Minor update. Added a new swimming transition to Berindal's Basement (entire party must know Swimming). Fixed bug with concealed enemies standing that showed their positions briefly on map load. Added lots of new resources for Chapter 4. Gonna upload a new demo to the Patreon tonight.
Patreon: https://www.patreon.com/c/lcsoftware
Complete list of changes:
-Player can no longer target concealed enemies (unless they have been spotted). -Fixed bug where mobs wouldn't stay concealed if standing in slow tiles while loading map (sand, etc.). -Added a swimming transition to Berindal Basement that leads outside to Berindal Refuge. -New alternative tent colors for different factions in Ch.4. -New alternative object sprites for Ch.4: blockB, tilesBOld. -New map tiles for Ch.4: battlementsC. -Lots of progress on Ch.4.
Warlordocracy Early v18.5
Replaced the Pocket Sand ability with the Dirty Tricks ability, which brings up a list of actions you can do to your target (including Pocket Sand). It also has a range of 2 and most tricks like Disarm make you jump towards your target one tile (new script commands to accommodate).
Added a new inventory pet for Chapter 4: the qwirl.
Also fixed a ton of little bugs, but I finally had time to start writing some Ch.4 dialogue. Gonna upload another demo to the Patreon Monday night: https://www.patreon.com/c/lcsoftware
Complete list of changes:
-Fixed bug in combatSounds.wsl script where spears weren't playing sounds. -Fixed bug in useItems.wsl AI script so AI no longer throws bombs at close range. -Replaced Pocket Sand ability with new Dirty Tricks ability (list of actions, including Pocket Sand). -New parameter option for "objMove" command: "forward" (move mobile in current direction). -New parameter option for "objKnockback" command: "-1" (object is knocked toward target). -New script boolean: "if_objLoadFree" to test for unused load in mobile's inventory. -New script boolean: "if_objMobUnarmed" to test if object is not carrying a weapon. -Fixed bug with obtaining pets without enough unused inventory load. -Henchmen and pets are now forbidden from initiating travel. -Improved "objKnockback" function to be more precise. -New objects: treeApple, eggSnallygaster (Ch.4). -New sound effects: bear, qwirl (Ch.4). -New pet: qwirl (Ch.4). -Updated both manuals.
Warlordocracy Early v18.4
Fixed importing magic jewelry to new chapters (for real this time). Also added more shit to Ch.2+3, including new dialogue options and obtainable leather armor. Changed "guano" item name to "fertilizer" and placed some around the livestock and horses.
Back to working on Ch.4 dialogue and scripts.
Complete list of changes:
-Fixed bug with stacked magical jewelry in inventory. -Fixed importing party with magic jewelry (for real this time). -Fixed armor script (replaced old "light" damage with new "acid" damage type). -Changed "Guano" item name to "Fertilizer", added fertilizer to horse and cow grazing areas. -New alternative item sprites for desert stones (brown) and guano fertilizer (white). -New usable objects: armor1, armor2, armor3 (unlocks player armor when used). -Player now has the option to show Tycho Luzi's journal to Asemius in Ch.2. -Added locked cell door scripts, locked cells in Berindal basement in Ch.3. -Added lots of bloodstains, corpses, and coins to Berindal manor in Ch.3. -Added obtainable leather armor to Berindal manor in Ch.3. -Player now loses leather armor at the start of Ch.3. -Added Note in Blood to Berindal Basement in Ch.3. -A little progress on Ch.4 dialogue.
Warlordocracy Early v18.3
Added new Defecate ability so you can make your pet parrot shit on a target so they move a couple tiles, useful if you wanna steal something from a shelf, etc.
Also added an innate fire breath ability for when you reach Jawala's Tower in Ch.4 and you can upgrade your pets with special powers.
Complete list of changes:
-New pet abilities: Defecate, Fire Breath. -Fixed bug with music script where you couldn't play for benefits. -New Izari boss scripts for Ch.4: Ice Cleric, Fire Cleric, Wild Cleric, Dream Cleric. -Party members can now talk to henchmen, just not the main party (so they can collect pets). -Increased Hamchop's skills and base melee damage, changed encyclopedia description to say "expendable". -HUD now displays "Inventory Disabled" for animals, etc. (instead of max load=-1). -Fixed dropping pets from inventory (should run use script). -Improved Ch.3 dialogue (Wahu gives hint about Bone Dagger). -Feluco now goes auto-berserk sometimes if below 50% health. -Berserk status effect now increases movement speed. -Fixed Meta recharge from cancelling Defensive Stance. -Reputation window now always displays player pic. -Fixed bug with "objMissile" command. -New pet sounds for parrot and cat.
Warlordocracy Early v18.2
Finally added pets to the main story in Chapter 3. You can get a black cat, and also a parrot if you have the Animal Taming ability. Also added some new script booleans and changed the tutorial messages if you are paying on Steam Deck (or have touchscreen mode enabled).
https://www.youtube.com/watch?v=EoCD9YX4oiY
Complete list of changes:
-Finished Stormeye's quest in Ch.3 and added pet cat. -You can now take Berindal's parrot in Ch.3 as a pet. -Dropping pets from inventory now automatically deploys them. -Changed tutorial messages based on whether touchscreen is enabled. -New script Boolean: "if_touchscreen" to test if touchscreen is enabled. -New script Boolean: "if_objLoadMax" (test for max load, <0 means inventory is disabled). -Door scripts now forbid mobiles with disabled inventories from opening doors (animals, etc.). -Error window now displays when more than 19 scripts are loaded at once (instead of game crashing). -New sprite: bird6 (pet parrot). -Lots of progress on Ch.4.
