Created new Guided Experience that will teach users the main mechanics of DSH
All heroes have also health regeneration
Improved the UI
Update 2.2.9
Changes
- fixed when AI could cast abilities when dead
- (Quest)fix performance issue for Chrono abilities ( perf)
- death summary is now static
- fixed cores sometimes rolling around and not attacking, + incorrect size on PC version
- fixed AI not attacking properly buildings
- Moved base slightly forward in the new map
- send game abandon on applicaiton quit
- don't force tutorial on first time players
- fixed when redar wouldn't show sometimes units
- added movement settings board to the menu map and the new map ( only for new players )
- fixed when I would change team in single player lobby the AI that was on my spot would be spawned as well
Update 2.2.8
Gameplay changes
- buildings/towers spawn less cores, and not every creep will spawn a core, cores now have double the damage and are double the size but also double the XP
- ability 1 and 2 to equip/unequip with right controller A and B on oculus
- changed quest projectiles to look like PC projectiles
- Lobby will fill automatically with more AI so it won't happen that a new user would start a game without any other player
Bug fixes
- hopefully fixed when end game would show achievements with -1 when user would reach max achievement
Update 2.2.6
Changes
- Multiplayer lobby visual adjustments
- fixed graphics settings buttons not working
- fixed commander not staying in the air after equipping observer
- removed receiving secondary ammo when destroying a creep
- indicate who is host in the lobby
- Fixed when after master leaving the score board would not be showed and player wouldn't be able to leave
- fixed when users that would click "play again" would not be put into the same lobby
Update 2.2.5
Updates
- fixed lockdown door disabling heroes when it shouldn't
- adjusted jungle teleport, there is a cooldown of 10 seconds before the player can use the teleport
- fixed when stealing enforced Creep, the creep would move incorrectly
- added a safety to make sure collectables drop
- moved dead score board + damage summary on left hand when dead
- new map animation
- new home base model
- new multiplayer lobby
- added graphic options into the new map ( to disable some perf intensive features)
Update 2.2.3
Bug fixes
- fixed wrong when a wrong level would be loaded ( the second game after playing second map)
- put base towers lower so heros can shoot it better
- fixed when creeps wouldn't continue to attack the base
- fixed blue heroes not attacking the final red base
- fixed tutorial creep position
Update 2.2.2 New Map
New map Battlefield
Game changes
- Lockdown - when the lockdown is activated ( by shooting the lockdown button near the base), all buildings are invincible and towers have 3 times bigger damage
- lockdown can be activated every 2 minutes and last 25 seconds
- Additional tower with high damage has been placed to the Base
- CSS has new design and the creeps earned with the css station spawn at the base
- When the lobby host leaves the game, the game is automatically over but the user will receive the ranking they have earned until know
- when a non host player leaves the game, they are replaced by an AI with the same hero level and the same hero
- AI can now use all heroes
- when a tower is destroyed, the creeps no longer increase their level
- added simple chat to the multiplayer lobby
- creeps ( except tanks ) make 10 times less damage to the buildings
- Increased tower damage from 30/36/42/48 to 30/60/90/120
Commander hero changes
- Commander
- When commander targets an enemy unit, the creeps attacking have double the attack range
- [Boost] from 1.2x 1.4x 1.6x to 1.4x 1.8x 2.2x of life/damage for creeps
- [Reinforcement] merge multiplier from 0.7, 1.4, 2 to 1, 2, 3
- [Reinforcement] Reinforced unit shoots straight missiles
- [commander] [Reinforcement] consuming already consumed creep will have a reduced effect by 2
- [Commander] [Reinforcement] will fully heal the unit
Bug fixes
- fixed dragon slave incorrect range
- fixed when hero couldn't shoot railgun through secondary projectiles
- fixed when stalkers would miss players that are backing up
- fixed killer stats not loading
- activated packet resending feature to hopefully eliminate the disconnects
Update 2.1.3
Gameplay changes
- [Interceptor][Marekers] reduced cooldrown from 60/55/50 to 40/35/30
- sparkle time will automaticaly unequip abilities ( including Commander's observer mode)
Fixes
- fixed when minimap would let me teleport only to the enemy team
- fixed when Interceptor couldn't shoot markers
- change network region to US
- fixed when hero would go into the tutorial from main menu and would have an incorrect hero
- Users now shouldn't see the join lobby if they are already waiting in a lobby
- fixed log error sending
- added send logs button to the menu ( logs can be sent, only once during the game and once at the end)
- fixed when infinite missiles would kick in, no special missiles could have been equipped
- fixed when demo version could use only 3 heroes
2.1.1 - tweaks
Game changes
Tweak join existing lobby functionality
Add visual feedback when aiming at drone
Add the possibiliy to send logs from the game
2.1.0
Game changes
Welcome New hero Pyre!!!
Play again will let users choose a new hero
Add a possibility to be informed when there is an existing lobby