Wee Tanks! cover
Wee Tanks! screenshot
Genre: Simulator, Tactical, Adventure, Indie, Arcade

Wee Tanks!

Version 1.0.8 - Hallowee Update


Hallowee Update is here!



For a limited time, the game is changed to Halloween theme and you can now play the Hallowee survival map "The Cemetery"!



Tip: Watch out for the tornado!!





Perspective change


The camera has been switched from the flat orthographic mode to perspective mode, giving the game a lot more 3D effect (and allowing for awesome Post Processing effects)



Any feedback on this change is welcome


Difference in perspective


Post processing Ambient Occlusion




Full changelog:


  • If an achievement is unlocked on Steam but not in-game, the game should now auto fix this issue
  • King tank battle optimized, removed the yellow particles and improved the RD missile impact explosion
  • New perspective camera, also new system for clapperboard animator/zooming
  • Added halloween theme update, auto reverts to normal after the 31th of October
  • Fixed electric bullets ending with a huge flash
  • Changed "tanks left:" text to "lives:" in pause menu
  • Added difficulty explain text
  • Fixed Commander Boom dying in one shot
  • Fixed secret missions not saving and loading, but this might have broken something else
  • Fixed a bug where you could not place a player tank anymore in the map editor

v1.0.7 hotfix

Thank you for everyone reporting those buggies! Next up is more optimization (especially for Steam Deck) and making sure the Steam Workshop works for all players. :)

List of bugs fixed and changes:

  • Added turkish language
  • Daily message on main menu also translated
  • Game lags less when opening map editor maps list menu
  • MacOS version number updated to correct one
  • Some more main menu UI bugs fixed
  • Fixed all checkpoints unlocked when playing game for the first time
  • Fixed achievements not registering or popping up in-game (achievement messages also translated now)
  • Fixed Fan tank wind gusts covering the complete arena

v1.0.6 - Small Hotfix

Here is the short changelog of the quick bug fixes:



  • Mines now blow up if hit by a train
  • Fixed infinite clapperboard loading screen with secret missions
  • Fixed companion reviving pathfinding not working correctly
  • GroupMeshing disabled (for now)
  • Fixed "Force Third Person Mode" enabled by default in editor

Version 1.0.5 - Major fixes/improvements

HEY TANKERS!

Lets get right into the highlights of this update!





Classic Campaign way faster loading times


Have you noticed that it could take quite a while to load in the classic campaign? This is now fixed with dynamic loading of the classic campaign levels, resulting in sweet load times!
+80% Faster!

Especially noticeable on the Steam Deck


EXTRA: First person mode


After completing the Most Wanted achievement, you unlock the First Person Mode. Because why not look at the tanks up-close when shooting them?! Enable first person mode in the unlockables menu.



Also: Third Person Mode has been improved, much more fun in the night missions! ;)

