Balancing: Reduced Lost Arsenal by 150 realism shards. Ruthless Strategist talent is now +10% mana with +10% damage dealt instead of +25% spell haste. Electric Boogaloo talent now increases dexterity by 25% instead of 15% spell haste. Reduced tech influence on bombs from 5% per level to 2% per level. Reduced engineering influence on bombs from 10% per level to 5% per level. Reduced luck aspect of bombs by 25%. Halved bomb penalty on NG+. Buffed various weapons.
Misc: Fixed bomb maker from selling a PoM bomb. Fixed party issue after visiting Lazik Hand.
9.8.2 Hotfix
12/26/2024
9.8.2 Hotfix
Balancing: Enraged enemies now take double damage instead of 50% more. Enraged enemies now gain double dexterity instead of 50% more. Enraged enemies now lose 50% defense instead of 25%. Enraged enemies now deal double earth damage. Enraged enemies now receive 50% resistance to expression. Enraged enemies now receive 25% more psychic damage. Enraged enemies are now 2 times easier to confuse. Enraged enemies now lose 10% chance to hit. Enraged enemies now have a 25% chance to act twice. Improved health to berserker orcs by 25-33%. Slighty improved PoB 1 card ghost reward. (4 to 5)
Misc: Fixed a secret rakenzie related boss from being unkillable.
9.8.1 Misc
12/19/2024
9.8.1 Misc
Misc: Fixed pathing issue in Poetry of Blood 20. Fixed text colors on some skills.
9.8 Lazik Hand
12/18/2024
9.8 Lazik Hand
New Features: Lazik Hand is now in. (lazik hand is the western section of lazik city) (no questline until other sections of lazik city are made) Added faceset for Lord Simon. (improved some of his dialog as well)
Balancing: Increased enemy dexterity by 25%. Enemies deal 20% less wind damage. Blind now gives 50% resistance to expression damage. Changed Lightning element from giving +25% spell haste to +10% attack and magic.
Misc: Glowing bed in the forest will now stop working after catacombs. Fixed card 491. (new saves only) Fixed text issue on some talent nodes.
9.7.5 Misc
12/5/2024
9.7.5 Misc
Balancing: Increased dexterity aspect to all entropy spells by 1 tier. Slightly changed Blood God's moveset.
Misc: Fixed CC scene from locking game if entered from an uncommmon direction. Fixed a Southen Katis NPC from repeating dialog if kids were saved. Renamed Entropic Bind to Entropic Contortion.
9.7.4 Misc
11/26/2024
9.7.4 Misc
Misc: Fixed Card Freak rewards from crashing game. (may work on old saves) Improved battle graphic for Brutus. Fixed questlog for Valez quest.
9.7.3 Misc
11/22/2024
9.7.3 Misc
Misc: Fixed Card Freak battle from crashing. (might also work for old saves) Fixed Ghost Town exiting issue for Ghost Town level 9.
9.7.2 Misc
11/18/2024
9.7.2 Misc
New Features: Expanded map.
Misc: Fixed questlog info for waypoint crystal quest. (said 20 instead of 12) Fixed pathing issue on map. Fixed exiting issue in Wooden Edge. Fixed walking speed issue in Red Temple. Fixed mapping issue in Frozen Ocean. Deleted some unused maps. Fixed Scythe's Rapture from being unlearnable. Fixed crashing issue on a catacombs encounter.
9.7.1 Hotfix
11/13/2024
9.7.1 Hotfix
Balancing: Card ghosts now play with an open hand. (new saves only)
Misc: Fixed lantern issue near alchemist. Fixed card crash in Poetry of Blood 5. (new saves only) Fixed crashing issue in succubus quest. Fixed music issue to end of Patrol quest. Fixed card pillars from sometimes having a closed hand. (new saves only)
9.7 Rakenzie Expansion
11/10/2024
9.7 Rakenzie Expansion
Important: Due to heavy script editing, previous saves are likely unplayable. (the last time this occurred, was about 4 years ago when tier 7 cards were introduced)
New Features: Created graphics to all cards. Created 3 new tiers of cards. (10 is new max) Created 2 unique cards. (Angel and Nosredna) Card Freak can now be challenged to Rakenzie after 250 career points. Nosredna can now be challenged to Rakenzie if Card Freak was defeated. Rakenzie matches now begin with randomly placed +1 tiles. Rakenzie's career score now increases Rakenzie reward quaity. (bonuses occur at 10, 25, 100, 250, 500, 1000, and 2000) Extremely hot areas now affect the battle screen. A certain angel now has its own faceset. Added 3 card ghosts to Cosmic Color. Added 8 card ghosts to Red Temple.
