Live Dev Stream -- Introduction to Full Destruction and Voxel Combat
Hi everyone! We'll be doing a live developer stream this Saturday June 11th, at 9am Pacific Daylight Time.
In this dev stream, I'll be walking through the fully destructible environment in IoE, as well as our unique voxel combat. Here's a glimpse of Blare the Booming, one of the first bosses you'll encounter in IoE.
This would be our first developer live stream on Steam! Hope to see you tomorrow.
PATCH v0.17
Fixed Options sound and volume controls (*ongoing but most music and ambient can be adjusted)
Fixed issue with consuming mana on spell mode activation
Lowered level of goblins on t1 fire island
Flying your airship to quest locations will now complete those objectives
Added Spells Earth Block and Flame Strike drops from Goblin Geomancers and Goblins respectively (edited)
Fireball does AOE damage to all monsters as intended
Fixed Dragging skills issue of being slow to drag or not dragging
Fixed Issue when pressing Esc to close inventory Char being stuck in inventory view
Fixed Active spell switching when other spells on the Hotbar are cast
Hot fix v0.16.4
Fixed Fireball damage and skill contribution for spells Essence of fire is now worth less Quest chains now work properly to the Fire Keeper Fixed not being able to climbing left and right Decreased starting area goblin damage Airship speed greatly increased
Hot fix v0.16.2
Fixed an issue that causes monsters to stop moving after a period of time as well as performance drop
Fixed bugs in quest lines that prevented progression
Patch v0.16 is now LIVE!
Re-did tutorial quest line
Quests can now be triggered and accepted via encounters, in addition to via traditional quest givers
Made more things in the world destructible
Added death animations to goblins that didn't have them before
You can now re-spawn at different spawn locations around the map
Fixed an issue that prevented you from equipping or unequipping your weapon properly
Adjusted the attack power of some monsters to be more balanced
Updated some foliage to change with seasons
Guards now protect all entrances to town
You can now acquire spells from monsters by killing them as well as absorbing them with your magitech shield
Monsters' nameplates now display their respective primary elements
Fixed an issue causing you to strafe abnormally after gliding
Magitech shield now deactivates properly
PATCH v0.15 is live!
Added Climbing to all races
Approach any surface and hold W and you should begin climbing automatically Sometimes a jump is required.
Added Vaulting over small obstacles and ledges
Fixed collision on farm silos
PATCH v0.14 is now live!
Fixed looting issue with a few spears, they will no longer cause your game to hitch and be unable to pickup (edited) Fixed Town peoples material from being wonky Fixed some icon that weren't showing up properly in the inventory removed the airship quest as you now start the game with one Increased the health curve of all monsters to be more in line with player progression Fixed shrine guardian firewall from not de-spawning and not being able to cast when acquired If you have a spell a shrine offers it will now just grant a skill point Conversations, merchants, and stashes now close automatically when you walk away You can now land you airship on the ground safely Increased airship speed when holding shift New notification when a monster is casting a spell you can absorb (hold left ctrl) as well as the name of the spell You can now complete the Island keeper quest Quest location indicators have been fixed
.EXE name change please restart steam if you get a launch error
.EXE name change please restart steam if you get a launch error
Flash update
Fixed bug causing only gold to drop Fixed Boss not spawning on Elemental Wood Island Updated the tutorial chicken to be more performant
HOTFIX for V0.13
Dying while grappling will no longer cause a death loop. Also taking damage while grappling will cancel the grapple
Key binding added for Jump
The starting spawn location is now protected from monsters
You can no longer jump or use shield while dead
You can no longer move with inventory open
Fixed Airship bug causing performance issues as well as not flying as intended