change the menu/teleport to be accessible from left hand button
change the granularity of gun rotation to 2 degrees
added head directed joystic locomotion option
Bugs
fixed when user could equip secondary weapon when dead
don't send network message when the user is playing alone
fix when quit to main menu would not be visible when looking at the minimap
fixed when whiskers would hook into the space
Latest update
Change log
- Show if pickup has been stolen or shot by an enemy team
- Added disconnection reason to the chat if player disconnects during a game
- set global position not showing
- Version 2 ranking will not see version 1 ranking etc
- Remember if on the quest the name insertion is up or down
- changed lobby hero text material to use the correct one
1.20.9 DSH items
Latest fixes/changes
- fix treasure hunter's chest spewning pickups and collectables from each client -> there are too many
- fix low poly primary guns size
- hide change team button if the other team is full
- Behemoth/emp fix missing texture
- fixed incorrect calculation of longest time alive
- fixed rage incorrect collider
- changed how Interceptor's Marker work - it doesn't cause any damage and can't be destroyed, but it last 10 seconds
- Added lobby item dictionary
Customizations
Customizations are here
Game features
Finishing Oculus Quest version
Customizations
every 5th level a secondary gun variant is unlocked
Win at least 20 games to unlock a hero skin
Use earned credits( by levelling up or completing achievements) to buy new primary weapon skins
Cloud saves
- If dsh is run not via steam, quit and run it via steam ( to make sure the cloud id for the achievements used is the one from steam and not generated)
- when in demo(F2P) version, no stats are collected except per hero (games, wins, playtime), only first 9 heroes are available, no shop
- shotguns now better shoots comming cores
Bugs
- fixed base showing low poly shield in PC version
- Quest: use always device ID
- Show corret name on the ranking board after changing it and finishing a game
- fixed underscore not working in the hero input name area
- change the player input text board behaviour
- show the low poly models in the damage summary instead of the high poly
- fix text blurriness in victim/killers ranking board
- fix error when running the game for the first time the achievements are sent
- fix Rage not increasing it's collider when in berserk mode
- show selected heroes that are in not active row ( in the lobby)
- fix wrong secondary weapon showing up in the shop
- make sure to give up hero when leaving lobby
- fix most played hero being assigned to the wrong hero
- create particle systems for repeating actions ( drone explosion, rolling, pickup)
- unequip shop weapons when going into the lobby
- fixed GUi position on hand guns
- added quit buttons to the death screen
- when two users choose the same hero, they will both be refused and hero deselected
- fix when user managed to join a private game even though the game has already started
- fixed when tower would not put back shield
- fixed when user couldn't create a lobby after finishing a game
- show achievements done in previous round
Update 1.19.12
Changes
- fixed AI shooting shotgun too fast
- fixed when EMP would cause too much damage
- fixed when Treasure hunter's chest would not be visible
- Treasure Hunter's greed collects up to 8/16/24 pickups during 4 seconds ( unless the treasure hunter get's disabled for example by a hook
- Achievements - add progress to killstreak and criticals
- remove chain shot particles
Untitled
Added achievements
- jungle drone shoot cooldown increased from 0.5s to 2s
- [treasure hunter][Hoarder] increased interval from 0.3 to 0.5s for pickup collection
- fixed cores not registering in achievements
- changed achievement wording
- added capturing of css into achievements
- fixed artiller's grenade not registering in achievements
- changed bot names
- removed levels from experience board ( couldn't fix the level alignment)
- 1.19.11
- fixed commander texture
- increased projectile size to make sure they trigger contact
- [Critical] user died only on host - hopefully fixed
- hero can't teleport anymore behind the base
- fixed when flat screen would send too many network messages for obsersver attacks
- fixed when on flat screen some abilities needed to be pressed twice
- Fixed when player could push themselves through a wall with the hook
- fixed when achievement chat would be sent to other players
- can't anymore destroy a tower that is not first in the line
- fixed tutorial ( needs testing for VR)
- group bot position and target network messages
- small redesign of achievements
Update 1.19.7
Changes
- Fixed when jungle drones would cause no damage to the blue team
- Increased healer's healing hook effect from 10/20/30% of life to 30%/40%/50%
- fixed flashing greed ability
- reduced healer's secondary gun cooldown from 0.2 to 0.15s
- increased jungle drone gun cooldown from 0.2 -> 0.5s
