A new quality level for the Graphics Options has been added - "Very High".
The "Very High" quality level enables volumetric lighting for all rooms. This effect is more subtle in brightly lit areas but affects outdoor and dark/dusty areas dramatically.
If you are on a desktop PC and were previously on "High" your setting will automatically be set to "Very High", as most gaming PCs should be able to run the new setting well - adjust it back down or turn down another setting(such as resolution scale or anti aliasing level) if you encounter performance issues. Steam Deck continues to default to "High".
Additionally:
- The NPCs in the Attic Prison and East Attic Stairwell in Chapter 3 & 4 now sell items relevant to Spell and Melee respectively - Added the Spiked Coffin Shield, which inflicts bleeding build up on those who attack you while blocking with it
Balance Changes
- Shield durability now increases with Poise - Poise damage no longer counts against shield durability - The transition to blocking has been made faster and smoother - The transitions into and out of melee attacks has been faster and smoother - The Old King boss is no longer repeatable, and drops more Ancient Blood - Monsters now gain a brief window of poise invulnerability(also known as hyper armor in some games) after their poise breaks to help prevent them from becoming stunlocked - Bloody Ring now inflicts much less bleed buildup on the wearer - Gold Hunter's Ring has a lower boost to Projectile Damage - Castle Ring gives less Poise - The church boss has been made more fair for pure melee builds
Bug Fixes
- Fix the Peephole puzzle not being completable after 0.96 in Chapter 4 - Fix the Trickster Initiate bestiary entry not being awarded upon picking up their ashes - Fix the Grave Knight not doing damage while carrying a grave - Fix Poncer's Chess 3 not spawning in Chapter 3 and beyond - Fix an issue where a shield breaking could cause another left hand item to break in some rare situations - Fix an issue where the epilogue outfit would show in the inventory during an epilogue - Fix some visual issues with Epilogue A - Fix a spurious 'Equip' button being visible on the title screen options menu - Fix the Byzatine Labyrinth achievement not triggering if first accessed via the Cave - Fix an issue where some NG+ events would not play, or would play early - Fix "The Wretch King wants 3 Corrupted Fingers" not clearing in some circumstances(note that current games will retain this quest until completion) - Fix the arena allowing saves just before and just after a match where it shouldn't be allowed - Fix not being able to click on unused save game slots when creating a New Game - Fix the hotkey icon overlapping with the remembered/permanent icon for items - Fix an issue where Pocket Nowhere would not work in Chapter 2 of New Game+ - Fix an issue where the residents of the church would slowly drift out of their seats if left idle for a long time
0.97 - Bug Fixes
This build fixes a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8".
Bug Fixes
- Fix a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8" - Fix an issue where the roof boss in Chapter 3 could not be re-activated after fighting once and then leaving - Fix an issue where Nightingale or friendly party members could be stuck in a "moving right" or "moving left" state after being hit through a room by a melee attack - Fix an issue where more ghosts than intended could spawn into the same room in the Hedge Maze - Fix an issue where the Arena was not marked 'safe' and so could have interlopers crashing the party from other rooms - Fix an issue where you could not place traps or warding candles on the scaffolding above the poison pits at the bottom of the Byzantine Labyrinth - Fix hiding being interrupted causing, in rare circumstances, monsters to not be able to see Nightingale until she hides again - Fix the wording on the Ascended achievement to read "level up 40 times" instead of "reach level 40" - Fix cases in Chapter 3 & 4 where a ? would mistakenly appear on the map even after finding all treasure - Fix an issue where starting a new game after loading a save could cause an issue in the initial tutorial - Fix an issue where the Golden Spear could be picked up multiple times - Fix an issue where the Floating Failure in Chapter 3's secret passage died from the poison pool beneath her - Fix an issue where the King's Eye would repeatedly play a "rock crumble" sound when in a cursed room
0.97
This build fixes a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8".