Balancing: Reverted stamina formula to 50 + dexterity, but with a 50% softcap after 100. (set maximum stamina to 1000) Golem begins with an additional 50 stamina. Redesigned potions. (removed negative recovery from potions, but redesigned their formulas to also incorporate other stats) Holy spells now also remove lymph sarcoma, synovial sarcoma, intimal sarcoma, brain tumor, cripple, decay, decompose, and plague. Increased radiation debuff chance from 100% to 500-1000%. Increased dexterity aspect to entropy's direct damage by 1 tier. Improved formula for expression damage. (arthouse has significantly more weight as a building) Increased encounter strength of normal CC enemies. (lowest tier received the largest bonus by going from 1333 to 2100) Buffed Sam by 10-20%. (increased defense by 50%) Buffed Reasonable Request by 10%. Material Conversion now doubles enemy magic. (was +50%) Fate Talent is now +50% luck with +10% chance to crit, instead of +100% luck. Removed 15 condensed realities from Lost Arsenal. Increased encounter strength to most poetry of bloods by 10-20%. Increased attack, magic, and dexterity of dimensional demons by 5-10%. Reduced health regen of dimensional demons from 1% to 0.75%. Increased health of Ifrit by 15%. Increased health of Eldric by 20%. Increased Attack and Magic of Eldric by 10%. Increased Golem and Sholem stats by 25%. (health was increased by 50%) Buffed Lady Green by 5%. Buffed Cursed Hearts by 10%. Increased accuracy to Golem, Sholem, and Shole from 100% to 200%. Increased Young Romantic from 35% to 50%. Reduced Final Love from 90% to 80%. Reduced Soul of Balance from 20% to 15%. Redesigned Soul of Arcane to increase mana cost instead of reduce mana. Buffed Carbon heals by 50%. Reduced Radiation heals by 20-33%. Increased Stoic Mana by 40-50%. Removed point penalties to losing in Card House. Improved point rewards for draws inside of Card House. Reduced the amount cards received from Card House. Slightly improved quality of cards received from Card House. Tripled loot reward from Card House. Rust league is even easier. (the ai is given an extremely terrible card for most rounds) Card pillar difficulty is now slightly dynamic. (winning twice in a row makes the final round harder) (losing twice in a row makes the final round easier) Slightly buffed intricate and romantic weapons. Removed all X cards. Improved the card reward for the Eastern Patrol quest. (was tier 4, is now tier 5) Increased knowledge gained from reading new generic books by 15%. Doubled knowledge limit that could be gained from reading new generic books. (knowledge gain stops when violet no longer cares to read) Increased enemy resource gain by 50%. Increased town defense by 10-20%. Multiple bosses now drop AP souls. Reduced Cosmic Color's EXP bonus from x30 to x20. Halved the EXP given by Poetry of Blood Card Ghosts. Tripled realism cost to all candies. Reduced Divine Inheritance from 80% to 75%. Buffed knockdown chance to AoE Earth spells. Earth and Wind AoE spells can now stagger. Clutter now slightly increases gravity damage. Card packs now give 5 cards instead of 3. Rakenzie scores now affect enemy resources. Enraged enemies now receive 50% increased damage instead of 25%. Improved cards given by Quebec by 1 tier. (doubled charisma needed for additional cards) Quebec can now be challenged to Rakenzie.
Misc: Fixed enemy forces from not starting with any resources. Cleaned up code for battle initialization. (this fixed turn 1 enemy invincibility that sometimes occurred) Removed two scripts. (autobattlers are now a bit more intelligent, and early game enemies are now significantly easier) Fixed Mass Conversation MP and AP cost. Fixed Golem not leaving party when entering Undercity. Fixed minor pathing issue in Divine Tower. Fixed Ifrit not being weak to water or ice. Fixed Ghost issue at Golem's Hand. Fixed minor mapping issue in Eastern Ocean. New cards stay on screen twice as long. Enemy graphics are now removed when killed by a DoT. Aim no longer gives environmental info. Improved performance to Katis bridge. Improved performance to Winter Recluse. Fixed exp softcaps. Rakenzie now affects enemy resources. Random Rakenzie cards now properly have a 10% chance to be a tier higher. (with a 1% chance to be 2 tiers higher, and a 0.1% chance to be 3 tiers higher) Fixed party not dying from Ifrit encounter. Fixed camera from overly zooming out in most mode 7 areas.