Fixed a ton more bugs thanks to Badger on the forums. I need to fix a couple of them in the next patch: https://lcsoft.freeforums.net/thread/7/double-whammy-spoilers.
Also included one final track that won't be used until the finale in Ch.5, thanks to Sonic Kitchen. The soundtrack should now be officially complete with 58 tracks, most by Sonic Kitchen.
Complete list of changes:
-Fixed MAJOR bug where major battle would begin prematurely before Ch.1 finale. -Word Scramble minigame will no longer display unscrambled word by coincidence. -Fixed bug where click sounds would play twice when you examine inventory objects. -Fixed a TON of typos and encyclopedia entries, improved some dialogue. -Fixed a few travel messages in Chapter 1 with the wrong map name. -Fixed terrain collision issue in Mud Flats map in Chapter 1. -Fixed Noble District spawns in Ch.2 depending on faction. -Disabled HUD tooltips when HUD is hidden (default H key). -Fixed wandering Coachman in Eastern Docks in Chapter 2. -New rock objects and sprites: rockC, rockCBig, rockCHuge. -New track from Sonic Kitchen: finale.ogg.
Warlordocracy Early v17.5
Implemented tall grass that snakes can hide in for Ch.4. Also fixed a major bug with AI pathfinding around water tiles along with a bunch of other little bugs. Added the option to pass time in the ESC menu, and made TONS of progress on Ch.4 maps.
Here's a video of the Sea of Snakes:
https://www.youtube.com/watch?v=yNbLuHTcovs
Complete list of changes:
-Fixed pathfinding AI around water tiles (major improvement). -Changed ESC menu to include "Pass Time" option (also changed "Wait" tooltip to "Pass Time"). -Script command "mapSlow" can now be set to 2 to obscure sprite but not slow movement (tall grass and wheat). -New script Boolean: "if_objInGrass" to test if object is on a grass tile (mapSlow=2). -Snake AI scripts now conceal snakes when on tall grass tiles. -Officer's Journal in Ch.3 now mentions the Venompiercer Bow. -Fixed bug where step sounds would sometimes loop annoyingly. -Fixed bug in world editor that returned "-1" on ESC. -Fixed transition arrow sprite animation. -New map tiles: grassTall, wheat. -TONS of progress on Ch.4 maps.
Warlordocracy Early v17.4
Another giant list of bug fixes. Thanks to Caco on Discord for beating Chapter 2. A couple major bugs included using henchmen contracts, using the Move command without interacting, and hitting ESC to cancel get/drop amount prompt. Also replaced the leather armor sprite for male appearance #1, and a ton of other little fixes.
Complete list of changes:
-Fixed Move command (moving over objects without interacting). -Fixed major bug where contracts would summon henchmen in map corner. -Added more Autosaves in scripts after completing main quests. -Replaced player sprite for Male Appearance #1 wearing leather armor. -Cancelling Defensive Stance now recharges the 20 Meta it costs (but you still need 20 Meta to keep things moddable). -Escaping from a string input window now returns "-1", which registers as none for Boolean purposes. -Escaping from get/drop amount input now cancels instead of getting/dropping all items. -Fixed Ch.2 story file: arbalists with arrows instead of bolts, crossbow up for grabs. -Fixed major bug in Ch.2 where Keep Basement Door wouldn't unlock (shortcut purposes). -Fixed bug where Levos in East Market in Ch.2 was player faction. -Fixed a lot of Ch.2 dialogue bugs (thanks to Caco). -Fixed some windows not having AI blocks in Ch.2.
Warlordocracy Early v17.3
Improved the ESC menu so you can now do named saves and access all settings menus. Planning to improve the UI a little bit more in the next patch. Also, thanks to Caco on Discord for reporting a ton of minor bugs that should now be fixed.
Complete list of changes:
-Improved ESC Menu (Save/Load, Settings). -Fixed a lot of Chapter 1 dialogue mistakes (thanks to Caco). -Fixed Lola's quest to destroy the wasp hives in Ch.1 (Caco). -Fixed bug where shopping window wasn't working on hi res (Caco). -Fixed bug where you could click on settings buttons in Objectives/Rep tabs of journal window (Caco). -Select All button/hotkey now only deselects if all 5 main characters are selected (Caco). -New script Boolean: "if_partyHave" (to test if any main party member has given item). -Updated Builder's Manual.
Warlordocracy Early v17.2
Finally started on the Ch.4 maps, added some more object sprites for desert towns. Should have the store page up this weekend, along with screenies.
Also fixed some bugs, including a rare crash. Party members were eating raw meat and getting sick when Party AI was set to complex. They should only eat raw meat when Party AI is set to Jordan Peterson.
Complete list of changes:
-Chapter 3 maps now use the climateJungle script (more rain). -Started on Ch.4 maps, which use the climateDesert script (less rain). -New objects for Ch.4: desertBuilding(x5), desertCanopy(x2), rockWall(x4), cactusGiant. -Changed use type of raw meat/fish so party members don't eat it automatically with "Complex" Party AI. -Fixed bug where weather was being set twice in a row (also crashing game on rare occasion). -Fixed problem with some town objects not blocking visibility (and hence ranged attacks). -Fixed bug with party member dialogue after you dismiss them from party. -Fixed another rare bug where party members would disappear on travel. -New sprite variations for cactus and cactusTall objects. -Camera now centers on player when you load a game.
Warlordocracy Early v17.1
Done scripting lots of new baddies, items, Sonic Kitchen tracks, and civilian dialogue for Ch.4, and fixed some minor bugs. I am now officially ready to start working on Ch.4 maps.
