Warriors of Titus cover
Warriors of Titus screenshot
Genre: Shooter, Indie

Warriors of Titus

Update 1.18.0

Gameplay changes



  • - Hook Upgrade - each hero's hook has a special ability
  • - [Rage][Last Drop] - increased healed amount when killing hero from 10/15/20% to 20/40/60% and creeps from 3/4/5% to 3/5/7%
  • - Jungle - release faster the small drones
  • - jungle turret's don't spawn health when they are destroyed
  • - Heroes have different starting stats ( shield, health and damage)
  • - Added hero stats overview ot the multiplayer lobby
  • - changed the left hand menu
  • - change Player global level calculation
  • - replaced interceptor model
  • - Critical bug - fixed when hero would stay disabled
  • - hide hand menu in flat and on game over
  • - fix Defender's turret mesh showing low and high version
  • - removed "camage taken in last X seconds" modificator arrows
  • - hide some floor mesh when dead on quest to prevent z-fighting
  • - AI - don't shoot on a unit that is invincible
  • - remove the hero tab at the end game
  • - don't hide health when in focus
  • - fix missing daily stats
  • - fix bug when shooting a drone that is falling down would award 8x more xp instead of 4x
  • - refresh damage/health while unit get's upgraded by Commander
  • - Fix heal misile target alignment
  • - Fixed wrong region after finishing a game

Update 1.17.0

Changes



  • - don't send / save a ranking to the server if the ranking is 0 or name/id is not filled
  • - fix collider on next hero chooser
  • - few small nitpicking changes ( text spacing, button name etc)
  • - fixed - when drones attack / kill a unit the damage is now attributed to the commander
  • - Smooth turning
  • - added network hero movement smoothing so they don't jump around when moving
  • - AI [Interceptor] don't dash if Commander is in the air
  • - fix players not getting damage mesh highlight color on quest
  • - fixed when hero kills would not show up on Commander's "observer panel" - these kills are not attributed to commander but he gains more experience from them
  • - Commander/observer don't target jungle turrets
  • - Added private lobbies

Update 1.16.1

List of changes



  • - fix css not showing correctly on clients
  • - show correctly observer target
  • - removed tooltip from observer hand board
  • - fix overlapping text "match statistics"
  • - fix when network player would stay in the position where they have died
  • - fix the drone perf
  • - Killing a jungle droe will grant you 1 rail reward
  • - rework disable system
  • - grammar correction
  • - added a failsafe in case my gun isn't showing laser
  • - don't show menu after game over
  • - changed UI
  • - adde score pagination ( need to delete some )
  • - [Controlls] menu buttons don't do anything for now and the menu has been moved to a left hand menu ( radar also )
  • - fixed when user couldn't destroy drones/bot in the testing area
  • - [Jungle] If there is an existing jungle tower then the bounty will bot be spawned
  • - [RAGE] Fixed when Berserk ability would switch on and of many times
  • - [Commander] - when going to observer mode on flat screen don't fade out the screen
  • - [Commander] - Commander can see the target of it's creeps only if they are attacking the target Commander told them to attack,
  • - [Commander] - Commander can now see the damage caused on the selected target and if the creeps destroy the target, commander takes 30% xp
  • - [Commander] - has a summary board to see selected units, and statistics about his actions
  • - [Commander] - Boost - don't show the ring on other heroe's screens
  • - Fixed when some special abilities (bot swap, reinforcement...) would not trigger and would have to be called several times
  • - [Rage] - last three seconds of Berserk play an audio hint
  • - don't show hand menu when dead -> this caused a bug when the guns would be too small when respawn
  • - [Interceptor] will no longer execute dash if she is disabled
  • - WHen multipple heroes are capturing a SSP the capture is faster
  • - fixed when pickup would sometimes fly to the sky without gravity
  • - fixed when a tower would switch quickly into invisible between new targets
  • - fixed when an AI Interceptor's dash movememnt would be visible only on master

Update 1.15.9 ( Beta branch )

Jungle tweaking



  • - change drone size, change jungle drone number + attack frequency, reduced damage
  • - jungle turret spawns health pickup
  • - do a build up for jungle activating
  • - jungle turrets have predefined position, they don't get stronger with levels there us just more of them and users can see where will the turret land
  • - Defender's turret attacks other turrets and they attack back
  • - Fix when photon server would connect different client versions
  • - spawn health pickup when destroyed
  • - known bug -the collectibles in the hurricane don't have 100 synchronized positions so on one PC it can be few meters away

Update 1.15.9(Beta branch)

