Withering Rooms cover
Withering Rooms screenshot
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Withering Rooms

0.98 - Volumetric Lighting and Melee Improvements

Withering Rooms 0.98

New Features

A new quality level for the Graphics Options has been added - "Very High".



The "Very High" quality level enables volumetric lighting for all rooms. This effect is more subtle in brightly lit areas but affects outdoor and dark/dusty areas dramatically.

If you are on a desktop PC and were previously on "High" your setting will automatically be set to "Very High", as most gaming PCs should be able to run the new setting well - adjust it back down or turn down another setting(such as resolution scale or anti aliasing level) if you encounter performance issues. Steam Deck continues to default to "High".

Additionally:

- The NPCs in the Attic Prison and East Attic Stairwell in Chapter 3 & 4 now sell items relevant to Spell and Melee respectively
- Added the Spiked Coffin Shield, which inflicts bleeding build up on those who attack you while blocking with it

Balance Changes

- Shield durability now increases with Poise
- Poise damage no longer counts against shield durability
- The transition to blocking has been made faster and smoother
- The transitions into and out of melee attacks has been faster and smoother
- The Old King boss is no longer repeatable, and drops more Ancient Blood
- Monsters now gain a brief window of poise invulnerability(also known as hyper armor in some games) after their poise breaks to help prevent them from becoming stunlocked
- Bloody Ring now inflicts much less bleed buildup on the wearer
- Gold Hunter's Ring has a lower boost to Projectile Damage
- Castle Ring gives less Poise
- The church boss has been made more fair for pure melee builds

Bug Fixes

- Fix the Peephole puzzle not being completable after 0.96 in Chapter 4
- Fix the Trickster Initiate bestiary entry not being awarded upon picking up their ashes
- Fix the Grave Knight not doing damage while carrying a grave
- Fix Poncer's Chess 3 not spawning in Chapter 3 and beyond
- Fix an issue where a shield breaking could cause another left hand item to break in some rare situations
- Fix an issue where the epilogue outfit would show in the inventory during an epilogue
- Fix some visual issues with Epilogue A
- Fix a spurious 'Equip' button being visible on the title screen options menu
- Fix the Byzatine Labyrinth achievement not triggering if first accessed via the Cave
- Fix an issue where some NG+ events would not play, or would play early
- Fix "The Wretch King wants 3 Corrupted Fingers" not clearing in some circumstances(note that current games will retain this quest until completion)
- Fix the arena allowing saves just before and just after a match where it shouldn't be allowed
- Fix not being able to click on unused save game slots when creating a New Game
- Fix the hotkey icon overlapping with the remembered/permanent icon for items
- Fix an issue where Pocket Nowhere would not work in Chapter 2 of New Game+
- Fix an issue where the residents of the church would slowly drift out of their seats if left idle for a long time

0.97 - Bug Fixes

This build fixes a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8".

Bug Fixes

- Fix a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8"
- Fix an issue where the roof boss in Chapter 3 could not be re-activated after fighting once and then leaving
- Fix an issue where Nightingale or friendly party members could be stuck in a "moving right" or "moving left" state after being hit through a room by a melee attack
- Fix an issue where more ghosts than intended could spawn into the same room in the Hedge Maze
- Fix an issue where the Arena was not marked 'safe' and so could have interlopers crashing the party from other rooms
- Fix an issue where you could not place traps or warding candles on the scaffolding above the poison pits at the bottom of the Byzantine Labyrinth
- Fix hiding being interrupted causing, in rare circumstances, monsters to not be able to see Nightingale until she hides again
- Fix the wording on the Ascended achievement to read "level up 40 times" instead of "reach level 40"
- Fix cases in Chapter 3 & 4 where a ? would mistakenly appear on the map even after finding all treasure
- Fix an issue where starting a new game after loading a save could cause an issue in the initial tutorial
- Fix an issue where the Golden Spear could be picked up multiple times
- Fix an issue where the Floating Failure in Chapter 3's secret passage died from the poison pool beneath her
- Fix an issue where the King's Eye would repeatedly play a "rock crumble" sound when in a cursed room

0.97

This build fixes a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8".