Bug Fixes
- Fix a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8" - Fix an issue where the roof boss in Chapter 3 could not be re-activated after fighting once and then leaving - Fix an issue where Nightingale or friendly party members could be stuck in a "moving right" or "moving left" state after being hit through a room by a melee attack - Fix an issue where more ghosts than intended could spawn into the same room in the Hedge Maze - Fix an issue where the Arena was not marked 'safe' and so could have interlopers crashing the party from other rooms - Fix an issue where you could not place traps or warding candles on the scaffolding above the poison pits at the bottom of the Byzantine Labyrinth - Fix hiding being interrupted causing, in rare circumstances, monsters to not be able to see Nightingale until she hides again - Fix the wording on the Ascended achievement to read "level up 40 times" instead of "reach level 40" - Fix cases in Chapter 3 & 4 where a ? would mistakenly appear on the map even after finding all treasure - Fix an issue where starting a new game after loading a save could cause an issue in the initial tutorial - Fix an issue where the Golden Spear could be picked up multiple times - Fix an issue where the Floating Failure in Chapter 3's secret passage died from the poison pool beneath her - Fix an issue where the King's Eye would repeatedly play a "rock crumble" sound when in a cursed room
0.96 - Full Map
New Features
- Added a full Map(a long requested feature) to the Pause Menu
Additional icons have been added to the map
An icon key, along with the names of NPCs in a room, can be found in the upper right of the full map
- Changed Nowhere portals - there is now a single portal with a menu that lets you pick your destination
- This means Lower Nowhere has been removed from Chapter 2 (RIP)
- Added a new area to the Cave in Chapter 3 and beyond, along with a new method of obtaining the Night Mother Outfit - To address concerns about being locked out of witch training in Chapter 3 and beyond, added a witch trainer NPC to the Attic Prison, as well as a secret passage - Added the Observatory to the Attic in Chapter 3 and beyond, along with a new monster(the King's Eye)
Balance Changes
- The Labyrinth areas have been made smaller, with more densely clustered background objects - The Cottages have had more objects added to them, such as searchable barrels - Removed the Pocket Mirror curse toll - Paralysis Traps and Eye Sigil Traps are dispellable with a Warding Candle
Bug Fixes
- Fix Iron Maidens not working properly(unable to be closed from the inside) - Fix an issue where some actions, such as taking a photo, would not work when FPS are low - Fix the Second Chance ring continuing to work over and over without breaking after dying once with a Recall Shrine activated - Fix a chance for items like Strange Coins not being able to be found in cursed chests on subsequent nights - Fix Eye Sigil traps not activating
0.96
New Features
- Added a full Map(a long requested feature) to the Pause Menu
Additional icons have been added to the map
An icon key, along with the names of NPCs in a room, can be found in the upper right of the full map
- Changed Nowhere portals - there is now a single portal with a menu that lets you pick your destination
- This means Lower Nowhere has been removed from Chapter 2 (RIP)
- Added a new area to the Cave in Chapter 3 and beyond, along with a new method of obtaining the Night Mother Outfit - To address concerns about being locked out of witch training in Chapter 3 and beyond, added a witch trainer NPC to the Attic Prison, as well as a secret passage - Added the Observatory to the Attic in Chapter 3 and beyond, along with a new monster(the King's Eye)
Balance Changes
- The Labyrinth areas have been made smaller, with more densely clustered background objects - The Cottages have had more objects added to them, such as searchable barrels - Removed the Pocket Mirror curse toll - Paralysis Traps and Eye Sigil Traps are dispellable with a Warding Candle
Bug Fixes
- Fix Iron Maidens not working properly(unable to be closed from the inside) - Fix an issue where some actions, such as taking a photo, would not work when FPS are low - Fix the Second Chance ring continuing to work over and over without breaking after dying once with a Recall Shrine activated - Fix a chance for items like Strange Coins not being able to be found in cursed chests on subsequent nights - Fix Eye Sigil traps not activating
0.95 - Remembrance Tears
New Features