Changes



    1.15.9 2019 10 29
  • - rewoked small target despawn on network
  • - spawn drone pickups only on master
  • - clip more camera in lobby so I don't see the dsh title
  • - floating collectables don't have rim - when activated they get the rim and fall down
  • - jungle turrets appear in bigger distance
  • - jungle turrets start with higher attack frequency
  • - jungle turrets reduced damage to 15, but decreased the initial attack frequency from 2 to 1s
  • - Hook now does damage to towers
  • - jungle tower fixed when it would have shield only on master
  • - jungle tower fixed when it would die only on client
  • - fixed incorrect health syncing when collecting a pickup
  • - fixed when life synchronization would be called from an incorrect client ( and the life bar would be desynchronized)
  • - grenades/missiles now destroy the jungle drones
  • - 10 minute mark spawns turrets immediately + after the trigger + each 10 minute mark only two pickups are spawned, one life + one health but these are double the level
    so health is on level 12 -> +180 max hp, and damage is + 12 dmg

Update 1.15.7 - Improvements

Major updates



  • CSS ( Creep spawn station ) - capture these to spawn an additional creep on your side ( WIP )
  • New heroes General (WIP) and Rage
  • Jungle population ( WIP )


Gameplay changes



  • New "Death view" - when user dies they have the miniature battle ground in front of them
  • New Lobby selection for multiplayer and single player
  • Aim at units to show the damage and the max health
  • [Treasure Hunter][Hoarder] reworked the way it works
  • [Behemoth][EMP] reworked the mechanism + effect
  • AI can now use also Rage, Interceptor and Treasure Hunter
  • Limit multiplayer to 3 vs 3
  • Let user choose AI they want to play with
  • Let user choose the multiplayer Region ( US or EU )

Update 1.12.2


GAME PLAY



  • - Added CSS
  • - New flying unit spawned by CSS -no critical, low health high damage
  • - added jungle
  • - New Multiplayer Lobby
  • - New Myltiplayer Hero selection
  • - changed map - added teleport to the other jungle
  • - [Controlls] change hand menu, as soon as you focus on your ability, the ability will be equipped
  • - fixed autobuy ( automatic gun upgrades as you gain levels)
  • - [Defender][Turret] damage changed from 42/48/54 -> 42/54/66, life changed from 280/320/360 -> 280/360/440
  • - Simple rail gun can penetrate Behemoth shield
  • - Add description to the abilities when leveling up
  • - Added Tip videos into the menu
  • - shooting a rail or a drone with the rail gun grants 200% experience + 1 rail ammo, destroying core with a grenade will grant 100% experience
  • - [Skill shot] - shooting a drone or a rail when they are not active ( rail hasn't touched the ground yet, and drone is
    being shot up or is falling to the ground) will grant 3 rail ammo instead of one + grant 300% experience
  • - [Treasure Hunter][Hoarder] instead of collecting all, treasure hunter collects every 1/2/3 pickups every 0.3 seconds within limited distance
    If the Treasure hunter is disabled, the ability stops, only pickups which have reached a maximum height ( once they are thrown into the air ) are picked up.
  • - Don't block completely movement when hitting a wall but slide along
  • - Reduced the number of tanks
  • - [Tank] - increase life from 200 to 400
  • - [Tank drone] increased damage from 20 to 50
  • - [Flying bot] reduced attack frequency from 1 second to 2 seconds, increased damage from 20 to 80
  • - Changed teleport effect
  • - WHen open the hand menu with right hand, it is no longer possible to equip the ability with the left hand ( this was causing unwanted action)



Minor Changes



  • - remove trail from friendly cores
  • - fix font in damage summary and score
  • - fix score text shader
  • - change spawn effect for creeps
  • - adde sound when I get disabled
  • - remove smoke from health explosion
  • - increased snap turn threashold from 0.5 to 0.8 ( 0 is center, 1 is all the way to the side)
  • - fixed icon for CAT ARMY in the damage summary
  • - [VR HUD CHANGE] added critical stack countdown
  • - [VR HUD CHANGE]add icons to the center health bar
  • - Fixed when chain gun would penetrate Behemoth shield
  • - fixed when hero would be killed by a rail/chain gun and the hit would not be markes as last hit
  • - don't sync health + don't send Treasure hunter's action in the main menu
  • - when I show minimap/score hide damage report
  • - Adjusted hero health bars
  • - players players on their "view points" during game over, to make sure they can see clearly their stats
  • Hopefully fixed synchronization of properties for AI ( damage numbers etc )

    Experimental
  • - added delayed health synchronisation - health is synchronized 2 seconds after taking the latest damage ( this has caused isues when a hero would be taking damage very
    quickly but the health would be increased in between shots)

