Warriors of Titus cover
Warriors of Titus screenshot
Genre: Shooter, Indie

Warriors of Titus

Guided Experience

Changes



  • Created new Guided Experience that will teach users the main mechanics of DSH
  • All heroes have also health regeneration
  • Improved the UI

Update 2.2.9

Changes



  • - fixed when AI could cast abilities when dead
  • - (Quest)fix performance issue for Chrono abilities ( perf)
  • - death summary is now static
  • - fixed cores sometimes rolling around and not attacking, + incorrect size on PC version
  • - fixed AI not attacking properly buildings
  • - Moved base slightly forward in the new map
  • - send game abandon on applicaiton quit
  • - don't force tutorial on first time players
  • - fixed when redar wouldn't show sometimes units
  • - added movement settings board to the menu map and the new map ( only for new players )
  • - fixed when I would change team in single player lobby the AI that was on my spot would be spawned as well

Update 2.2.8

Gameplay changes



  • - buildings/towers spawn less cores, and not every creep will spawn a core, cores now have double the damage and are double the size but also double the XP
  • - ability 1 and 2 to equip/unequip with right controller A and B on oculus
  • - changed quest projectiles to look like PC projectiles
  • - Lobby will fill automatically with more AI so it won't happen that a new user would start a game without any other player


Bug fixes



  • - hopefully fixed when end game would show achievements with -1 when user would reach max achievement

Update 2.2.6

Changes



  • - Multiplayer lobby visual adjustments
  • - fixed graphics settings buttons not working
  • - fixed commander not staying in the air after equipping observer
  • - removed receiving secondary ammo when destroying a creep
  • - indicate who is host in the lobby
  • - Fixed when after master leaving the score board would not be showed and player wouldn't be able to leave
  • - fixed when users that would click "play again" would not be put into the same lobby

Update 2.2.5

Updates



  • - fixed lockdown door disabling heroes when it shouldn't
  • - adjusted jungle teleport, there is a cooldown of 10 seconds before the player can use the teleport
  • - fixed when stealing enforced Creep, the creep would move incorrectly
  • - added a safety to make sure collectables drop
  • - moved dead score board + damage summary on left hand when dead
  • - new map animation
  • - new home base model
  • - new multiplayer lobby
  • - added graphic options into the new map ( to disable some perf intensive features)

Update 2.2.3

Bug fixes



  • - fixed wrong when a wrong level would be loaded ( the second game after playing second map)
  • - put base towers lower so heros can shoot it better
  • - fixed when creeps wouldn't continue to attack the base
  • - fixed blue heroes not attacking the final red base
  • - fixed tutorial creep position

Update 2.2.2 New Map

New map Battlefield




Game changes



  • - Lockdown - when the lockdown is activated ( by shooting the lockdown button near the base), all buildings are invincible and towers have 3 times bigger damage
  • - lockdown can be activated every 2 minutes and last 25 seconds
  • - Additional tower with high damage has been placed to the Base
  • - CSS has new design and the creeps earned with the css station spawn at the base
  • - When the lobby host leaves the game, the game is automatically over but the user will receive the ranking they have earned until know
  • - when a non host player leaves the game, they are replaced by an AI with the same hero level and the same hero
  • - AI can now use all heroes
  • - when a tower is destroyed, the creeps no longer increase their level
  • - added simple chat to the multiplayer lobby
  • - creeps  ( except tanks ) make 10 times less damage to the buildings
  • - Increased tower damage from 30/36/42/48 to 30/60/90/120


Commander hero changes



  • - Commander
  • - When commander targets an enemy unit, the creeps attacking have double the attack range
  • - [Boost] from 1.2x 1.4x 1.6x to 1.4x 1.8x 2.2x of life/damage for creeps
  • - [Reinforcement] merge multiplier from 0.7, 1.4, 2 to 1, 2, 3
  • - [Reinforcement] Reinforced unit shoots straight missiles
  • - [commander] [Reinforcement] consuming already consumed creep will have a reduced effect by 2
  • - [Commander] [Reinforcement] will fully heal the unit


Bug fixes



  • - fixed dragon slave incorrect range
  • - fixed when hero couldn't shoot railgun through secondary projectiles
  • - fixed when stalkers would miss players that are backing up
  • - fixed killer stats not loading
  • - activated packet resending feature to hopefully eliminate the disconnects

Update 2.1.3

Gameplay changes



  • - [Interceptor][Marekers] reduced cooldrown from 60/55/50 to 40/35/30
  • - sparkle time will automaticaly unequip abilities ( including Commander's observer mode)


Fixes



  • - fixed when minimap would let me teleport only to the enemy team
  • - fixed when Interceptor couldn't shoot markers
  • - change network region to US
  • - fixed when hero would go into the tutorial from main menu and would have an incorrect hero
  • - Users now shouldn't see the join lobby if they are already waiting in a lobby
  • - fixed log error sending
  • - added send logs button to the menu ( logs can be sent, only once during the game and once at the end)
  • - fixed when infinite missiles would kick in, no special missiles could have been equipped
  • - fixed when demo version could use only 3 heroes







2.1.1 - tweaks

Game changes



  • Tweak join existing lobby functionality
  • Add visual feedback when aiming at drone
  • Add the possibiliy to send logs from the game

2.1.0

Game changes



  • Welcome New hero Pyre!!!
  • Play again will let users choose a new hero
  • Add a possibility to be informed when there is an existing lobby