Update 1.12 contains the following new features, bug fixes and changes:
Improved Dragon AI. Any unit that attacks a dragon will now become its main target.
Voice responses have been added for some of the units.
Additional sounds effects have been added.
Minor UI bug fixes.
Arrows have been slightly increased in size so they are easier to see.
The cost of upgrades has been increased.
update 1.11 is now live
Update 1.11 contains the following bug fixes and new features:
Blacksmith's will now produce swords, shields and bows. Armourer's and Bowyer's have been removed from the game.
Players will now have more control over what weapons are produced.
Coal mines will now produce more coal.
AI teams economy has been slightly improved (AI teams will now build more Windmills, Coal mines and Blacksmiths to improve the rate at which weapons are produced).
Fixed bug where yellow team iron smelter was not displaying the correct sprite when producing iron.
Update 1.10 is now live
Update 1.10 contains the following new features and bug fixes:
Golem attack speed has been increased;
Golem health has been reduced to compensate for the increase in attack speed;
Rabbits will no longer vanish and re-appear when the day/night cycle is turned of in the options;
Fixed bug where rabbits would not run away from units.
Main Menu now has a static background to reduce loading times;
Improved smoke particles for bakery and artillary foundry.
Puddles will now form when its raining.
Improved snow weather effects.
Chests will now only contain gold, swords, bows or magical staffs.
Mines will now only contain a certain amount of resources.
Mines that are destroyed or run out of resources will now leave behind rubble, making the area unbuildable. This will make the defence of your mines a main priority.
Mines HP has been doubled.
New added features 'Fire' and 'Ice' runes. Fire and ice runes will deal magic damage to any enemy units that pass over them.
The game mode button will no longer be displayed behind the custom settings in the skirmish mode menu.
The AI teams will stop producing a resource if the count is over 200 (except wood and ores). This will stop the AI from mass producing resources that it does not need.
The production speed of resources has been reduced.
WizardCraft Update 1.09 is now live
WizardCraft update 1.09 is now available for download, update 1.09 contains the following new features and bug fixes:
New Unit 'Golem'. The role of the Golem is to provide a health buffer for weaker units. The Golem has large amounts of health but it cannot be healed.
Lights have been changed to vertex lighting instead of pixel lighting (this will help to reduce slow down of FPS during night time.)
Texture sizes have been reduced to decrease RAM usage.
Enemy health bars will no longer be displayed on the main menu.
Archer and Cavarly base health has been increased from 80HP to 120HP.
Company logo has been added.
WizardCraft Hotfix - Weather Effects Fix
A new hotfix is available for download, the hotfix contains the following changes/bug fixes:
Changelog:
– Fixed bug where weather effects were being disabled instead of being randomly generated during gameplay.
Update 1.08 is now live
Update 1.08 contains the following new features and fixes.
<*>New feature - maps can now be procedurally generated in the map editor.
<*>General bug fixes.
<*>Resource tree diagram - intended as an in-game reference, the resource tree diagram will show what buildings are required to produce certain resources.
WizardCraft 50% Sale (August 29th - September 5th, 2016)
WizardCraft is available at 50% off for a limited time!
The week long sale will last until Monday, September 5th at 10AM Pacific Time.
Test
Test
Update 1.07 is now live
Fixed bug where fire wizards were sometimes freezing troops.
Waypoints are now moved in the same way as markers,
simply click on them to pick them up and click again to drop. This will stop the waypoints from being accidentally moved.
Fixed bug where waypoints and markers could not be seen over fog of war.
General bug fixes.
Update 1.06 is now live
Update 1.06 contains the following new feature/ bug fixes:
Bridges can now be built while dragging the mouse.
Health of all zombie units has been increased.
Added option to have a grid overlay in the map editor.
Hovering the mouse cursor over an enemy troop will now display its health.