- Most bosses now drop a new item upon first defeat - the Remembrance Tear, which can be used at Remembrance Shrines for additional remembered item slots - if you've already defeated a boss, you should find the Remembrance Tear in your inventory upon loading into this version - Up to 10 Starry Remembrance Tears, which also can be used to gain additional remembered item slots, can be purchased in New Game Plus - Added the Guard Ring, which can be found in Chapter 3 and beyond, which reduces damage taken as long as your poise is unbroken, and dramatically increases damage on any attacks that break your poise
Balance Changes
- The effectiveness of shields is now improved with additional Poise (1% per point of Poise) - The amount of Ancient Blood needed to level up in the Labyrinth Base Camp has been significantly reduced for later levels - Arena battles now award coins upon completion - The final arena battle has had its difficulty somewhat reduced - Skeletons no longer can pass Warding Candles, like other enchanted armor - Priscilla's Ring has a different function - it now converts curse damage received to physical damage - Night Mother Outfit has less poise reduction
Polish
- Remembered items have a different icon from permanent items now, and a different color for their text description - Improved the appearance of the Cursed Ring and Robert's Ring - Increased the mashing buffer when picking up items to reduce accidental item description skips - The toggle legibility button has been renamed to "Typeface" for lore items and has been made more obvious
Bug Fixes
- Fix an issue where after purchasing Fashion Records, loading a save may result in a black screen under some circumstances - Fix the appearance of monster health bars when playing in a non-standard aspect ratio - Fix icons being misaligned when Remembering items - Fix an issue where sometimes item displays would not fully scroll to the top - Fix an issue where an older version of the game could load a newer save(and subsequently get in a bad state) - Fix an issue where Skeletons, once resurrected by a Necromancer, could not be killed - Fix the Fashion Record display reading 0/0
0.95
New Features
- Most bosses now drop a new item upon first defeat - the Remembrance Tear, which can be used at Remembrance Shrines for additional remembered item slots - if you've already defeated a boss, you should find the Remembrance Tear in your inventory upon loading into this version - Up to 10 Starry Remembrance Tears, which also can be used to gain additional remembered item slots, can be purchased in New Game Plus - Added the Guard Ring, which can be found in Chapter 3 and beyond, which reduces damage taken as long as your poise is unbroken, and dramatically increases damage on any attacks that break your poise
Balance Changes
- The effectiveness of shields is now improved with additional Poise (1% per point of Poise) - The amount of Ancient Blood needed to level up in the Labyrinth Base Camp has been significantly reduced for later levels - Arena battles now award coins upon completion - The final arena battle has had its difficulty somewhat reduced - Skeletons no longer can pass Warding Candles, like other enchanted armor - Priscilla's Ring has a different function - it now converts curse damage received to physical damage - Night Mother Outfit has less poise reduction
Polish
- Remembered items have a different icon from permanent items now, and a different color for their text description - Improved the appearance of the Cursed Ring and Robert's Ring - Increased the mashing buffer when picking up items to reduce accidental item description skips - The toggle legibility button has been renamed to "Typeface" for lore items and has been made more obvious
Bug Fixes
- Fix an issue where after purchasing Fashion Records, loading a save may result in a black screen under some circumstances - Fix the appearance of monster health bars when playing in a non-standard aspect ratio - Fix icons being misaligned when Remembering items - Fix an issue where sometimes item displays would not fully scroll to the top - Fix an issue where an older version of the game could load a newer save(and subsequently get in a bad state) - Fix an issue where Skeletons, once resurrected by a Necromancer, could not be killed - Fix the Fashion Record display reading 0/0
Murderess Outfit
Note: After January 24th, you can obtain this outfit from Tomos in Chapter 2/3/4.
"Soiled winter clothing and a ragged cloth to drape over one's head.
When the class was asked to assemble an outfit representing a famous woman in history, Samantha chose the infamous murderess Mary Pearcey. Mary's head was covered when she was hanged for her crimes.
