Warlordocracy cover
Warlordocracy screenshot
Genre: Simulator, Strategy, Adventure, Indie

Warlordocracy

Warlordocracy Early v16.6


Still not finished with all the magic scripts for the final two chapters, but I'm close. Next update all magic should be finished and I'll have a complete list of 60-ish spells with a video.

Got lots of new script commands done for the magic: knocking back objects, detecting objects, selecting corpses to explode, etc. Mighty Blow and Power Bash abilities now knock targets backwards, and boars also have a 50% chance to knock you backwards.

Also fixed a couple bugs, made it so chapter bosses now start major battles so you can't escape, and added a couple new tracks from Sonic Kitchen (for future chapters).


Complete list of changes:

-Engaging chapter bosses in combat now starts major battle (so you can't escape).
-New gemcracks: Neuro (novice, expert, master), Necro (novice, expert, master), Bio (master).
-New script Boolean: "if_objNearCorpse" (test if corpse is near current object, for Unliving Weapon spell).
-New script command: "objKnockback" (knocks object one tile away from default object with animation).
-Power Bash and Mighty Blow abilities now knock target backwards using "objKnockback" command.
-Boars now have a 50% chance to knock target back using "objKnockback" command.
-Added unsummoning to death and AI scripts for summoned monsters.
-New tracks from Sonic Kitchen: bodkin.ogg, wardogs.ogg.
-Inv/Char windows now update after each attack if open.
-Fixed bug where mobs with 0 Max Meta couldn't attack.
-Fixed script and sounds for wood staff weapon.
-Updated Builder's Manual and Shrouded Arts.

Warlordocracy Early v14.5

Got a bunch of scripts done for future chapters: new magic, new monsters, etc. New lunge animation for monsters that don't have attack frames. Fixed an annoying party selection bug, beefed up the Backstab ability, and new tracks by Sonic Kitchen.

It has officially been 2 years since Warlord Early Access released. Should be finished in one more year. I can't have it in early access longer than BG3.

Here's a video of some new spells. I was hesitant to include "Stick to Snake" spell because it's a little too Biblical and I'm going for a low magic setting, but it looks too cool to leave out.


https://www.youtube.com/watch?v=irz_qpOet1g


Complete list of changes:

-New alternate sprites for party members (for future chapters).
-New monsters: Snallygaster, Qwirl, Sandscourge, Mealbug (for future chapters).
-New script command: "objMobLunge" (used for monsters with no attack animation frames).
-New optional parameter for "mainMenu" script command to show gameover screen first.
-New tracks from Sonic Kitchen: hijinx.ogg, coastNight.ogg, stealth2.ogg, sword.ogg.
-Fixed annoying bug that set destinations when left-clicking if paused.
-Lots of monster and animal attack scripts now use lunge animation.
-Beefed up Backstab ability (doubled damage bonus).
-Updated Builder's Manual and in-game encyclopedia.
-Improved main menu background.

Warlordocracy Early v16.4

Included new auto-pause options in the main menu and journal settings, finished more gemcrack spell scripts, a couple more minor changes. Small patch this week because I've been busy with Brigand. There will be some user-made Brigand maps coming soon, and I'll cross-promo here.


Complete list of changes:

-Game message now displays when mobiles target another object to attack.
-New auto-pause options to main menu, journal settings, and INI file (moved Encyclopedia option to Documents).
-Characters now play use animation when casting spells with a gemcrack.
-New effect object, sprite, and sound effect: summon.
-Finished more gemcrack spell scripts.

Warlordocracy Early v16.3

Started working on more powerful gemcracks and magic, adding a couple new script commands for that purpose. New detect commands for spells that scan the map for certain materials or species, etc. Pretty much all spells should be finished in the next patch and I'll have more details then.

Weapons now degrade at half the speed, so you don't have to worry about repairs as often. New parameters for attack command, so now most combat abilities bypass evasion and parry. Increased accuracy with expensive bows and in extreme weather, gave more baddies natural parry (like boars).

New review from Games Ardor: https://gamesardor.net/warlordocracy-chapter-3-review/


Complete list of changes:

-Weapons now last twice as long (10% chance to degrade instead of 20% each hit).
-New script command "missile" draws missile of given sprite to current object from default object.
-New script "objDetect" script commands to show glimmers and nearby object counts of material, species, etc.
-New optional parameter for "objAttack" command (1=ignore evade, 2=ignore parry, 3=ignore both).
-Gave natural 20% Parry to many animals/monsters (boar, shark, eberan, ratfolk, etc.).
-Increased difficulty of first Patron Stories map, updated mobile and weapon stats.
-Increased aim of crossbows and composite bows by 10%.
-Decreased aim penalty slightly in extreme weather.
-Worked on new gemcrack objects (not finished).
-Fire now automatically dies on water tiles.
-Updated Manuals.

Warlordocracy Early v16.2

Completely changed up the combat system. I still have to playtest a bunch more. There is now a parry stat for every mobile and weapon, which grants resistance to melee from the the target you are currently engaged in melee with. This is because I wanted to make flanking a more important tactic.

I had to completely change the save file structure to cram in new variables, but all saves should be smoothly converted. I also have a ton of weapon stats update automatically when you load your game, which will be removed in the next patch, so save your game now to keep the new weapon stats. Axes are way the fuck more powerful now (because they are twice as slow).

