Hey folks we've just pushed out another patch! Make sure to update your game on Steam for those changes to come into effect. Note: You should see 1.2.6 in-game once you have the update.
Card & General Bug Fixes +Objective - Eyes of the Nine - Agents of Change; fixed this card sometimes not scoring in the End Phase if Universal - Objective - Magical Storm was also in hand.
+Ploy - Universal - Momentary Madness; fixed the following Objectives so a player cant score them when this ploy is used against them -> Ironskull's Boyz - Punch-up -> Eyes of the Nine - Sorcerous Scouring -> Sepulchral Guard - More Able Bodies -> Eyes of the Nine - Ultimate Change -> Sepulchral Guard - Skills Unforgotten -> Spiteclaw's Swarm - Skritch is the Greatest, Yes-yes -> Magore's Fiends - Show of Strength
+Objective - Magore's Fiends - Kill, Kill Again; fixed issue where this card would incorrectly score because it counted an unsummoned Blue Horror as being taken out of action.
+Game Settings; fixed an issue where the game would sometimes attempt to save and update the its settings and then crash the game.
+General Server Stability Fixes; potential fixes for issues that caused online games to freeze up
Known Issues + Frozen in Time visual effects are not currently showing + Sometimes, spell cards will not show up in the deckbuilder for spell-casting warbands when the language is set to something other than English
New Universal Cards Now Available!!
Warhammer Underworlds: Online just grew a little bit bigger! 25 new Universal Cards are now available to add to your deck builds. As always, our Universal card releases are a FREE UPDATE for ALL PLAYERS!
Universal Card Release 04 Objectives:Alone in the Darkness, Brawl, Concerted Attack, Escalation, Fearless, Making a Statement, Master of War, Our Only Way Out
Gambits:Death Throes, Frozen in Time, Mischievous Spirits, Momentary Madness, Ready for Action, Sacrificial Pawn, Shattering Terrain, Sacrificial Pawn, Shattershard
The new cards are part of Patch 034: Ready for Action, which includes a number of other bug fixes too:
Added a potential fix for player MMR numbers not updating
Fixed line of sight issues with Momentary Boldness
Daemonic Resilience responds to first instance of damage taken instead of first attack
Fix for stuck walk cycle
You should see 1.2.5 in-game once you have the update - go and grab it!
COMING SOON: UNIVERSAL CARD RELEASE
The team has been hard at work on a bunch of new things, one of which includes bolstering the number of Universal cards available to diversify your deckbuilding. Very soon, we'll be releasing 20+ Universal cards! Stay tuned for when they go live. As always, Universal cards are a FREE update for ALL players!
We hope to update you on more of our cool plans shortly.
- Steel Sky Productions
Patch 033: Minor Hotfix
Menu/UI/UX Changes & Fixes
Deckbuilder now no longer shows spell cards for warbands that can’t use spell cards
Deckbuilder now has Ploy Only/Spell Only/All filter toggle
Fixed issue where longer localisation strings disappear from the OK button in popups
Glossary no longer doubles up entries after changing languages
Tutorial selection, bot warband selection, and match handicap selection popups are now dismissible when clicking outside of the popup
Leaderboard no longer shows irrelevant text when initially loading data
Leaderboard now uses properly localised warband names
Fixed a deck builder bug for non standard screen ratios
Various smaller main menu UI fixes
Tutorial Fixes
Tutorial 3 now uses proper player name labels
Message popups during the tutorial now appear under more crucial popups such as Settings and Language
Card & General Bug Fixes
Fixes to Black Hunger
Fixed inspire issues on clients (Scroll of the Dark Arts inspire fix)
Server stability improvements
Note: You should see 1.2.4 in-game once you have the update.