Bug Fixes

- Fix a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8"
- Fix an issue where the roof boss in Chapter 3 could not be re-activated after fighting once and then leaving
- Fix an issue where Nightingale or friendly party members could be stuck in a "moving right" or "moving left" state after being hit through a room by a melee attack
- Fix an issue where more ghosts than intended could spawn into the same room in the Hedge Maze
- Fix an issue where the Arena was not marked 'safe' and so could have interlopers crashing the party from other rooms
- Fix an issue where you could not place traps or warding candles on the scaffolding above the poison pits at the bottom of the Byzantine Labyrinth
- Fix hiding being interrupted causing, in rare circumstances, monsters to not be able to see Nightingale until she hides again
- Fix the wording on the Ascended achievement to read "level up 40 times" instead of "reach level 40"
- Fix cases in Chapter 3 & 4 where a ? would mistakenly appear on the map even after finding all treasure
- Fix an issue where starting a new game after loading a save could cause an issue in the initial tutorial
- Fix an issue where the Golden Spear could be picked up multiple times
- Fix an issue where the Floating Failure in Chapter 3's secret passage died from the poison pool beneath her
- Fix an issue where the King's Eye would repeatedly play a "rock crumble" sound when in a cursed room

0.96 - Full Map

New Features

- Added a full Map(a long requested feature) to the Pause Menu

  • Additional icons have been added to the map
  • An icon key, along with the names of NPCs in a room, can be found in the upper right of the full map
- Changed Nowhere portals - there is now a single portal with a menu that lets you pick your destination

  • - This means Lower Nowhere has been removed from Chapter 2 (RIP)
- Added a new area to the Cave in Chapter 3 and beyond, along with a new method of obtaining the Night Mother Outfit
- To address concerns about being locked out of witch training in Chapter 3 and beyond, added a witch trainer NPC to the Attic Prison, as well as a secret passage
- Added the Observatory to the Attic in Chapter 3 and beyond, along with a new monster(the King's Eye)

Balance Changes

- The Labyrinth areas have been made smaller, with more densely clustered background objects
- The Cottages have had more objects added to them, such as searchable barrels
- Removed the Pocket Mirror curse toll
- Paralysis Traps and Eye Sigil Traps are dispellable with a Warding Candle

Bug Fixes

- Fix Iron Maidens not working properly(unable to be closed from the inside)
- Fix an issue where some actions, such as taking a photo, would not work when FPS are low
- Fix the Second Chance ring continuing to work over and over without breaking after dying once with a Recall Shrine activated
- Fix a chance for items like Strange Coins not being able to be found in cursed chests on subsequent nights
- Fix Eye Sigil traps not activating

0.96

New Features

- Added a full Map(a long requested feature) to the Pause Menu

  • Additional icons have been added to the map
  • An icon key, along with the names of NPCs in a room, can be found in the upper right of the full map
- Changed Nowhere portals - there is now a single portal with a menu that lets you pick your destination

  • - This means Lower Nowhere has been removed from Chapter 2 (RIP)
- Added a new area to the Cave in Chapter 3 and beyond, along with a new method of obtaining the Night Mother Outfit
- To address concerns about being locked out of witch training in Chapter 3 and beyond, added a witch trainer NPC to the Attic Prison, as well as a secret passage
- Added the Observatory to the Attic in Chapter 3 and beyond, along with a new monster(the King's Eye)

Balance Changes

- The Labyrinth areas have been made smaller, with more densely clustered background objects
- The Cottages have had more objects added to them, such as searchable barrels
- Removed the Pocket Mirror curse toll
- Paralysis Traps and Eye Sigil Traps are dispellable with a Warding Candle

Bug Fixes

- Fix Iron Maidens not working properly(unable to be closed from the inside)
- Fix an issue where some actions, such as taking a photo, would not work when FPS are low
- Fix the Second Chance ring continuing to work over and over without breaking after dying once with a Recall Shrine activated
- Fix a chance for items like Strange Coins not being able to be found in cursed chests on subsequent nights
- Fix Eye Sigil traps not activating

0.95 - Remembrance Tears

New Features

- Most bosses now drop a new item upon first defeat - the Remembrance Tear, which can be used at Remembrance Shrines for additional remembered item slots - if you've already defeated a boss, you should find the Remembrance Tear in your inventory upon loading into this version
- Up to 10 Starry Remembrance Tears, which also can be used to gain additional remembered item slots, can be purchased in New Game Plus
- Added the Guard Ring, which can be found in Chapter 3 and beyond, which reduces damage taken as long as your poise is unbroken, and dramatically increases damage on any attacks that break your poise