Also fixed the fangworm scripts for Patron Stories (they weren't attacking). I'll upload the new version to Patreon tomorrow: https://www.patreon.com/lcsoftware


Complete list of changes:

-Added new Parry attribute for mobiles and weapons (resistance to melee damage from engaged target).
-Save files (*.war) now begin with game version and auto-convert (added new variables, slightly larger).
-Modified almost all melee weapon stats, assigned parry resistance, beefed up axe damage.
-Fixed fangworm AI script, added combat sounds (currently only used in Patron Stories).
-Rearranged character window and HUD to fit Parry attribute.
-Updated Builder's Manual and Player's Manual.
-Improved tutorial dialogue and signs.

Warlordocracy Early v16.1

Two more original tracks for Lockdell (day and night) from Sonic Kitchen! Also added some new voice sounds, fixed a few minor bugs, and added the "goto" script command and ability to set variables to in-game values (like I did with Brigand recently).

Also, new option when repairing weapons with the Smithing ability to use raw materials (iron or steel) to prevent max durability from degrading.




Complete list of changes:

-Replaced Lockdell.ogg and LockdellNight.ogg with original tracks from Sonic Kitchen!
-Fixed major bug with shock, burn, acid, and chill effects where "objEffNoParent" flag was preventing damage.
-Added new option when repairing with Smithing ability to use raw material and not decrease max durability.
-Added script command: "goto" (as well as script labels that end with a colon).
-Script variables can now be set to various in-game variables and vice versa.
-Meta now drains on attacks even when target evades or shot misses.
-New voice sounds: man15-18, woman15-18 (Mantios).
-Updated Builder's Manual.

Warlordocracy Early v16.0


Finished all the gemcrack objects and sprites (21 total), but not all the scripts yet. So far there are 6 gemcracks you can find, containing a total of 18 spells. New option in settings to swap the mouse buttons, added some new texts to Ch.3 detailing some of the magic items, plus a LOT more little fixes.

Theme music has been updated again, thanks to Sonic Kitchen.

https://www.youtube.com/watch?v=D-dI0fIupSg


Complete list of changes:

-Added all planned gemcracks (21 usable gemcracks total).
-New option in settings to swap left/right mouse buttons.
-New sound: objective.wav (when you get a new objective).
-Using the closed city gate and keep gate now examines object.
-Fixed major script bug where locked reinforced chests weren't opening.
-Fixed bug where party members got deselected after choosing target for ability, item, etc.
-Cannons now have a 20% chance to backfire and cause a blinding flash unless you have Mechanics.
-Crocodile AI script now changes selection and collision size depending on direction.
-Placed Sunburst Sword in Port Moonshade watchtower, updated Foremost Delivery text.
-Added Officer's Journal text to Ch.3, detailing all magic items found in jungle.
-Updated Shrouded Arts PDF for patrons (magic guide with spoilers).
-Updated theme music again (thanks to Sonic Kitchen).
-Updated all manuals and in-game encyclopedia.
-Dabi now has Naturalism ability from start.
-Replaced font options (10 fonts total).

Warlordocracy Early v15.9

Huge update. New original title track from Sonic Kitchen. He's still working on it, as well as a few variations for in-game maps. Also, Jadenbury maps have been simplified a bit for the sake of framerate, you can now put as many fonts as you want in the fonts folder, party now randomly gets diseased in jungle maps in Ch.3 if they are too hungry, plus more.

Complete list of changes:

-New original title track thanks to Sonic Kitchen!
-You can now add as many fonts as you want to the fonts folder (added 4 fonts).
-Removed lots of unimportant objects and walls from Ch.2 market maps to speed up framerate.
-Gave potions to Oke and Lars shop inventories in Ch.3, including Cure Potions for jungle disease.
-Party now randomly gets diseased on jungle maps in Ch.3 if they are hungry.
-Improved a LOT of dialogue (Dabi, civilians), new text about spiders.
-New objects: manorTower2+3, roofAddon, meatRack, labEquip2.
-New sound: mosquito (from Brigand).
-New tiles: roofD (multiple).

Warlordocracy Early v15.8


Fixed a bunch of little things thanks to Badger again. Made Commander Durolo and Stormeye a little tougher in Ch.2+3. Flash effects now deal 5 heat damage (mostly just to make people retaliate when you flash bomb them). Party now fully heals when you take the caravan in Ch.1. Improved some Ch.1 maps and AI.

Next I'm gonna work on improving the framerate on the market maps in Ch.2.


Complete list of changes:

-Fixed Pocket Sand ability script.
-Fixed lots of bugs related to game messages.
-Fixed a ton of typos and minor script bugs, thanks to Badger.
-Beefed up Commander Durolo and Stormeye a bit in Chapters 2+3.
-Flash effects now deal 5 heat damage just to cause retaliation.
-Party is now fully healed when travelling on wagon in Chapter 1.
-New script command: "partyHeal" (also removes all status effects).
-Rearranged Brayna's shop and Lying Flute Tavern (Ch.1).
-Improved soldier AI in Lockdell Market (Ch.1).

Warlordocracy Early v14.7

Did a couple things that significantly improve framerate, and I'm finally ready to playtest the first three chapters from start to finish. Keep your eyes on the broadcasting section over the next 3 days if you wanna see that. I have no idea how easy or hard it is at the moment (probably gonna do thief class).

https://www.youtube.com/watch?v=E9fw9h4sxVw


Complete list of changes:

-Sped up sprite lighting change (greatly improving framerate).
-New object command: "objMobLowAI" to improve framerate (ignore waypoints, shorter target selection).
-Set most animals and civilians to low AI in INI scripts and story files (framerate should be improved).
-Fixed interacting with inventory and character windows on touchscreen mode.
-Fixed problem from a recent patch with game speed option.
-Fixed Port Moonshade map collision at inn stairs (Ch.3).
-Fixed Sattie's damage sounds in script (Ch.1).
-Disabled keyboard input on Steam Deck.