Heroes from attack/support/defense gain 4/3/2 ATK per level instead of 3 and 50/70/100 life instead of 70
Fixed when quest name would be reset to the oculus username after a game
Healer heal missiles timer changed from 40/35/30 -> 45/40/35 and heal missiles values changed from 125/175/225 -> 100/225/350
Whisker's hook adds extra cats to the cat army, these are released when the cat army is triggered ( NOTE the release of Whisker's army stops when hero is disabled/hooked)
Commander removed limit distance on merging unit as it felt "broken"
Changed map center for pc and quest 2
spawns and base have a shield and if there are no units withink 20 meters ( about 60 feet) radius, the shield is up
Commander there is only one range indicator for all abilities, they have identic range 40 metres (about 120 feet)
if user doesn't play private game, the "inform me of a public lobby" is selected automaticaly
MVP calculation death counts as -1 instead of -3
fixed when some heroes would face incorrect direction on the MVP stand
changed Rage's upgrade skill tree to contain upgrade of damage
Untitled
Change log
Commander is now always in the air
Commander can switch between targetting ( observer ability ) and secondary ammo
Commander's hook has been replaced with new ability "Tower Upgrade" - gives permanently bonus HP and attack to a tower ( can be used on defender's towers)
Commander Reinforcement will not destroy the second unit, only upgrade the selected one
When user requests change if lines for AI, the AI will not have to wait for available teleport and will teleport immediately
Changed/fixed jungle pickups having too high value,
Jungle will spawn new wave or rewards only of the 10th minute wave has been cleared
All jungle pickups have value 2 Atk or 30 HP
Fixed a bug when some heres ( enforcer, rage, artillery and few more) guns were not following the gun cooldown and were able to shoot up to 10 s+ projectiles per second, but the other heroes max 3 s+ projectiles per second
probably fixed when creep is stuck on the wall ( only on the client not on the host)
Fixed when drones would appear to be shooting over the whole map ( only on client not host)
lvl 18 commander reduced passive boost bonus from 100% to 50%
give commander option to target units attack with a rail gun shot
fix when Commander would create two reinforced units, the second one would be too strong
Reduced Skill tree Damage bonus pyre, chrono and whiskers from 100 to 40
Reduced whisker's cats damage when hooking
Release 2.6.8
Changes
Removed turrets that dropped after eliminating all jungle drones
Jungle drones are more visible, have 2x damage and 2x XP
Added tips, by default they are active only for users that have lower level than 5, tips can be activated in the HUD settings
Shared creep experience have been increased from 10% to 50% ( if another user destroys a creep, all hereos within 60m/180 feet get these XP)
When creeps destroy a unit under commander's target, commander will get 80% XP instead of 30%
Visual feedback to explain Stalker's origin ( CSS stations )
when target by a tower, show the tower range, show hud indicator(can be desacivated in the HUD settings), change the tower laser to red
when user starts a lobby, the AI's chosen difficulty is based on the users level, the difficultyy can be then changed
towers are stronger and have more life
2.5.14
Change log
- Fixed Marker staying on the map if it is attached and Interceptor dies at the same time
- Fixed ranking at the end of the game having incorrect position
- Fixed - vive snap turn didn't work when dead
- Show X over all abilities when Sparkle time is active
- Fixed Behemoth not being able to collect pickups with secondary weapon
- Fixed when teleporting or hooking a hero to the jungle teleport would not teleport the hero to the other side
- Fixed when AI heroes would teleport back when player would be killed
- Fixed when Behemoth's ultimate ability (would turn all allies invincible)
- Fixed flat screen not able to do dash
- Fixed Change log previous button not working + alignment
- Removed smoke from Creeps and turrets
- Base tower is now invincible
- Fixed when bonus damage from the skill tree wouldn't be added but replaced so getting bonus damage 10 and then 20 wouldn't be 30 but 20
- Added safety check for jungle collectibles not dropping
- Pickups can be collected also by an explosion ( not only by the projectile ) of a secondary weapon
- Ai shoot pickups on the ground from Hard difficulty
- Fixed on flat screen Q wouldn't upgrade left bonus
- Fixed when time lord's "Time Resistence" missiles would fly through friendly heroes
- different effect if I or another hero collect pickup with a secondary ammunition
- different end game effect
- fixed when stack passive ability wouldn't be visible on network players
- Whisker's army accelerate faster
- piskups shouldn't fall through walls now
- change game over position so other heroes are not blocking my view
- fixed when shotgun heroes could damage themselves
- pickups can be shot with a secondary weapon except shotgun
- added icons of skills that are affecting heroes/creeps
- hero can press ? next to the abilities that affect me to see the description
2.5.10
Game changes
Artillery/Ordnance no longer destroys buildings above
Show jungle countdown clock when there are no drones
New Whiskers default + secondary skin
New Artillery model
New Artillery Ordnance effect - missiles are shot from Artillery and if artilerry is disabled/hooked the ability is interrupted - the same way it works for Whiskers
Ranking badge (Online global position) is shown only in the lobby
Users can teleport while dead ( aim at the floor and shoot/press right trigger)
Fixes
Fixed interceptor shooting dash when dead+creeps shooting at it
Fixed when Pyre would trigger Dragon Slave even though they were dead
Ability description in the hand meny is now a toggle button
Update 2.5.6
Change log
Added volume control to the ingame hero/announcement voices
changed Interceptor and Chrono base 3D models
Added Buttons rebinding option within the game!
Added a safety check to not send too many network messages for creep position/destination
2.5.1 Welcom Pom Pom to the family
Gameplay changes
- New Character Pom Pom
- Pom Pom's Health regen missiles can be unequipped ( by clicking the icon ), if you hit a unit with these missiles, the missile will get attached to them
- When affected by a shield ( rage->Berserk/Pyre->Link/Behemoth->shield) this value can be seen on the health bar
- Show how many stacks I have currently ( damge/health collector, Critical collector for time lord or Health regen missiles for Pom Pom)
- when other players speak, the hero voice will now duck as well, not only the game effects
- Link abilities are now not counting down when they are currently active
- Link abilities can be casted on creeps as well
Fixes
- Fixed when some secondary weapons would not get unlocked for users with high level
- Fixed when Enforcer would take a Reinforced ( by Commander Unit) and this unit would not spawn on the other clients
- Ducking volume settings is now correctly saved
- fixed when hook Link would get attached to enemy units
- fixed incorrect indication of the XP progress bar at the end
2.4.6 - Voice chat
Game features
- added ingame Voice chat
- added Hero icons ( possibility to desactivate ) above the hud to show their abilities/life/respawn time
- added option to hide the ability buttons next to the health
- added option to desactivate ducking ( reducing game volume when users speak )
- added ducking volume configuration (100% -> game plays at 100% when other heroes are talking 10% game volume is at 10% when heroes are talking)
- added controls option to snap turn with click left/right instead of joystic move (for htc vive)
- users can activate/desactivate showing XP stars or showing experience values ( numbers are in % of a next level)
- users can desactivate showing damage numbers
2.3.8 new HUD
Main changes
New Improved HUD to give users more info
Xp reward max Health adds also small HP regeneration and max shield adds Shield Regenerations
Reduce the chance of spawned pickups
Skill tree
Gameplay changes
Different XP progress
Added Experience bonuses and ultimate abilities on level 19/20
Killing heros with higher/smaller level will have much bigger impact on the received XP
Capturing Stalker Point will grant users XP ( divided between all participating heroes)
Bugs
Fixed healer's hook healing an enemy
When Interceptor's marker hits the floor it is destroyed
Fixed when hero would be invincible
Fixed when a pickup shot by the enemy would fly towards me