The full change-log

  • Fixed king tank bullets not working in multiplayer
  • Fixed king tank missing animations and SFX in multiplayer
  • Boss Tank HP bars should never be able to go out of bounds again
  • Fixed that when typing a lobby name, it resets to default when another player joins
  • King Tank has the heavy tracks sound again
  • Fixed game start values (no more low audio, weird resolutions and the like)
  • Fixed being able to get out of survival maps
  • Resolutions based are now based on aspect ratios
  • Bunch more resolutions added
  • Fixed snow mode creating snow floating above half slabs
  • Fixed that if you have only normal bullets unlocked there is two bullet skins unlocked, but both of them are the normal skin
  • Fixed enemy health bars for custom tanks keep awkwardly snapping instead of smoothing being above their heads
  • Fixed thunder completely removing boss themes
  • Added sound when saving custom tank
  • Commandos have their colored team laser sights again
  • Fixed SHIFT+ H message showing controller shortcut when not using controller
  • Also Shift+H does not work when typing map name
  • Player location is now synced with server when the player is down, so that there are no de-syncs when trying to revive another player
  • Volume sliders are now working with controllers
  • Controls menu controller is now accessible with controllers (need testing on steam deck)
  • Trying to enter map editor with controller wont work and gives a note message
  • Browse lobbies menu now works with controllers
  • You have unlocked XXX tank in the editor is now translated
  • Lobby menu is now partially navigable with controller, but its a WIP
  • Fixed conveyor belts can have the menu key used on them but the text box has nothing
  • Fixed ratio and Resolution select at the same time when using controller
  • Fixed custom player speed not working in playing mode on grandpa maps
  • Fixed the speed of bullets that pass through electric pads/barriers are bugged in multiplayer
  • Fixed path-finding for Gary
  • Fixed a bug where you would die instantly on some levels in the classic campaign
  • Fixed adding mission past 100 , wiping the current mission 100
  • Fixed low health effects on custom tank, now working again with the new HP system
  • Fixed blocks highlighting green with no reason, especially when using SHIFT and dragging
  • Orange bomb tank has the orange tank theme now
  • Fixed instantly dissapearing effects on some bullet skins
  • Added a progress bar when loading scenes from main menu
  • Improved loading time to classic campaign
  • Player UI stats are added again, you can enable them in the video section in the settings
  • Confirm menu added when leaving the game in all game modes
  • Editing a multiplayer campaign now shows with which gamemodes its suitable
  • Multplayer maps now stay consistent when coming back from an in-game match
  • Added more translations and fixed some texts not showing in russian
  • Refresh button added in the map list for hosts
  • Survival mode, fixed some blocks having weird rotations
  • Enemies will not try and deflect bullets that can't be deflected
  • Fixed hex codes not updating after opening the custom tank menu
  • Tick sound doesn't play anymore when opening the custom tank menu
  • Fixed bug where lowering the audio a little bit, cuts out the audio completely
  • Fan custom tanks wont be able to blow away friendlies
  • Survival tanks spawning will now have their turrets face their goal
  • Also in survival, player 3 won't start with 10x amount HP (lol)
  • New weather appearing should stutter less
  • Made changes to screenshake not going out of bounds
  • I added a new system that combines objects and creates one huge mesh out of them, drastically improving performance on playing basically all custom campaigns, as well as tanks navigation smartness on top of blocks!
  • First Person Mode added in Unlockables menu, you need to have the Most Wanted achievement
  • Fixed menu bug where there would be a "Continue" button for survival mode maps
  • You can now test campaigns in Third Person Mode
  • You can now force players in Third Person Mode in campaigns (might need to be further tested)
  • Scrolling in video settings is now faster
  • This version contains the mesh grouper from the Youtube video
  • King tank bullets not flying over player tanks anymore
  • Unlimited FPS option added
  • Fixed level 100 tanks on the pillars having incorrect barrels
  • Repair sound fixed, it was missing in multiplayer
  • Fixed AI pathinding in multiplayer , causing tanks to be "twitching" on client side
  • Fixed tanks keep driving forward after being downed in multiplayer
  • Fixed bullet counter showing toddler bullets amount before game starts
  • Explosive bullets won't trigger each other when being dropped from the bomberplane

Version 1.0.4 - Soccer Mode

New Version Update for Wee Tanks (v1.0.4)


Hey there, tank enthusiasts! We're back with a wee update that's guaranteed to make your tanks go bonkers!





Crazy New Game Mode: Soccer


Introducing our latest and quirkiest game mode: soccer!
Definitely give the new soccer mode a go with your friends, who can score the most goals?!

The first game mode where no tanks die.







Tutorial Prologue


Attention, rookie tankers! To help you navigate the battlefield like a pro, we've added an exciting tutorial to master the basics.

Yes, don't worry, you as an experienced player can also play the tutorial, just head over to the continue checkpoint menu and click on the Tutorial option.