Update 1.11.4

Changes


<*>[Time Lord][Critical Collector] decreased effect from 5/10/15 ot 3/6/9

<*>Fix the ranking badge on each hero model
<*>Fix when player could move outside of a map
<*>hook to hook behemoth
<*>Fixed when hero's ast hit would not be show in the damage summary
<*>Fixed when EMP would not be announced as ready
<*>[Controlls] Added option into controlls to equip ability by flipping a gun
<*>Fixed when arc teleport would be using straight teleport position
<*>[Critical]Fixed the few dead pixels
<*>Fixed incorrect hand rotations
<*>Rotate chat to make it more visible
<*>[Behemoth][Shield] - make the effect look bigger
<*>Move the Damage summary to the radar to make sure I don't click it accidentaly
<*>Added badges for first 10 people
<*>Slightly changed the low health texture

Update 1.11.0

Gameplay changes



  • HANDS
  • [Eforcer][Bot swap] changes enemy unit into 1/2/3 friendly units
  • [Eforcer][Multiply] change number of missiles from 4/6/8 to 5/8/11
  • [Behemoth][Shield] instead of reducing damage, will now heal by 30%/60%/100% of the damage taken for 5/7/9 seconds
  • [Behemoth][EMP] new functionality, after 2 seconds of the spawn, a part of Behemoth will move foraward, creating an explosionswith radius of two metres on each contact with en enemy unit so if there are two units next to each other they will take a double damage. each unit is also disabled new explosion damage damage 75/150/225 disable duration 4/5/6, a damage is executed on each contact.
  • [Time Lord] Time controll and time resistance are now one ability,
  • [Time Lord] Critical collector, if you shot a critical, you have a bonus damage (5 / 10 / 15) per critical for 5 seconds, Example: if on level 2 you hit a critical you will get 10 bonus damage for 7 seconds,
    if within these 7 seconds you hit another critical, your bonus damage will be 20 and then the counter is again set to 7 seconds. If you don't hit any critical within the next 7 seconds, your bonus damage will be set to 0
  • [Interceptor][Marker]Marker now also intercepts incomming bonuses so if you hit an enemy and the enemy hits a bonus, the bonus will be sent to you
  • [Healer][Spikes] - changed stun duration from 2.5/3/3.5 -> 3/4/5 seconds
  • [Healer][Healing missiles] - Changed healing from 100/125/150 ot 125/175/225
  • [Hook] Hook is now automatically equipped on level 1
  • [Feature]added snap to a target when aiming with an ability at a hero/creep
  • [Feature]added by default arc teleport and straight teleport is an option in the menu
  • [Feature]When [Hook] is equipped, we can see an estimation if it will attach or not
  • [Feature]DAMAGE REPORT ( can be seen any time by clicking the button under the hero and is shown automaticaly after death)
  • [Feature]Show how many experience are needed for next level in the menu
  • [Feature]Added ammo convertor to the ship, flat screen press G/H to convert grenades/rail ammunition
  • chain ammo collects pickups as well
  • [Design changes] add controlls to the menu
  • [Design changes] Enemy cores are always red, friendly cores are green
  • [Controlls]Left hand grip equip hook, grip again to unequip
  • [Controlls]put your grenade launcher next to your head ( left side ) to stock for later missiles, do the same to reequip them later on - if you die you will loose the ammunition you have stocked for later



Fixes



  • [Interceptor][Marker]fixed when marker would sometimes fly through a unit
  • [Interceptor][Marker]Fixed when marker would not be destroyed by a grenade
  • show hero type in the score
  • [Critical bug]added a double security to make sure that no players are healed once they leave the base camp
  • [Critical bug]Fixed the hook
  • fixed VR player rotation;
  • mark better claimed powerups
  • hopefully fixed the bug with hand menu that doesn't close
  • Fixed - don't send whiskers abilities in the menu to other network players
  • Assists damage given to a hero in last 15 seconds before dying - teset in score, stats, expBoard
  • Fixed when experience bar was always on 75%

Update 1.10.0

Game changes



  • New models for some characters
  • Damage in the health bar is correct, red part is the damage I have and blue part is the damage I can loose
  • removed hook particles
  • treasure hunter remove chest particles
  • Change the collectables (damage / health) spread to avoid confusion between pickups and collectables when they are spawned



Bug fixes



  • fixed Behemoth badge
  • fixed when player wook hook a dead body
  • fixed hopefully the tutorial wrong position
  • fixed a case when a hook would not be despawned
  • fixed when player would quickly return back to the position before being hooked and then to the position after being hooked
  • fixed healer audio used interceptor kill lines