+2 bleed damage to melee attacks Converts 15% of physical damage to bleed damage for all melee attacks -25% poison resistance"
0.94
New Features
- Added a "comfy chair" to Study, Upper Parlor and (Chapter 3 and after) Nowhere - this will gradually heal your cursedness without using a Warding Candle, as well as allow for an extended interaction with any dogs in the room
Balance Changes
- Reduced Flame Soldier health by 40% - The Firework now has a limited travel distance before exploring, so it can no longer go across the entire room - The price of previous seasonal outfits sold by Tomos has been reduced, and seasonal outfits now have (mild) stat effects
Polish
- The game better supports non-16:9 aspect ratios - The HUD and select other UI take up the whole screen on Steam Deck(which is 16:10) - Ultra wide (21:9 and 48:9) displays work properly now, displaying faded black bars at the edges of rooms and during cutscenes - Your summoned Decoys and Green Shrine mirror Nightingales now wear the outfit you were wearing when you made them - You can now press the divide slash on the numpad or backslash to file a bug report in addition to / - if you couldn't file a bug report before try again please! - Item descriptions have been slightly visually rearranged to make more room and the font size for their description increased - Added sounds for the Mudmen - You can now peek through basement (crouch only) holes and open Labyrinth jail doors - The appearance of held jars has been improved, and no longer causes a flickering effect when the lantern is held alongside one - Added FX to hitting stone enemies - Hunting NPCs now play their hunt cinematic after you finish purchasing, so you can more easily purchase multiple organs at a time - The NPC in the East Attic Stairwell in Chapter 3 and beyond now has a hunt cinematic
Bug Fixes
- Fixed an issue where the Nail Trap and Paralysis Trap would trigger instantly when wearing certain costumes and sometimes would not show their FX - Fix an issue where some NPCs such as Felix in Storage would not move properly until starting a new night under some circumstances - Fix Fashion Records clearing your left hand equipped item - Fix an issue where the caged ghoul in the tutorial could cause a softlock under some circumstances - Fix the Masoleum and Cemetery gates swinging open unexpectedly upon returning to them - Fix the Stone Armor not playing an animation when being enchanted - Fix an issue where question marks would appear spuriously on the map in the Barricaded Rooms of Chapter 3 and any spawn room with a present table - Fix an issue where some enemies, such as the Corpulent Zombie, would not turn around and attack when shot from a distance - Fix an issue where the Broken Shotgun could be found multiple times - Fix an issue where you could become stuck in the Curse Form animation, or various status effect animations
0.93 - Labyrinth Updates
Withering Rooms 0.93
New Features
- Tomos now sells 5 Fashion Records in Chapter 2 and beyond - these items let you capture and recall equipped item loadouts so you can rapidly switch between, say, an "Exploration" ring/outfit setup and a "Melee" ring/outfit setup - A new area has been added to the Labyrinth mid level - the Labyrinth Market Street
- A new NPC, The Fetid Hag, has been added to one of the Labyrinth jail cells
She sells "Hagsacks", which are Permanent, give you the items inside upon use, and come in three varieties:
Gold Hagsack - lets you store gold and retrieve it from the sack after dying or whenever needed
Tool Hagsacks - store a collection of useful items, such as the Spell Hagsack that contains 12 scrolls/books - great for if you run out of consumables and are not near a crafting station
Prize Hagsacks - these are guaranteed to give you a ring or other item you don't have
- A new NPC, Eira the Finger Collector, has been added to one of the buildings along Labyrinth Market Street
She can upgrade your Labyrinth rings - strengthening their Blessings and weakening their Curses - up to a max of +3
- A new monster, Sage Armor, has been added to the Labyrinth Market Street - The Old Shield left hand item has been added, and can be found in the Labyrinth and in the Melee Hagsack
Balance Changes
- The Mirror shield now blocks 25% physical damage - The Night Mother Disciple boss has been given new attacks to deal with projectile users - Labyrinth rings no longer generate with effects that cancel each other out, i.e. +10 Poise and -10 Poise - When Possessed Books attack neutral enemies, they become angry at you instead of the book - The Hedge Maze tunnels are now peekable
Bug Fixes
- Fix an issue where Labyrinth generated rings could sometimes "double" in inventory upon save/load and progression to NG+ - Fix an issue where some projectiles like gunshots could interrupt other projectiles like the Curse Ball - Fix an issue where Corpse Hex goop could be left in the air(hopefully this is fixed forever now) - Fix an issue where the Night Mother Disciple would appear in her idle pose after dying and returning to the room - Fix an issue where the top category could get cut off when scrolling around a list of items - Fix the Befouled Ring stacking damage when the game is paused - Fix an issue where the team spoofing behavior of Outfits like the Zombie Outfit could stick around after saving/loading and removing the Outfit - Fix the view of the Blood Tower from the Belltower appearing black - Fix a visual glitch when climbing down from the roof in Chapter 3 - Fix an issue where the enemies in the Blood Tower Second Floor could mistakenly be talked to - Fix an issue where the Inverted Gaze ring could become permanently inverted - Fix some shields not properly losing durability upon being hit - Fix an issue where the Labyrinth Knight could not leave rooms - Fix a way you could get stuck in Chapter 2 and Chapter 3 in NG+ when using Pocket Nowhere