Banging your party members in Ch.3 now grants them a new sprite and a stat boost, just like in real life.
Also improved some dialogue and scripts, added two new in-game texts, and increased Education requirement for reading books (3 EDU) and signs (2 EDU). I want the literacy rate in Viridia to be way lower.
https://www.youtube.com/watch?v=-Gp1kVAEFAI
Mostly working on Ch.4 scripts and maps. There will be a new demo on Patreon late tonight: https://www.patreon.com/lcsoftware.
Complete list of changes:
-Dabi's Lover and Seb's Lover reps now give companions a new outfit and stat increase. -Shopping and training with Isda and Alaka in Ch.3 now requires reps (Student or Obonye Ally). -Reading signs now requires 2 Education, and reading books now requires 3 Education. -New in-game texts: Moon Pirate Code (Ch.3), Eye of Basilisk (Ch.4). -New characters for Ch4: Kelstev, Photion, Zaroli. -Lots of Ch.4 progress.
Warlordocracy Early v19.5
Weather aiming penalty now also decreases AI attack distance, which is still partly determined by AI baddie's Cunning skill. Nerfed Dustbiter's natural evasion -- normal ratfolk evasion plus his high Cunning made him almost impossible to hit, way too overpowered. Added a ton of new furniture objects like a smokable hookah, and a new pillow item in Ch.4 that grants you the effects of the Deep Sleeper ability if carried. Also added a new track from Sonic Kitchen, and some bug fixes.
Mostly just working on Ch.4 maps and scripts. Updated the Ch.4 overworld map again to better reflect the travelling time.
Complete list of changes:
-Weather aiming penalty now also decreases hostile AI attack distance. -Significantly decreased Dustbiter's natural evasion (from 50% to 25%). -New objects: bell, shadow, screen, tableLow, tableLow2, basketBig, basketBig2 chimney3, curtains3. -New item: pillow (grants same benefits as Deep Sleeper ability when resting). -New usable object: hookah (same as smoking pipe but not obtainable). -New track from Sonic Kitchen: Dark Horse (finale2). -New roof tiles for the Ugliest Pony Inn in Ch.4. -New ambient sounds: tavern, tavern2. -Updated Badlands overworld map. -Lots of Ch.4 progress.
Warlordocracy Early v19.4
Been working on a primitive "grand strategy" mechanic in Ch.4, and decided to implement it into Ch.3 as well. Enemy forces will accumulate every day you fuck around, meaning there will be more baddies in the finale the longer you wait. You can view these numbers at the new War Table object, along with other options.
There are now two more auto-pause options, to keep the game paused after dialogue windows and after targeting. Also, fixed some bugs and added new high level chest objects, snallygaster nests, basilisk eyeballs, and a new fetch quest.
Tons of progress on Ch.4 dialogue and scripts. Will be ready by New Years.
Complete list of changes:
-Two new auto-pause options in Settings menu. -Placed two War Tables in Berindal's Estate in Ch.3. -Fixed bug with displaying variables in dialogue windows. -Implemented Gathering Izari Forces in Ch.3, increasing finale difficulty over time. -New usable objects: complex chest, masterwork chest, legendary chest (requires 16 Cunning). -New item: basilisk eye (used to upgrade pet cat at Jawala's Tower). -New nature object: snallygaster nest. -New Gorbo fetch quest in Ch.2. -Rearranged journal buttons. -Lots of Ch.4 progress.
Warlordocracy Early v19.3
You can now upgrade your pets in Chapter 4 (demo on Patreon). Fixed a bunch of other little stuff. Here's a screenshot of the new War Table object from last patch because I'm too tired to get a new video of mutant pets right now.