In honor of RFK, Jr. getting a brain worm from hunting rats with his hawk near a garbage landfill, you can now get inventory pets in Warlordocracy such as a hawk, and use them to kill rodents for dinner.
Right now I just have a black cat and a hawk. You will eventually be able to upgrade your pet to make it an actual fighter.
https://www.youtube.com/watch?v=iFnecKHxB4Q
Complete list of changes:
-New items: pet hawk, pet cat (use with Animal Taming ability, for Ch.4). -New Izari boss units: Fire Cleric, Ice Cleric, Wild Cleric, Dream Cleric (for Ch.4). -Basic Izari Clerics in Ch.3 can now cast Chilling Touch (spells now cost half Meta for them). -Fixed minor Ch.3 bug where initial party member dialogue would skip if you wait too long to talk to them. -Reps now gained whenever a main character dies, regardless of faction alignment (Gorbo, etc.). -Added henchmen and civilian dialogue for Ch.4, improved it for Ch.3. -Added the Venom Piercer Bow to Chapter 3. -Improved Chapter 4 intro screen.
Warlordocracy Early v17.0
Minor update that fixes a lot of little bugs. Finally started Ch.4 dialogue and updated the demo. Gonna take a couple weeks off from game dev and go on a spirit quest in the Mojave and try to fuck God. When I get back I'll be ready to start Ch.4. Here's a video of killing some snallygasters.
https://www.youtube.com/watch?v=xFU68q955qw
Complete list of changes:
-Finished Ch.4 intro dialogue, updated demo. -Rescuing Lara in Ch.3 now erases the Pirate reputation. -Dying in Tutorial Dream now gives you the option to heal and continue instead of ending tutorial. -Fixed "mapCopyFrom" command (copies a map from another story, stopped working a few patches ago). -Fixed old story bugs where a couple mobs were carrying non-obtainable items in inventories. -Fixed script bug where scene wouldn't show and party wouldn't heal on wagon travel in Ch.1. -Fixed bug where Ch.1 screen and Gorbo's initial dialogue would show twice. -Updated all manuals and Patreon content (www.patreon.com/lcsoftware).
Warlordocracy Early v16.9
Got tons of new monsters implemented and tweaked in the last couple updates, but just gonna show off one in the video. Don't wanna spoil Ch.4 too much, so here's just the names: dust raptors, bone raptors, snallygasters, basilisks, sandscourges, sandstalkers, emperor crabs, qwirls, nox jellies, and mind consumers.
https://www.youtube.com/watch?v=sMeSv6cNJ3k
Going on a break for a couple weeks cause it's over 100 where I am and I don't want my laptop to melt.
Complete list of changes:
-New animals/monsters: dust raptor, bone raptor, mind consumer, jellyfish. -Snallygasters now shoot fires (not explosions), sandstalkers now burrow in sand. -Fire no longer affects flying creatures (explosions, etc. still do). -All mobiles with no dialogue now have the exam use script. -Updated Player's Manual with new monsters. -Started Ch.4 intro script.
Warlordocracy Early v16.8
Replaced the Disarming ability with Animal Taming (much more unique). There's a trainer at the University in Ch.2, and a couple trainers in Ch.3. Also some new monsters, and a new Magnetism spell for Neuromancy (get/interact with metal objects from a distance). Lots of other little fixes.
Will upload a new map to Patreon called Turkey Magic soon, so you can fuck around with all the new high-level spells (not much of a challenge).
Patreon: https://www.patreon.com/lcsoftware
https://www.youtube.com/watch?v=9-c9C2y0YdA
Complete list of changes:
-New animals/monsters: basilisk, crab, sandstalker. -New Neuromancy spell: Magnetism (interact with metal objects from a distance). -New script command: "objMobGetTarget" (gets target item without checking for range). -New effect object: flash2 (hypnotic flash), causes unconscious status. -New track from Sonic Kitchen: Meadowberry Wine (now 54 tracks total). -Flying creatures can now attack other flying creatures with melee. -Removed attack messages if game is paused (for scripts, etc.). -Mental Domination spell no longer works on main characters. -Fixed bug when attacking with a non-weapon item equipped. -New Turkey Magic story for Patreon. -Updated manuals.
Warlordocracy Early v16.7
Finally finished all the magic spells. I'll definitely balance them more and add better effects, etc. Also added an end cut-scene to Chapter 3, lots of new script commands, new status effect, and a couple minor tweaks and bug fixes. Just gotta do one more patch to add new baddies and I can start on the Ch.4 story.
There are about 60 spells total. Here's a video showing a few spells, including Control Weather, Call Lightning, Mycanoid Colony, and Chilling Orb.
https://www.youtube.com/watch?v=dG6GRD5YNVo
Complete list of changes:
-Added cutscene to Ch.3 ending. -Finally finished magic gemcrack scripts (62 spells total). -New effect objects, sprites, and sounds: lightning, cold, thermo, shells. -New parameter for "objMove" command: "random" (choose one of 8 random directions). -New script commands: "objNameAdj" and "objNameAdjDelete" to add/remove adjectives to object names. -New status effect: Doomed ("the Welting Doom", a nearly-incurable, contagious disease). -Birds and rats now deal 2 melee damage (for when player possesses them with magic). -Fixed bug where gameover wasn't called if player was exploded with 40+ damage. -Game no longer auto-pauses when mobiles start to flee from party. -First Patron Stories map now lets you choose your first weapon. -Potions of Recharge now only restore 80 Meta (not full). -Updated Builder's Manual.