Balance Changes

- The effectiveness of shields is now improved with additional Poise (1% per point of Poise)
- The amount of Ancient Blood needed to level up in the Labyrinth Base Camp has been significantly reduced for later levels
- Arena battles now award coins upon completion
- The final arena battle has had its difficulty somewhat reduced
- Skeletons no longer can pass Warding Candles, like other enchanted armor
- Priscilla's Ring has a different function - it now converts curse damage received to physical damage
- Night Mother Outfit has less poise reduction

Polish

- Remembered items have a different icon from permanent items now, and a different color for their text description
- Improved the appearance of the Cursed Ring and Robert's Ring
- Increased the mashing buffer when picking up items to reduce accidental item description skips
- The toggle legibility button has been renamed to "Typeface" for lore items and has been made more obvious

Bug Fixes

- Fix an issue where after purchasing Fashion Records, loading a save may result in a black screen under some circumstances
- Fix the appearance of monster health bars when playing in a non-standard aspect ratio
- Fix icons being misaligned when Remembering items
- Fix an issue where sometimes item displays would not fully scroll to the top
- Fix an issue where an older version of the game could load a newer save(and subsequently get in a bad state)
- Fix an issue where Skeletons, once resurrected by a Necromancer, could not be killed
- Fix the Fashion Record display reading 0/0

0.95

New Features

- Most bosses now drop a new item upon first defeat - the Remembrance Tear, which can be used at Remembrance Shrines for additional remembered item slots - if you've already defeated a boss, you should find the Remembrance Tear in your inventory upon loading into this version
- Up to 10 Starry Remembrance Tears, which also can be used to gain additional remembered item slots, can be purchased in New Game Plus
- Added the Guard Ring, which can be found in Chapter 3 and beyond, which reduces damage taken as long as your poise is unbroken, and dramatically increases damage on any attacks that break your poise

Balance Changes

- The effectiveness of shields is now improved with additional Poise (1% per point of Poise)
- The amount of Ancient Blood needed to level up in the Labyrinth Base Camp has been significantly reduced for later levels
- Arena battles now award coins upon completion
- The final arena battle has had its difficulty somewhat reduced
- Skeletons no longer can pass Warding Candles, like other enchanted armor
- Priscilla's Ring has a different function - it now converts curse damage received to physical damage
- Night Mother Outfit has less poise reduction

Polish

- Remembered items have a different icon from permanent items now, and a different color for their text description
- Improved the appearance of the Cursed Ring and Robert's Ring
- Increased the mashing buffer when picking up items to reduce accidental item description skips
- The toggle legibility button has been renamed to "Typeface" for lore items and has been made more obvious

Bug Fixes

- Fix an issue where after purchasing Fashion Records, loading a save may result in a black screen under some circumstances
- Fix the appearance of monster health bars when playing in a non-standard aspect ratio
- Fix icons being misaligned when Remembering items
- Fix an issue where sometimes item displays would not fully scroll to the top
- Fix an issue where an older version of the game could load a newer save(and subsequently get in a bad state)
- Fix an issue where Skeletons, once resurrected by a Necromancer, could not be killed
- Fix the Fashion Record display reading 0/0

Murderess Outfit

Note: After January 24th, you can obtain this outfit from Tomos in Chapter 2/3/4.



"Soiled winter clothing and a ragged cloth to drape over one's head.

When the class was asked to assemble an outfit representing a famous woman in history, Samantha chose the infamous murderess Mary Pearcey. Mary's head was covered when she was hanged for her crimes.

+2 bleed damage to melee attacks
Converts 15% of physical damage to bleed damage for all melee attacks
-25% poison resistance"

0.94

New Features

- Added a "comfy chair" to Study, Upper Parlor and (Chapter 3 and after) Nowhere - this will gradually heal your cursedness without using a Warding Candle, as well as allow for an extended interaction with any dogs in the room

Balance Changes

- Reduced Flame Soldier health by 40%
- The Firework now has a limited travel distance before exploring, so it can no longer go across the entire room
- The price of previous seasonal outfits sold by Tomos has been reduced, and seasonal outfits now have (mild) stat effects

