Warriors of Titus cover
Warriors of Titus screenshot
Genre: Shooter, Indie

Warriors of Titus

Update 2.0.3

Game features



  • change the menu/teleport to be accessible from left hand button
  • change the granularity of gun rotation to 2 degrees
  • added head directed joystic locomotion option


Bugs



  • fixed when user could equip secondary weapon when dead
  • don't send network message when the user is playing alone
  • fix when quit to main menu would not be visible when looking at the minimap
  • fixed when whiskers would hook into the space

Latest update

Change log



  • - Show if pickup has been stolen or shot by an enemy team
  • - Added disconnection reason to the chat if player disconnects during a game
  • - set global position not showing
  • - Version 2 ranking will not see version 1 ranking etc
  • - Remember if on the quest the name insertion is up or down
  • - changed lobby hero text material to use the correct one

1.20.9 DSH items

Latest fixes/changes



  • - fix treasure hunter's chest spewning pickups and collectables from each client -> there are too many
  • - fix low poly primary guns size
  • - hide change team button if the other team is full
  • - Behemoth/emp fix missing texture
  • - fixed incorrect calculation of longest time alive
  • - fixed rage incorrect collider
  • - changed how Interceptor's Marker work - it doesn't cause any damage and can't be destroyed, but it last 10 seconds
  • - Added lobby item dictionary

Customizations

Customizations are here



Game features



  • Finishing Oculus Quest version
  • Customizations

    1. every 5th level a secondary gun variant is unlocked
    2. Win at least 20 games to unlock a hero skin
    3. Use earned credits( by levelling up or completing achievements) to buy new primary weapon skins

  • Cloud saves
  • - If dsh is run not via steam, quit and run it via steam ( to make sure the cloud id for the achievements used is the one from steam and not generated)
  • - when in demo(F2P) version, no stats are collected except per hero (games, wins, playtime), only first 9 heroes are available, no shop
  • - shotguns now better shoots comming cores


Bugs



  • - fixed base showing low poly shield in PC version
  • - Quest: use always device ID
  • - Show corret name on the ranking board after changing it and finishing a game
  • - fixed underscore not working in the hero input name area
  • - change the player input text board behaviour
  • - show the low poly models in the damage summary instead of the high poly
  • - fix text blurriness in victim/killers ranking board
  • - fix error when running the game for the first time the achievements are sent
  • - fix Rage not increasing it's collider when in berserk mode
  • - show selected heroes that are in not active row ( in the lobby)
  • - fix wrong secondary weapon showing up in the shop
  • - make sure to give up hero when leaving lobby
  • - fix most played hero being assigned to the wrong hero
  • - create particle systems for repeating actions ( drone explosion, rolling, pickup)
  • - unequip shop weapons when going into the lobby
  • - fixed GUi position on hand guns
  • - added quit buttons to the death screen
  • - when two users choose the same hero, they will both be refused and hero deselected
  • - fix when user managed to join a private game even though the game has already started
  • - fixed when tower would not put back shield
  • - fixed when user couldn't create a lobby after finishing a game
  • - show achievements done in previous round

Update 1.19.12

Changes



  • - fixed AI shooting shotgun too fast
  • - fixed when EMP would cause too much damage
  • - fixed when Treasure hunter's chest would not be visible
  • - Treasure Hunter's greed collects up to 8/16/24 pickups during 4 seconds ( unless the treasure hunter get's disabled for example by a hook
  • - Achievements - add progress to killstreak and criticals
  • - remove chain shot particles

Untitled

Added achievements




  • - jungle drone shoot cooldown increased from 0.5s to 2s
  • - [treasure hunter][Hoarder] increased interval from 0.3 to 0.5s for pickup collection
  • - fixed cores not registering in achievements
  • - changed achievement wording
  • - added capturing of css into achievements
  • - fixed artiller's grenade not registering in achievements
  • - changed bot names
  • - removed levels from experience board ( couldn't fix the level alignment)
  • - 1.19.11
  • - fixed commander texture
  • - increased projectile size to make sure they trigger contact
  • - [Critical] user died only on host - hopefully fixed
  • - hero can't teleport anymore behind the base
  • - fixed when flat screen would send too many network messages for obsersver attacks
  • - fixed when on flat screen some abilities needed to be pressed twice
  • - Fixed when player could push themselves through a wall with the hook
  • - fixed when achievement chat would be sent to other players
  • - can't anymore destroy a tower that is not first in the line
  • - fixed tutorial ( needs testing for VR)
  • - group bot position and target network messages
  • - small redesign of achievements