Thank you all for playing the game and helping to find those buggies! <3
- Chook

Changelog



  • Added soccer mode to multiplayer with 2 maps included
  • Pressure plates added to the map editor, create your own secret missions!
  • Added more blocks to the map editor
  • Added Chinese + Korean languages
  • Clicking off chat auto closes the chat
  • Fixed that if you have two instances of Wee Tanks running it interferes with multiplayer and causes weird behaviour for everyone connected
  • Maps now called Map editor in main menu
  • Some main menu buttons will be locked if you have not reached a specific checkpoint (for example: survival mode, challenges)
  • There is a pencil next to the lobby name so players know they can edit the lobby name
  • More bugs fixed

Update Notes for v1.0.3

v1.0.3 out now!





Another bug fix patch?? YES!

If you have the time I highly suggest reading the changelog.



Changelog you should read:

  • Mine lobbing reduces player speed now
  • Mine lobbing will result in player death if holding down too long
  • Working trains in the editor, you can switch the settings to "Tracks" and it will function as actual trains
  • Fixed pressing T closing the chatbox, its now ENTER / RETURN
  • Fixed lobby settings bleeding through chatbox (oops)
  • Can now continue checkpoint again from checkpoint 1 (multiplayer bug)
  • New Multiplayer Mayhem thanks to Pixelbitie


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Changelog to read if you have the time:

  • RD missile crosshairs now spawn on top of blocks
  • Fixes tanks on higher layers, they now drive!
  • Player also has more friction on top of some blocks
  • Little funny added in main menu
  • More multiplayer fixes, making the overall gameplay smoother


Update Notes for v1.0.2

v1.0.2 out now!



Update fixing some important multiplayer bugs and more, thanks to everyone for reporting these!
Your feedback is invaluable in helping us enhance the game, one step at a time.


If you have the time I highly suggest reading the changelog.



Changelog you should read:

  • Fixed player auto disconnecting when there is a custom tank in the game
  • You can now invite friends with the new lobby invite friends menu list (especially useful when setting lobby to private)
  • More specific disconnect messages
  • Kicking now works smoothly for both parties, no more crashing or menus not working
  • Chatbox profile pictures are now round
  • Chat messages spawn above the player head when tank is present
  • Nightbombings level now has some added cover
  • Fixed some inputs/texts not supporting japanese language


-

Changelog to read if you have the time:

  • Fixed checkpoints unlocking one mission too early
  • Fixed checkpoints unlocking in other gamemodes than campaign mode
  • Lowered half slabs that can be colored
  • Opening chatbox instantly shows messages
  • Fixed username wrapping weird in the XP menu screen
  • Blocks can not get highlighted in map editor when pause menu is active
  • People mid-game joining in TDM mode will distribute them among the teams (need testing)
  • Fixed enabling AI companion in multiplayer map editor causing bugs
  • Fixed getting softlocked when opening up challenge menu after getting XP screen
  • Fixed offset not applying to enemy tanks
  • Added two tutorial messages to the classic campaign
  • Fixed receiving unstoppable forces in TDM mode

Wee Tanks version v1.0.1



Hey Tankersss!



This hotfix will focus on some multiplayer bugs that popped up after launch, and some other features that have been requested. Do read the changelog to get a full scope of all the changes!

The changelog (you should read these):
- Getting revived will give you a 2-second invulnerability
- A secret funny thingy, added to the multiplayer games
- You can set difficulty for FFA and TDM as well, this is purely visual to let other players know the difficulty of the lobby (in the lobby browser)
- Can now click player names to access their Steam account pages
- Cherry tanks move again
- Player X when dying is now the color of the player-selected color
- Difficulty setting now is consistent when coming back from the game
- Difficulty now shows up in the browsing lobbies list, could be helpful in selecting a lobby suited for your playing style