Polish

- The game better supports non-16:9 aspect ratios
- The HUD and select other UI take up the whole screen on Steam Deck(which is 16:10)
- Ultra wide (21:9 and 48:9) displays work properly now, displaying faded black bars at the edges of rooms and during cutscenes
- Your summoned Decoys and Green Shrine mirror Nightingales now wear the outfit you were wearing when you made them
- You can now press the divide slash on the numpad or backslash to file a bug report in addition to / - if you couldn't file a bug report before try again please!
- Item descriptions have been slightly visually rearranged to make more room and the font size for their description increased
- Added sounds for the Mudmen
- You can now peek through basement (crouch only) holes and open Labyrinth jail doors
- The appearance of held jars has been improved, and no longer causes a flickering effect when the lantern is held alongside one
- Added FX to hitting stone enemies
- Hunting NPCs now play their hunt cinematic after you finish purchasing, so you can more easily purchase multiple organs at a time
- The NPC in the East Attic Stairwell in Chapter 3 and beyond now has a hunt cinematic

Bug Fixes

- Fixed an issue where the Nail Trap and Paralysis Trap would trigger instantly when wearing certain costumes and sometimes would not show their FX
- Fix an issue where some NPCs such as Felix in Storage would not move properly until starting a new night under some circumstances
- Fix Fashion Records clearing your left hand equipped item
- Fix an issue where the caged ghoul in the tutorial could cause a softlock under some circumstances
- Fix the Masoleum and Cemetery gates swinging open unexpectedly upon returning to them
- Fix the Stone Armor not playing an animation when being enchanted
- Fix an issue where question marks would appear spuriously on the map in the Barricaded Rooms of Chapter 3 and any spawn room with a present table
- Fix an issue where some enemies, such as the Corpulent Zombie, would not turn around and attack when shot from a distance
- Fix an issue where the Broken Shotgun could be found multiple times
- Fix an issue where you could become stuck in the Curse Form animation, or various status effect animations

0.93 - Labyrinth Updates

Withering Rooms 0.93

New Features

- Tomos now sells 5 Fashion Records in Chapter 2 and beyond - these items let you capture and recall equipped item loadouts so you can rapidly switch between, say, an "Exploration" ring/outfit setup and a "Melee" ring/outfit setup
- A new area has been added to the Labyrinth mid level - the Labyrinth Market Street



- A new NPC, The Fetid Hag, has been added to one of the Labyrinth jail cells




  • She sells "Hagsacks", which are Permanent, give you the items inside upon use, and come in three varieties:
  • Gold Hagsack - lets you store gold and retrieve it from the sack after dying or whenever needed
  • Tool Hagsacks - store a collection of useful items, such as the Spell Hagsack that contains 12 scrolls/books - great for if you run out of consumables and are not near a crafting station
  • Prize Hagsacks - these are guaranteed to give you a ring or other item you don't have

- A new NPC, Eira the Finger Collector, has been added to one of the buildings along Labyrinth Market Street




  • She can upgrade your Labyrinth rings - strengthening their Blessings and weakening their Curses - up to a max of +3

- A new monster, Sage Armor, has been added to the Labyrinth Market Street
- The Old Shield left hand item has been added, and can be found in the Labyrinth and in the Melee Hagsack

Balance Changes

- The Mirror shield now blocks 25% physical damage
- The Night Mother Disciple boss has been given new attacks to deal with projectile users
- Labyrinth rings no longer generate with effects that cancel each other out, i.e. +10 Poise and -10 Poise
- When Possessed Books attack neutral enemies, they become angry at you instead of the book
- The Hedge Maze tunnels are now peekable

Bug Fixes

- Fix an issue where Labyrinth generated rings could sometimes "double" in inventory upon save/load and progression to NG+
- Fix an issue where some projectiles like gunshots could interrupt other projectiles like the Curse Ball
- Fix an issue where Corpse Hex goop could be left in the air(hopefully this is fixed forever now)
- Fix an issue where the Night Mother Disciple would appear in her idle pose after dying and returning to the room
- Fix an issue where the top category could get cut off when scrolling around a list of items
- Fix the Befouled Ring stacking damage when the game is paused
- Fix an issue where the team spoofing behavior of Outfits like the Zombie Outfit could stick around after saving/loading and removing the Outfit
- Fix the view of the Blood Tower from the Belltower appearing black
- Fix a visual glitch when climbing down from the roof in Chapter 3
- Fix an issue where the enemies in the Blood Tower Second Floor could mistakenly be talked to
- Fix an issue where the Inverted Gaze ring could become permanently inverted
- Fix some shields not properly losing durability upon being hit
- Fix an issue where the Labyrinth Knight could not leave rooms
- Fix a way you could get stuck in Chapter 2 and Chapter 3 in NG+ when using Pocket Nowhere