Patreon: https://www.patreon.com/c/lcsoftware
Complete list of changes:
-New pets: Mutant Cat, Mutant Parrot, Mutant Qwirl. -Jawala can now mutate your pets in Ch.4 Demo (on Patreon), unlocking Beast Master achievement. -Updated Badlands overworld map (moved Jawala's Oasis farther south), updated Atlas.pdf. -Boosted skills of Salvio, Favius, and Jonoros (Jonoros no longer trains you in Ch.2). -Fixed rare crash bug on pausing game with lots of corpses from a recent patch. -Fixed bug with "objMobEquipRanged" and "objMobEquipMelee" script commands. -Fixed smuggling lockpick script in Ch.3 intro. -Fixed Prowling ability script in dark areas. -Fixed script boolean "if_objCountForces". -Finished Shadow Dance ability. -Lots of Ch.4 progress.
Warlordocracy Early v19.2
Mostly implemented new magic staves (see video): Pyromancer Staff, Cryomancer Staff, Biomancer Staff, and Neuromancer Staff, each held by high clerics of Izar. The War Table script is now finished, where you can view enemy forces, purchase henchmen contracts, and more. Also, you can now extinguish basic torches just by interacting (no bucket of water required).
https://www.youtube.com/watch?v=oHWL1GVrAKU
Also fixed a couple bugs thanks to zf13448 on Steam.
Complete list of changes:
-New weapons and animations: staffCryo, staffPyro, staffWild, staffDream. -Setting "objItmAmmoReq" to negative now only shows missile, no ammo check. -New script command "objInvDelete" to delete all items in current object's inventory. -Script commands "objLoadMax" and "objGive" can now be used for non-mobile objects (for the war table). -Fixed bug where you could select inventory objects on tile 0,0 in the world editor. -Fixed bug where non-mobile objects would retaliate in messages when attacked. -Fixed bug where equipment sprite wouldn't disappear when weapon breaks. -Torches now have use scripts that let you extinguish them. -Absorb Water spell can now extinguish torches. -Normal staves now have a range of 1 (not 2). -Finished War Table use script. -Lots of Ch.4 progress.
Warlordocracy Early v19.1
You can now change equipment in the character info screen by clicking on the item. Added 3 new achievements for Ch.4, fixed some bugs, and made progress on Ch.4 scripts.
Complete list of changes:
-You can now change equipment on the character screen by clicking on items. -New usable object: warTable (to view enemy forces info, buy contracts, etc.). -Script command "findObj" can now be set to "response" for player's dialogue response. -Divination Neuromancy spell can now utilize the "findObj" command if you have 12 Education. -Importing overpowered parties into later chapters is now allowed, but toggles Cheater flag. -Updated Shrouded Arts PDF (for Patrons), and Builder's Manual. -New achievements: Beast Master, Revolution, Reunification. -Fixed unblocked tile by water in Lockdell Market in Ch.1. -Fixed bug where doors would open from lighting effects. -Fixed livestock in Ch.1+2+3 not having a faction. -Fixed lover achievement descriptions in game. -Fixed virtual keyboard keys 7 and 8. -Some Ch.4 progress.
Warlordocracy Early v19.0
Lots of new objects and sprites, new scripts commands, weapon tweaks, and bug fixes.
Complete list of changes:
-Updated all chapters with new objects and wheat tiles. -New objects: pallet, crane, craneTop, waterWheel2, waterWheel3, gearBig, gearBig2, holeMassive. -New script command: "findObj" to find map and position of all objects in story of given name. -New script boolean: "if_objCountForces" to test for number of mobiles of given faction name. -New trog character: Cliffdancer (ambassador outside Jawala's Tower in Ch.4). -Fixed cliff section on Drumwave Peak that wasn't blocking movement in Ch.3. -Fixed crossbow hit script so Woodcraft now gives bonus damage (like bows). -Trog and ratfolk AI scripts no longer conceal or burrow while in combat. -Confused and Unconscious status effects now cancel evasion and parry. -Confused status now causes mobiles to change direction constantly. -Improved some dialogue, books, and signs in all chapters. -Bone Dagger must now recharge with blood to leech health. -New magic sword: Parched Throat (also leeches, for Ch.4). -New sprite for leech animation effect. -Lots of Ch.4 progress.