Warlordocracy Early v18.1
Balanced weapons a bit by increase spear speed and damage, and bow damage. Fixed bugs with importing your party while carrying jewelry that fucked with your stats, plus some other minor bug fixes. New sound effects from Sonic Kitchen, and the objectives list in journal window now has multiple pages if necessary. Tons of other minor improvements.
Complete list of changes:
-Objectives window now has multiple pages. -Increased bow and spear damage and speed. -Reduced most stat bonuses for magic jewelry. -Fixed major bug that boosted stats permanently if you import party while carrying magic jewelry. -Stat window now updates automatically when party members get items like magic jewelry. -Added tip about dismissing characters if you have too many main characters in party. -New sounds from Sonic Kitchen: boat, cannonsReady, marching, foliage, construction. -Training skills window no longer plays fail sound when you run out of points. -Mantios now brings henchmen to vault if you let him escape basement in Ch.3. -Decreased Deep Sleeper ability reqs for Focused and Inspired status effects. -New boolean: "if_partyResponsive" to check if main party is conscious, etc. -Travelling is now forbidden if main party member is unresponsive, etc. -Party members no longer make select sounds while unresponsive. -ESC key now works in main menu to go back. -Finished new character classes for Ch.4.
Warlordocracy Early v18.0
Been crunching on Chapter 4, and it's still on track to release in December.
Meanwhile, big thanks to Badger for sending me a long bug list on Chapter 3, which have now all been squashed. I haven't had time to watch his Ch.3 play-through yet, but I'm sure I'll find some more in there.
https://www.youtube.com/watch?v=AZQ8DUe_Grg
Another major improvement is that save files now have a screenshot to go with them, and chapters also have a small cover of the same size. Plus a ton of other minor improvements.
Complete list of changes:
-TONS of progress on Ch.4 maps and scripts. -Mobile AI now automatically faces away from walls. -Save files will now have an accompanying screenshot. -Fixed bug when hitting ESC during prompt to name your save. -Whirlwind ability now knocks targets back ("objKnockback" command). -Deleted more unnecessary objects from market maps in Ch.2 (improved framerate). -Milphio now disappears after Peace Festival in Ch.2 (also now knows Power Slash). -Fixed bug where HUD character image wouldn't show weapon if standing in sand/shallows. -Fixed message at Berindal's Door in Ch.3 (said you needed different Key). -Fixed a TON of script bugs and typos in Ch.3 (thanks to Badger). -"ObjKnockback" command no longer works on mobiles with 0 Speed. -Using raft in Ch.3 with a sail attached no longer drains Meta. -Fixed bug where slaves would help Izaris in combat in Ch.3. -Fixed bug where large encyclopedia images were off-center. -Changed ambient sounds for dock maps (wood creaks). -Moved paddle location on Nightsteam Reef in Ch.3. -New reps: Nordus Died (Ch.1) Robel Died (Ch.3). -Chickens and turkeys now drop more feathers.
Also improved Steam covers for all chapters so far.
Warlordocracy Early v17.9
Mostly just working on Ch.4 maps, so not much new in the patch. The Chapter 4 store page is now public, and it should release in December.
Meanwhile, I'll be uploading the demos to the Patreon.
Patreon: www.patreon.com/lcsoftware
H key now hides editor info first so I can take better screenshots (gotta start getting trailer material).
Also added new script command to shift an entire map up/down/left/right in case you want to resize it. Added patrol routes in the Ch.2 Foreign District so doorways don't get clogged, plus a new track by Sonic Kitchen (who is still Amish with no online presence).
Complete list of changes:
-Published Ch.4 store page on Steam and itch.io, finished more maps. -Hiding HUD with H key now hides just World Editor info first, then entire HUD. -Added patrol scripts for militia and bandits in Ch.2 Foreign District so doorways don't get clogged. -New command: "mapShift" (shift all tiles and objects up/down/left/right). -New track from Sonic Kitchen: Untamed Wilderness. -New ambient sound: chimes. -New object: Keg of Water.
Warlordocracy Early v17.8
Had to rush out a quick update because I'm putting the first demo of Chapter 4 on Patreon tonight. Gonna wait till next Monday to make the store page public because I need more screenshots that capture the player and his droogs doing some more of that ultraviolence.
No screenshots this week, but the demo will be up on Patreon momentarily: https://www.patreon.com/lcsoftware
Complete list of changes:
-New Chapter 4 Demo on Patreon (www.patreon.com/lcsoftware).
-Fixed major bug with pathfinding in slow tiles from a few patches ago. -Disabled collision scripts for dead/destroyed objects (fixing auto-pause problem with Mantraps). -Slow tiles now obscure bottom part of mobiles' equipment sprite as well. -New equip sprites for short bow and mech bow. -TONS of progress on Ch.4 maps and scripts.
Warlordocracy Early v17.7
Fixed a few more bugs, added a couple more reps and a locked chest. Mostly still working on Ch.4 maps. Steam store page is currently waiting for approval. Meanwhile, here is a screenshot.
Complete list of changes:
-Passing time no longer allowed during combat. -Fixed bug with high speed setting not slowing down for combat. -Fixed minor bug with City Gate transition in Ch.2 where random object would be displayed in window. -Travelling in Ch.4 during daytime now requires a bottle of water for each party member (desert climate). -Included locked chest with loot on House Mesali balcony in Chapter 2. -New sound effects for Mighty Blow ability and knockbacks: mighty.wav. -New reputations in Chapter 2: Snog Died, Hamchop Died. -Mantrap AI script now cancels target if 2 paces away.