-

The changelog (read if you have nothing better to do):
- Floors have wetmaps again, meaning that when it rains you see puddles
- Enemy peach tanks only give shields to enemy tanks now
- Peach tank shield SFX and graphics show up when hit
- Fixed numbers in player list not counting down normally
- Crown is back in-game player list
- In-game player list levels are now colored like in the lobby
- Player ping updates every 0.5s instead of 1s
- Rain doesn't turn off if there are 2 rain levels in sequence (second level would be not raining)
- Fixed a bug where the game would bug out if both the player and enemy died at the same time
- Increased the range a bit for reviving other players
- Fixed enemy tanks bullets bouncing off weirdly on other enemy tanks, now it takes into account if friendly fire is turned on or off
- Chat does not get cleared going between lobby and in-game
- Text box messages get smaller instead of going out of bounds
- Fixed lobby name defaulting when clearing the name
- You can now "Mark as read" messages with the controller use button, if you are using a controller
- Fixed the gameplay settings menu not working with controllers (other menu sliders will come at a later point)



Wee Tanks v1.0 is released!



Hey Tankers!


The moment you've all been waiting for has arrived: version 1.0.0 of Wee Tanks is now available! Get ready for an awesome multiplayer experience!



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Multiplayer Campaign: Tanks' Odyssey


Embark on the Tanks Odyssey with up to 16 players, or unleash your creativity by crafting your own multiplayer campaigns. Don't forget to share your creations on the Steam Workshop for others to enjoy!



TDM and FFA: Unleash the Chaos!


If obliterating other players is your cup of tea, we totally understand! We've got you covered with heart-pounding Team Deathmatch and Free For All modes, guaranteeing an abundance of player destruction.

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THANK YOU!


We would like to express our heartfelt gratitude to everyone who has supported us thus far, assisting in bug finding and testing Wee Tanks. Your contributions have been invaluable. <3





Sooo.....



What now?!


But wait, there's more! We have an exciting lineup of new features planned for future updates. While the core game of Wee Tanks is complete, we're just getting started on delivering even more awesomeness in the future. (and maybe we have to fix a bug or two)



Many thanks to Freiherr for creating this art

Version 0.9.0 - Wee Tanks makeover

Wee Tanks got a makeover!


We have changed some visual elements of the game, such as letting players choose their own player colors and new arena designs.





Change the colors of all players





Set custom models for your custom tanks


Check the modding guide on how to mod your own custom tank models



More map editor settings





Multiplayer


We are still working on multiplayer, which we expect to go live next month!
Stay tuned for that.



Changelog:
- HUGE improvements in performance in Tankey Town, and all boss arenas
- (!) Big changes in some styles and graphics
- You can now toggle on/off if you want the auto save system to overwrite the base save file
- Added letterblocks
- Changed the countdown style
- Added modding option for changing tank colors
- You can now select if you want to test with companions
- You can now turn on experimental mode, which removes all boundaries for placing props
- Less tanks are dropped by commandos on toddler, and more on adult and grandpa
- WHAM! text effect are a bit higher so they dont clip with the floor
- Death X are same color as player
- Tankey town always on kid difficulty
- You can now freely resize the game window
- Custom props now copy the previous team color
- Can make the barrel have opacity of 0
- Ability to change the invisibility type of custom tanks
- Ability to disabled tank tracks of custom tanks
- White tanks are now fully invisible again on adult + grandpa
- Player tank has black poof when trying to boost and its not available
- Fixed pathfinding not working anymore for all tanks + companions
- Some bullets don't lose their trail anymore upon deletion
- King tank mines shoot out energy bullets again
- Custom tanks bunch of new bullets
- AI companions now get armour plates when going into king tank arena
- All bullet skins now have Xray behind walls
- Electro tanks are teleporting way more aggressive on grandpa
- Added Steamworks updated libsteam_api.dylib, which will fix some MacOS issues (Thanks to aehmttw)
- Converted all classic campaign missions to the new save method, so the classic campaign might load FASTER now
- Fixed tiles + conveyor belts not being removed
- You can now use commands to add missions from one campaign to the other
- Boss tanks fight factory-produced tanks now
- You can now set your own custom MOTD in the mod_settings
- You can now use commands to add missions from one campaign to the other (/addmission)
- And I added secret party easter egg somewhere on the main menu....