Warlordocracy Early v18.9
Removed all ".PNG" extensions from the save files so they're a little smaller now, and it's making me think I should do something about the bloated Brigand saves eventually. Also added new cliff textures (mostly for caves), made blunt weapons have a chance to knock back targets with enough damage, fixed a few bugs, and updated the weapons section of the Player's Manual. Also your wealth and (to a lesser extent) inventory now contribute very slightly to party level.
Complete list of changes:
-New cliff color alternatives: cliffB (changed Nightsteam Reef tiles). -Removed ".png" file extension in sprite variables and saved games (making file size smaller). -Wealth and inventory now contribute very slightly to party level (every 1000 wealth increases level by 1). -Raft now positioned farther north on Berindal Beach in Ch.3 to avoid an immediate fight when travelling there. -Fixed strange party import bug where final inventory slot of final party member had a blank item. -Blunt weapons now have a chance of knocking target back (higher chance with more damage). -Script boolean "if_damage" can now be used in weapon use and mobile attack scripts. -Updated all demos, encyclopedia, Player's Manual (weapons section). -Lots of Ch.4 progress.
Warlordocracy Early v18.8
Further improved Spotting and Concealed status mechanics. When Spotting, party can now see concealed characters that are behind them up to 5 paces away. More importantly, traps no longer trigger for mobiles of same faction (and gave each trap a faction in story files).
New Master Neuromancy Spell called Omniscience, which shows the location of every Concealed object on the map regardless of line of sight. A ton of other minor fixes.
Complete list of changes:
-When Spotting, you can now detect concealed mobiles behind you up to 5 paces away. -Caltrops, clamp traps, and tripwires no longer get triggered by same faction (set trap factions in all chapters). -Crippling Strike now has a range of two, and attacker jumps one pace toward target (similar to Dirty Tricks). -New parameter for "factionReact" and "objMobSkill" commands: "all" (to set all factions or skills). -New script command: "revealAll" (reveals all concealed objects on map regardless of LOS). -New Master Neuromancy spell: Omniscience (reveals all concealed objects for 1 minute). -Fixed script bug where party fatigue dialogue complaints weren't working. -Party starvation/fatigue dialogue now resets when fed and rested. -Map scripts now do not spawn waves while party is waiting. -Switched up weather directions in Chapters 3+4. -Lots of Ch.4 progress, updated all manuals.
Warlordocracy Early v18.7
Mostly improved concealment and spotting mechanics, and added some new hidden objects that the player can spot and search such as bird nests and hidden stashes. Also made the Woodcraft ability more useful by giving a 10% chance to deal extra damage with bows if you have it.
Added a new script boolean to test what tile the object is standing on (first 4 letters only, ex. "sand" or "dirt"). Trogs now burrow under the same when outside in the daytime. Finally, fixed a few bugs and added some more assets.
Here's a random Ch.4 screenie.
Complete list of changes:
-Doubled speed of bow and spear animations (not actual combat speed). -Woodcraft ability now gives 10% chance to deal extra damage while wielding bows. -Player is no longer allowed to target concealed objects that haven't been spotted (also fixed tooltips). -Must now be within 2 paces and facing to spot concealed objects that are not mobiles (still 5 paces for mobiles). -New objects for Scouring ability: nest, stumpStash, shelfStash, dungeonStash (placed in all chapters). -New script Boolean: "if_objOnTile" (check for first 4 characters of tile image name, ex. "sand"). -Changed "Pocket Sand" action to "Kick Dirt" in Dirty Tricks ability, must now be on dirt or sand. -Burrowing ability now requires you to be on sand or snow tiles (not shallows). -Trogs will now burrow during the day while outside and standing on sand. -New horse sound effects (thanks to Sonic Kitchen). -New desert objects for Ch.4: pillarDesert. -Fixed Tycho Luzi's stash in Ch.1. -Updated both manuals.