- fixed when Rage would spawn damage collectables from Last drop ability
- hide healer's healing missile target indicator at the beginning
- reduced damage number duration and added more position variation
- fixed flat screen missing menu and quit buttons
- buttons keep focus so it is easier to read ( user can aim once and until another button or object that reacts on aim is selected, the original selection stays visible)
- Better hook description for each hero
- Fixed incorrect level calculation that showed up at the endgame screen
- Reduced Shotgun base damage multiplier from 3 to 2.2 ( affects rage and enforcer )
Update 1.19.4 small fixes
Fixes
- removed laser pointer from left hand
- changed building reward from 3/6/9/12k to 1/2/3/4k
- chagned tower reward from 5/10/15/20k to 2/4/6/84k
- fixed when experience from buildings would not be shared between live players
- when AI is low life and is healed on more than half it will come back to the battle
- fixes when on flat screen rapid fire weapons would not work
- fixed interceptor trigger particles flying around
- Artillery and Defender AI will not hook friendly out of battle (since their hook pushes away)
- fix quick shooting of missiles for AI
- fixed when jungle drones would not cause any damage
- fixed when death summary would not move with player
- new textures for Rage and Behemoth
- fix abilities on the top view not being correctly attached
- adjusted gun positions for a flat screen
New Guns
Heroes have new guns
1.19.3
- hide AI after game over
- fixed autofire bug
- fixed when all audio was normalized so even button hower/click were too loud
- fixed hand pointer being at a different location than gun pointer -> clicking a menu wouldn't work correctly
- fixed unlimited ammo bug
- Allow rapid fire only for predefined ammunition
- XP reward increased for towers 5/10/15/20k for spawn buildings 3/6/9/12k
- Adde version to the lobby
- hide AI guns
- removed hud ammo
- added double verification to make sure the gun has correct scale -> to preven a bug when gun would be too small
- shotgun us much stronger on very close distance normal grenade, slow missile/grenade = 1.5 x base damage, shotgun total damage if all bullets hit the target = 3x damage whiskers fast shooting uzzi 1 projectile = 0.2 x base damage, artillery/defender 0.5xbase damage per projectile, healer 0.3xbase damage
- put pickups into the menu
- Unity fulscreen mirror - there appears to be a bug that doesn't allow me to do that in the code, in order to do a full screen on the mirror alt+enter will do the job
- when hook is pushing a target, the first enemy in it's path will block the hook push
- remove low health screen ( red ) when dead
- show damage summary on different points based on location
- fix creeps and towers killing enemies on second hit instead of when reaching 0 ( first hit)
- fix shotgun partiles not showing
- fix when hook would not push correctly unit ( artillery and defender )
- change health bar
- add score to the death screen
- Enemy has red health bars, friendly has green
- redesigned hero health bar
- secondary laser pointer indicates number of bonus secondary ammo when below 4
- Higher res textures for weapons ( Thank AI :-)
1.19.1
- Fixed whiskers not using special ammunition
- don't spawn missiles in menu unles player wants
- fixed missing chest from treasur hunter
- Shotgun can shoot critical, changed the shotgun effect
- Skill shot -> Dead shot
- don't shoot network projectiles in the lobby
- fixed log spamming by pickups
- added deconnection reason log
1.19.0
<*> - show xp from enforcer's bots + defender's turret <*> - fixed when I couldn't collect bounty if I was in the proximity while it spawned <*> - fixed when jungle drone would be in sleeping animation but still shooting <*> - show effect when player teleports away <*> - Removed the stats calling to each client <*> - Randomize pitch for effects <*> - Defender pushes with hook <*> - move audio to moono ( reduced size by 2) <*> - fixed when hook audio would play multipple times <*> - Added WEAPONS for heroes <*> - Fixed when smooth turning would be always active
Update 1.18.1
Change log
- fix interceptor hero selection mesh + hands in the lobby
- fix numbers not working in private lobby keyboard
- [Hook]healer to heal unit as well
- [Hook]Defender causes more damage instead of stun
- [Hook]Artillery pushes heroes away
- [Hook]Enforcer fixed as it didn't equip missiles
- [Hook]Rage fixed when Berserk duration would not be increased
- [Hook]Chrono will reset acceleration on enemy hero hook
- move higher flying units
- Core damage increases with each tower destroyed (before 20,25,30,35,40,45,50,55, now 30,45,60,75,90,105,120,135)
- Fix Behemoth/chrono would take few tries to activate the ability on themselves
- snap turn and arc teleport there's graphical glitches on quest
- map teheport UI is too low
- Fixed a bug when public lobby couldn't be created after a finished game
- fixed when AI would teleport to the jungle turret