Warriors of Titus cover
Warriors of Titus screenshot
Genre: Shooter, Indie

Warriors of Titus

Update 2.7.0

Change log



  • Redesigned Enforcer's Multiply to be more fair
  • Fix commander not going up as AI
  • Heroes from attack/support/defense gain 4/3/2 ATK per level instead of 3 and 50/70/100 life instead of 70
  • Fixed when quest name would be reset to the oculus username after a game
  • Healer heal missiles timer changed from 40/35/30 -> 45/40/35 and heal missiles values changed from 125/175/225 -> 100/225/350
  • Whisker's hook adds extra cats to the cat army, these are released when the cat army is triggered ( NOTE the release of Whisker's army stops when hero is disabled/hooked)
  • Commander removed limit distance on merging unit as it felt "broken"
  • Changed map center for pc and quest 2
  • spawns and base have a shield and if there are no units withink 20 meters ( about 60 feet) radius, the shield is up
  • Commander there is only one range indicator for all abilities, they have identic range 40 metres (about 120 feet)
  • if user doesn't play private game, the "inform me of a public lobby" is selected automaticaly
  • MVP calculation death counts as -1 instead of -3
  • fixed when some heroes would face incorrect direction on the MVP stand
  • changed Rage's upgrade skill tree to contain upgrade of damage

Untitled

Change log



  • Commander is now always in the air
  • Commander can switch between targetting ( observer ability ) and secondary ammo
  • Commander's hook has been replaced with new ability "Tower Upgrade" - gives permanently bonus HP and attack to a tower ( can be used on defender's towers)
  • Commander Reinforcement will not destroy the second unit, only upgrade the selected one
  • When user requests change if lines for AI, the AI will not have to wait for available teleport and will teleport immediately
  • Changed/fixed jungle pickups having too high value,
  • Jungle will spawn new wave or rewards only of the 10th minute wave has been cleared
  • All jungle pickups have value 2 Atk or 30 HP
  • Fixed a bug when some heres ( enforcer, rage, artillery and few more) guns were not following the gun cooldown and were able to shoot up to 10 s+ projectiles per second, but the other
    heroes max 3 s+ projectiles per second
  • probably fixed when creep is stuck on the wall ( only on the client not on the host)
  • Fixed when drones would appear to be shooting over the whole map ( only on client not host)
  • lvl 18 commander reduced passive boost bonus from 100% to 50%
  • give commander option to target units attack with a rail gun shot
  • fix when Commander would create two reinforced units, the second one would be too strong
  • Reduced Skill tree Damage bonus pyre, chrono and whiskers from 100 to 40
  • Reduced whisker's cats damage when hooking

Release 2.6.8

Changes



  • Removed turrets that dropped after eliminating all jungle drones
  • Jungle drones are more visible, have 2x damage and 2x XP
  • Added tips, by default they are active only for users that have lower level than 5, tips can be activated in the HUD settings
  • Shared creep experience have been increased from 10% to 50% ( if another user destroys a creep, all hereos within 60m/180 feet get these XP)
  • When creeps destroy a unit under commander's target, commander will get 80% XP instead of 30%
  • Visual feedback to explain Stalker's origin ( CSS stations )
  • when target by a tower, show the tower range, show hud indicator(can be desacivated in the HUD settings), change the tower laser to red
  • when user starts a lobby, the AI's chosen difficulty is based on the users level, the difficultyy can be then changed
  • towers are stronger and have more life

