from 80 sec to 120 sec.
Industrial Revolution: price increased from 1000/0/0 to 3000/0/0, research time increased from 100 sec to 200 sec.
"Spacious Houses" upgrade:
Industrial Revolution: price increased from 3000/0/0 to 5000/0/0, research time increased from 110 sec to 200 sec.
"Granular gunpowder" upgrade:
Added damage increased from 3 to 5.
Early Europe:
Spearman: training time reduced from 25 to 22 sec.
Heavy Spearman: training time reduced from 32 to 28 sec, no longer required to train. "Quilted skin", but requires Iron Age.
Axeman: training time reduced from 35 to 30 sec., price changed from 75/25/35 to 80/40/20.
Barracks: "quilted skin" removed.
Early Asia:
Spearman: reserve time reduced from 32 to 29 sec.
Heavy Spearman: reserve time reduced from 40 to 35 sec., no longer requires "quilted skin" to train, but requires Iron Age.
Barracks: "quilted skin" removed.
Western Europe:
Musketeers, grenadiers, and dragoons no longer require "smoothbore weapon", but do require Late Medieval and a forge.
Forge: "smoothbore weapon" removed.
Cannon: now upgraded to Howitzer.
Eastern Europe:
Musketeers, grenadiers and dragoons no longer require "smoothbore weapon", but require Late Medieval and a forge.
Forge: "smoothbore weapon" removed.
Cossack: damage increased from 9 to 10.
Halberdier: damage increased from 7 to 10, time between attacks increased from 0.8 to 1.2, maximal attack distance increased from 10 to 12, minimal attack distance increased from 0 to 8, deals area damage.
Cannon: now upgraded to howitzer.
West Asia:
Bashibuzuk and elephant bashibuzuk training no longer requires "smoothbore weapon", but requires Late Medieval and having 3 firing ranges.
Shooting range: "smoothbore weapon" has been removed.
Tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 5.
Oglan: can be upgraded to cavalryman.
Sipah: price of upgrade to cavalryman reduced from 325/25/0 to 225/25/0.
Mamluk: upgrade price to cavalryman reduced from 250/0/0 to 150/0/0.
Cannon: now upgrades to howitzer.
East Asia:
Arckebusiers and dragoons no longer require "smoothbore weapon", but do require Late Medieval and the presence of 3 firing ranges.
Shooting range: "smoothbore weapon" removed.
Horse archer: may be upgraded to cavalryman.
Ronin: Upgrade price to cavalryman reduced from 300/25/0 to 200/25/0.
Mounted samurai: Upgrade price to cavalryman reduced from 150/0/0/0 to 50/0/0.
Industrial Revolution:
Anti-Aircraft gun: damage increased from 50 to 60.
Anti-Aircraft heavy gun: damage increased from 50 to 70.
Howitzer: damage increased from 220 to 240, movement speed decreased from 40 to 35, minimum attack distance increased from 50 to 70, health decreased from 300 to 260.
Armored Car: armor, on average, increased from 22.2 to 27.0
Light Tank: armor, on average, increased from 30.0 to 35.5
Soldier: price reduced from 200/100/25 to 150/100/20.
Light Bomber: range increased from 60 to 70 sec.
Light Fighter: range increased from 75 to 90 seconds.
Ranger: inter-attack time by aircraft increased from 3.8 to 4.0 seconds, damage by aircraft decreased from 19 to 18.
Turkey:
Sniper: increase of aviation damage percentage from 2% to 5%, increase of time between attacks increased from 3.5 to 4.0 seconds, decrease of aviation damage from 19 to 18.
Light Cannon: damage increased from 150 to 160, movement speed decreased from 45 to 40, minimum attack distance increased from 50 to 70, health decreased from 300 to 240.
Zamburak: damage increased from 100 to 120, time between attacks increased from 8 to 10 seconds, maximum attack distance decreased from 220 to 200.
Russia:
City Hall: added improvement to increase territory in the second industrial revolution.
Scythe of Death: movement speed reduced from 45 to 40, health reduced from 300 to 240.
Rocket launcher: time between attacks reduced from 50 to 40 seconds, health increased from 300 to 500.
France:
FT17: armor, on average, increased from 28.2 to 30.5, time between attacks reduced from 5.2 to 5.0 sec.
Anchor aircraft carrier: reserves one Farman Goliath.
Heavy anchor aircraft carrier: reserves one Dewoitine D520 and one Potez 633.
India:
Wheeled tank: armor, on average, increased from 30.5 to 33.4, speed increased from 55 to 65.
Sikh: can build a warehouse.
Tiger: added damage from "training" improvement increased from 3 to 5.
Britain:
Dock: added improvement that significantly increases the speed of fish and the size of the hold of the barge.
Tank Rhombus : armor, on average, increased from 37.2 to 39.6
Holifox: health reduced from 1000 to 900, time between air defense machine gun attacks increased from 2.5 to 3.0 sec, air defense weapon damage reduced from 20 to 18.
Germany:
Cannon Kolossal: time between attacks reduced from 10 to 8 seconds, projectile dispersion reduced from 11% to 8%, damage increased from 300 to 400.
Tank Maus: damage increased from 200 to 300, time between attacks increased from 12 to 16 seconds, minimal attack distance increased from 50 to 70.
Me.262: damage increased from 160 to 180, price decreased from 400/1000/1400 to 400/800/1200.
Japan:
Dock: an improvement has been added, greatly increasing the speed of fish and the size of the hold of the longboat.
Jet fighter J8M1: reduced projectile area size, range increased from 40 to 45 seconds, price reduced from 400/1000/1200 to 400/800/900
China:
Howitzer: damage increased from 220 to 240, movement speed reduced from 40 to 35, minimum attack distance increased from 50 to 70, health reduced from 300 to 260.
Armored Car: armor, on average, increased from 22.2 to 27.0
Light Tank: armor, on average, increased from 30.0 to 35.5
Type R: armor, on average, increased from 37.2 to 39.6
Type FT: armor, on average, increased from 28.2 to 30.5.