Patch 032: Minor Hotfix
Performance Updates
Increase popup text time by 0.3 seconds
Updates for the Deckbuilder to make it more user-friendly
Various performance updates that ought to speed up loading and playing
Card Fixes
Bloody Retribution won’t trigger if the enemy fighter that would cause it to trigger is already dead
Multiple Fronts can no longer be scored by damaging your own fighters with ploys such as Shardgale
nvisible Walls discards its effect properly during the end phase. It doesn’t hang around until the next round if played during the very last Power Step
Bug Fixes
Fixed issues with damage reactions looping
Fixed an occasional issue with fighters spawning
Fixed Riptooth’s particle effects not appearing
We’ve added a potential fix for the bug that doubles up objective markers
Server-side changes to timeouts and connection issues to prevent players being stuck in game
Waiting For Opponent Connection issue: We now ask players to requeue if no opponent ever connects after a certain amount of time
Various other small fixes
Please file a bug report in-game if you find yourself affected by any issues. Note: You should see 1.2.3 in-game once you have the update.
FREE WEEKEND and Discounts
[previewyoutube="RpLKpcdex2c;full"] Hello lost souls!
We're excited to announce that Warhammer Underworlds: Online is having a FREE WEEKEND.
The free weekend will be running Thursday 3rd 10am (PST) - Monday 7th 10am (PST)
For those who decide to purchase the game during the weekend, you will be able to grab it with a 40% Discount and our Thorns of the Briar Queen DLC with a 25% Discount
Fixed an issue with deck codes creating a ghost Brimstone Horror within the Eyes of the Nine warband. Users with this problem will need to save their deck code, then delete and re-create their deck
Fixed various non progression issues within the settings
Fixed an issue where objectives would double up and some other issues with objectives spawning
Fix for Lethal Strike hanging around too long
Fix for Crushing Force scoring when a character uses Unkillable
Fix to make sure “next activation” effects appear cleared during end phase
Fixed activation text, for real this time. No more “Activation 5”
Stopped the Horrors and K'charik from charging through blocked hexes and fighters
Fixed the Brimstone Horrors reaction Magical Flames which now works once per round as it should
Fixes to make sure Gambit Spells don’t trigger these cards: Undaunted, Blood Frenzy, Bloody Retribution, Continue the Slaughter, Fountain of Gore, On Your Feet, Malicious Flames, and Unkillable
Note: You should see 1.2.1 in-game once you have the update.
Eyes of the Nine DLC
Hello lost souls,
Our second official warband DLC is now live! Eyes of the Nine!
As part of our latest update, The Winds of Change, players will also be receiving 12 new universal cards, including 9 gambit spells and 3 objective cards. We’re excited to be bringing you more magic and another exciting new playstyle, while bringing more Nightvault into Shadespire!
The Eyes of the Nine are a warband of 5 fighters. Their leader - Vortemis the All-seeing - is able to make use of all new spell cards, allowing this warband to use all new never -before-seen effects!
The Eyes of the Nine inspire when they successfully make ranged attacks! Keep your distance!
All but one unit from this warband are able to attack from up to 3 hexes away!
Vortemis the All-seeing is able to summon a Blue Horror, a daemonic manifestation of Chaos magic that once taken out reforms as the flaming Brimstone Horrors to continue fighting.
In the name of the mighty Tzeentch, god of magic and sorcery, Vortemis the All-seeing and his sworn acolytes seek to open a pathway between Shadespire and the Realm of Chaos. Unlock this warband and play as the Eyes of the Nine in Warhammer Underworlds: Online now.
The Eyes of the Nine seek to convert captured shadeglass relics into beacons of arcane power, sorcerous lodestones that will anchor Shadespire to the Silver Tower and spill forth the madness and the magic of the Realm of Chaos...
We've added the following Universal Gambit Spells: Soul Drain, Seggut's Salvo, Vital Surge, Sphere of Azyr, Sorcerous Riposte, Arcane Transposition, Arcane Shield, Abasoth's Unmaking
We've added the following Universal Objectives: Arcane Torrent, Magical Storm, Sorcerous Scouring
New Environment: The Grand Hall
The city shifts around you - you'll occasionally find yourself in a new environment…
Bug Fixes Known Issues (fixes coming very soon)
+ Eyes of the Nine (K’charik & Horrors only) have a visual issue where they appear to move through blocked or occupied hexes to get to their target hex, but their move is legal
+ The Brimstone Horrors reaction Magical Flames reaction only works once per spawn rather than once per round as it should
+ Some dice may appear angled or tilted occasionally
- Inspired or assisted by community feedback! Note: You should see 1.2.1 in-game once you have the update.