2.5.14

Change log



  • - Fixed Marker staying on the map if it is attached and Interceptor dies at the same time
  • - Fixed ranking at the end of the game having incorrect position
  • - Fixed - vive snap turn didn't work when dead
  • - Show X over all abilities when Sparkle time is active
  • - Fixed Behemoth not being able to collect pickups with secondary weapon
  • - Fixed when teleporting or hooking a hero to the jungle teleport would not teleport the hero to the other side
  • - Fixed when AI heroes would teleport back when player would be killed
  • - Fixed when Behemoth's ultimate ability (would turn all allies invincible)
  • - Fixed flat screen not able to do dash
  • - Fixed Change log previous button not working + alignment
  • - Removed smoke from Creeps and turrets
  • - Base tower is now invincible
  • - Fixed when bonus damage from the skill tree wouldn't be added but replaced so getting bonus damage 10 and then 20 wouldn't be 30 but 20
  • - Added safety check for jungle collectibles not dropping
  • - Pickups can be collected also by an explosion ( not only by the projectile ) of a secondary weapon
  • - Ai shoot pickups on the ground from Hard difficulty
  • - Fixed on flat screen Q wouldn't upgrade left bonus
  • - Fixed when time lord's "Time Resistence" missiles would fly through friendly heroes
  • - different effect if I or another hero collect pickup with a secondary ammunition
  • - different end game effect
  • - fixed when stack passive ability wouldn't be visible on network players
  • - Whisker's army accelerate faster
  • - piskups shouldn't fall through walls now
  • - change game over position so other heroes are not blocking my view
  • - fixed when shotgun heroes could damage themselves
  • - pickups can be shot with a secondary weapon except shotgun
  • - added icons of skills that are affecting heroes/creeps
  • - hero can press ? next to the abilities that affect me to see the description

2.5.10

Game changes



  • Artillery/Ordnance no longer destroys buildings above
  • Show jungle countdown clock when there are no drones
  • New Whiskers default + secondary skin
  • New Artillery model
  • New Artillery Ordnance effect - missiles are shot from Artillery and if artilerry is disabled/hooked the ability is interrupted - the same way it works for Whiskers
  • Ranking badge (Online global position) is shown only in the lobby
  • Users can teleport while dead ( aim at the floor and shoot/press right trigger)


Fixes



  • Fixed interceptor shooting dash when dead+creeps shooting at it
  • Fixed when Pyre would trigger Dragon Slave even though they were dead
  • Ability description in the hand meny is now a toggle button





Update 2.5.6

Change log



  • Added volume control to the ingame hero/announcement voices
  • changed Interceptor and Chrono base 3D models
  • Added Buttons rebinding option within the game!
  • Added a safety check to not send too many network messages for creep position/destination

2.5.1 Welcom Pom Pom to the family

Gameplay changes



  • - New Character Pom Pom
  • - Pom Pom's Health regen missiles can be unequipped ( by clicking the icon ), if you hit a unit with these missiles, the missile will get attached to them
  • - When affected by a shield ( rage->Berserk/Pyre->Link/Behemoth->shield) this value can be seen on the health bar
  • - Show how many stacks I have currently ( damge/health collector, Critical collector for time lord or Health regen missiles for Pom Pom)
  • - when other players speak, the hero voice will now duck as well, not only the game effects
  • - Link abilities are now not counting down when they are currently active
  • - Link abilities can be casted on creeps as well


Fixes



  • - Fixed when some secondary weapons would not get unlocked for users with high level
  • - Fixed when Enforcer would take a Reinforced ( by Commander Unit) and this unit would not spawn on the other clients
  • - Ducking volume settings is now correctly saved
  • - fixed when hook Link would get attached to enemy units
  • - fixed incorrect indication of the XP progress bar at the end

2.4.6 - Voice chat

Game features



  • - added ingame Voice chat
  • - added Hero icons ( possibility to desactivate ) above the hud to show their abilities/life/respawn time
  • - added option to hide the ability buttons next to the health
  • - added option to desactivate ducking ( reducing game volume when users speak )
  • - added ducking volume configuration (100% -> game plays at 100% when other heroes are talking 10% game volume is at 10% when heroes are talking)
  • - added controls option to snap turn with click left/right instead of joystic move (for htc vive)
  • - users can activate/desactivate showing XP stars or showing experience values ( numbers are in % of a next level)
  • - users can desactivate showing damage numbers

2.3.8 new HUD

Main changes



  • New Improved HUD to give users more info
  • Xp reward max Health adds also small HP regeneration and max shield adds Shield Regenerations
  • Reduce the chance of spawned pickups

Skill tree

Gameplay changes



  • Different XP progress
  • Added Experience bonuses and ultimate abilities on level 19/20
  • Killing heros with higher/smaller level will have much bigger impact on the received XP
  • Capturing Stalker Point will grant users XP ( divided between all participating heroes)


Bugs



  • Fixed healer's hook healing an enemy
  • When Interceptor's marker hits the floor it is destroyed
  • Fixed when hero would be invincible
  • Fixed when a pickup shot by the enemy would fly towards me