Update 1.19.7

Changes



  • - Fixed when jungle drones would cause no damage to the blue team
  • - Increased healer's healing hook effect from 10/20/30% of life to 30%/40%/50%
  • - fixed flashing greed ability
  • - reduced healer's secondary gun cooldown from 0.2 to 0.15s
  • - increased jungle drone gun cooldown from 0.2 -> 0.5s
  • - fixed when Rage would spawn damage collectables from Last drop ability
  • - hide healer's healing missile target indicator at the beginning
  • - reduced damage number duration and added more position variation
  • - fixed flat screen missing menu and quit buttons
  • - buttons keep focus so it is easier to read ( user can aim once and until another button or object that reacts on aim is selected, the original selection stays visible)
  • - Better hook description for each hero
  • - Fixed incorrect level calculation that showed up at the endgame screen
  • - Reduced Shotgun base damage multiplier from 3 to 2.2 ( affects rage and enforcer )

Update 1.19.4 small fixes

Fixes



  • - removed laser pointer from left hand
  • - changed building reward from 3/6/9/12k to 1/2/3/4k
  • - chagned tower reward from 5/10/15/20k to 2/4/6/84k
  • - fixed when experience from buildings would not be shared between live players
  • - when AI is low life and is healed on more than half it will come back to the battle
  • - fixes when on flat screen rapid fire weapons would not work
  • - fixed interceptor trigger particles flying around
  • - Artillery and Defender AI will not hook friendly out of battle (since their hook pushes away)
  • - fix quick shooting of missiles for AI
  • - fixed when jungle drones would not cause any damage
  • - fixed when death summary would not move with player
  • - new textures for Rage and Behemoth
  • - fix abilities on the top view not being correctly attached
  • - adjusted gun positions for a flat screen

New Guns

Heroes have new guns



1.19.3



  • - hide AI after game over
  • - fixed autofire bug
  • - fixed when all audio was normalized so even button hower/click were too loud
  • - fixed hand pointer being at a different location than gun pointer -> clicking a menu wouldn't work correctly
  • - fixed unlimited ammo bug
  • - Allow rapid fire only for predefined ammunition
  • - XP reward increased for towers 5/10/15/20k for spawn buildings 3/6/9/12k
  • - Adde version to the lobby
  • - hide AI guns
  • - removed hud ammo
  • - added double verification to make sure the gun has correct scale -> to preven a bug when gun would be too small
  • - shotgun us much stronger on very close distance normal grenade, slow missile/grenade = 1.5 x base damage, shotgun total damage if all bullets hit the target = 3x damage
    whiskers fast shooting uzzi 1 projectile = 0.2 x base damage, artillery/defender 0.5xbase damage per projectile, healer 0.3xbase damage
  • - put pickups into the menu
  • - Unity fulscreen mirror - there appears to be a bug that doesn't allow me to do that in the code, in order to do a full screen on the mirror alt+enter will do the job
  • - when hook is pushing a target, the first enemy in it's path will block the hook push
  • - remove low health screen ( red ) when dead
  • - show damage summary on different points based on location
  • - fix creeps and towers killing enemies on second hit instead of when reaching 0 ( first hit)
  • - fix shotgun partiles not showing
  • - fix when hook would not push correctly unit ( artillery and defender )
  • - change health bar
  • - add score to the death screen
  • - Enemy has red health bars, friendly has green
  • - redesigned hero health bar
  • - secondary laser pointer indicates number of bonus secondary ammo when below 4
  • - Higher res textures for weapons ( Thank AI :-)


1.19.1



  • - Fixed whiskers not using special ammunition
  • - don't spawn missiles in menu unles player wants
  • - fixed missing chest from treasur hunter
  • - Shotgun can shoot critical, changed the shotgun effect
  • - Skill shot -> Dead shot
  • - don't shoot network projectiles in the lobby
  • - fixed log spamming by pickups
  • - added deconnection reason log


1.19.0


<*> - show xp from enforcer's bots + defender's turret
<*> - fixed when I couldn't collect bounty if I was in the proximity while it spawned
<*> - fixed when jungle drone would be in sleeping animation but still shooting
<*> - show effect when player teleports away
<*> - Removed the stats calling to each client
<*> - Randomize pitch for effects
<*> - Defender pushes with hook
<*> - move audio to moono ( reduced size by 2)
<*> - fixed when hook audio would play multipple times
<*> - Added WEAPONS for heroes
<*> - Fixed when smooth turning would be always active

Update 1.18.1

Change log



  • - fix interceptor hero selection mesh + hands in the lobby
  • - fix numbers not working in private lobby keyboard
  • - [Hook]healer to heal unit as well
  • - [Hook]Defender causes more damage instead of stun
  • - [Hook]Artillery pushes heroes away
  • - [Hook]Enforcer fixed as it didn't equip missiles
  • - [Hook]Rage fixed when Berserk duration would not be increased
  • - [Hook]Chrono will reset acceleration on enemy hero hook
  • - move higher flying units
  • - Core damage increases with each tower destroyed (before 20,25,30,35,40,45,50,55, now 30,45,60,75,90,105,120,135)
  • - Fix Behemoth/chrono would take few tries to activate the ability on themselves
  • - snap turn and arc teleport there's graphical glitches on quest
  • - map teheport UI is too low
  • - Fixed a bug when public lobby couldn't be created after a finished game
  • - fixed when AI would teleport to the jungle turret
  • - fixed interceptor missing dash destination