Wooden Ocean cover
Wooden Ocean screenshot
Genre: Role-playing (RPG), Strategy, Indie

Wooden Ocean

9.1 Trinity Compound

6/28/2024

9.1 Trinity Compound

New Features:
New area west of Northern Undercity.
(requires 30 charisma to enter) (120
knowledge lowers requirement by 5)
(this area is currently missing its
questline)

Balancing:
Greatly improved all intrinsic
and romantic weapons.
Golem can now equip all rings.

Misc:
Crying Artist has left. (the new cat
boss is now the Omen of Suffering)
(the crying artist will return in
chapter 9 or 10)
Fixed Shiva's area from locking game.

Dev note: The trinity compound was
created instead of altars of pain.
The altars of pain will arrive some
time next year. Work on chapter 7
begins now.

9.0.9 The Great Debombening

6/26/2024

9.0.9 The Great Debombening

New Features:
Replaced 5 tracks with new music.

Balancing:
Reduced luck aspect of bombs and
thread magic by 1 tier.
Moderately to greatly reduced base
damage of tier 3 bombs and above.
Increased damage of thread's ultimate.
Greatly increased knowledge needed to
see knowledge chests on NG+0.
Dexterity no longer affects stamina
regen.
Spirit no longer affects recovery.
Magic no longer affects mana regen.

Misc:
The Ghost Ship can no longer learn
skills.
First section of Valez questline will
now properly display failure if the
merchant is abandoned during esort.
Fixed AP cost to Omega Solace.
Fixed text to Mass Fire Mending
All key items are no longer usable.
Removed follow up script.
Fixed Mace's Heavy Swing text.
Skills no longer apply foray.
Alex will no longer speak in combat
when dead or asleep.
Removed countering script.
All party members received -100%
chance to counter.
Removed counter rate from status
menu.
Renamed status menu's Target Rate
to Taunt.
Renamed status menu's TP regen to
ST regen.
Death sound effects will no longer
play after every action when an enemy
has died. (expect enemy graphics to
not be removed if they're killed by
a DoT) (if someone can fix this, let
this one know)
Buffed most Philistine skills by 5%.
Fixed damage to mace's heavy swing.
Fixed damage to mace's slam skills.
Slightly increased enemy resource
gain.
The first tier of enemy resources
is always available.

Dev Note: No more major nerfs to
skills or items until June 2025.

9.0.8 Misc

6/19/2024

9.0.8 Misc

New Features:
Enemies now take less damage on
harder difficulties.
Hard Mode = 25% Reduction
Nightmare = 50% Reduction
Infinite Nightmare = 75% Reduction
(previous saves received 2, 5, or 10
talents points, based on difficulty)
Created new music for Old Arena.
Created new music for Undead Castle.
Created new music for Club Med.

Balancing:
Halved recovery bonus from spirit.
Greatly increased health to top
3 tiers of enemies.
Blessed now gives +10% spirit.

Misc:
Fixed screen permanently fading out
when docking in Southern Katis.
Fixed Yamen Farm house with exiting
wrong door.
Fixed Undercity house with entering
wrong room.
Improved bookshelf formula. (this
may have fixed a freezing bug when
reading books deep in the Infinite
Hotel, but this fix is unlikely)
Updated old books on status effects.
Fixed starting enemy resources.
Enemy resources now have a bare
minimum.
Fixed Rakenzie player in Northern
Undercity.
Did a small yet potential fix for
bleed effects. (if this doesn't
work, the long way will be used)
Fixed potential bug for new saves
involving the Infinite Hotel.

9.0.7 Hotfix

6/16/2024

9.0.7 Hotfix

New Feature:
Increased health limit by 2 digits.
Increased all other stat limits by 1
digit.

Balancing:
Greatly reduced candy box drop rates
for top 3 tiers of enemies.
Greatly increased stats to top 2
tiers of enemies.
Increased Shiva's health by 33%.
Some sailing encounters are now less
likely to run away.

Misc:
Tripled realism shard cost to single
piece candies.
Doubled realism shard cost to candy
boxes.
Fixed cost to Gold Omega Candies.
Fixed Omega Box Candies. (they were
giving one fourth of what they should
have)
Removed enemy resource requirement
for 4 encounters in starting area.

9.0.6 Shiva

6/15/2024

9.0.6 Shiva

New Features:
Added an extremely powerful superboss.
(it's found past the Chaos Guard)
Old save files can speak to the Ghost
Town butterfly for unique dialog. (this
dialog lets them choose which NG+ they
wish to be on due to a previous bug)

Balancing:
Increased environmental brightness of
higher tier brightening effects. (this
allows spells like divine light to more
reliably affect enemies who are vulnerable
to brightness)
Dead Candy now gives +10 to all stats
instead of +50 to spirit.

Misc:
Fixed MP costs to some Earth spells.
Fixed some unbreakable pots in Undercity.
Fixed some pathing issues in Undercity.
Fixed a crashing issue in Undercity that
was caused by a missing music file.
Fixed Acceptance of Scale and Cosmic Color
chests from displaying the wrong graphic
when opened.
Fixed Cosmic Color buff and debuffs from
affecting areas outside of Cosmic Color.
Fixed Southern Undercity teleport crystal.
Fixed Cosmic Color from not applying its
30x exp buff.
Fixed Cosmic Memory talent.
Fixed Three Headed Dragon talent.
Fixed Ghost Soldiers from not receiving
NG+ debuffs.
Added failsafe to remove Cosmic Color
debuffs when not in Cosmic Color.
Fixed Monstrous Bow from being listed
as a golem weapon.
Fixed two important variables from being
set to 0 when transfering to NG+.
Fixed gold omega candy and all candy
boxes from giving incorrect stats.
Fixed Island of Sand Beneath encounters
not being removed when defeated.

9.0.5 Balancing

6/10/2024

9.0.5 Balancing

Balancing:
Reduced mana costs to all carbon
spells by 33%. (ultimates were reduced
by an additional half, but now have a
high hp cost)
Increased Sentient Perimeter from
25% to 50%.
Slightly lowered hp costs to carbon's
healing spells.
Significantly lowered hp costs to dark
magic's red spells.
Swapped locations of Traditionalist
and Aqualung.

Misc:
Fixed scientists from being deleted.
(previous saves were given additional
ghosts equal to their town level)
Fixed new playthroughs from receiving
some of the old version adjustments.
(this fixed many unreported bugs, but
may cause new ones)
Fixed a guard from not despawning after
Valez encounter.
NG+ now checks NG+ fail safe before
initiating. (this fixes NG+2 and NG+3
from not applying their debuffs)
Fixed various typos.
Created failsafe for ship building.

9.0.4 Additional Talents

6/9/2024

9.0.4 Additional Talents

New Features:
34 talents added to talent tree.
Created intro scene for Ghost Town's
Hotel Manager.

Balancing:
Increased knowledge requirements for
knowledge chests by 2-6.
Reduced recovery stat for final boss
by 25%.

Misc:
Golem will no longer leave party
when interacting with a save crystal.
Fixed walkable tile in The Edge.
Fixed Cave of Death boss fight not
being removed after defeating it.
Fixed dialog that inaccurately stated
guard removed knockdown.
Fixed dialog of Simon calling Violet
Violet regardless of name chosen.
Fixed Ghost death from killing
party.
Fixed knowledge gain from sometimes
increasing charisma instead.
Fixed player complacency.
Fixed metal walls from having skill
requirements.
Fixed respec from removing particle
radiation.
Fixed item description for living
bombs.

9.0.3 Hotfix

9.0.3 Hotfix

New Features:
A powerful enemy now lurks in the
waters of Chaos Castle.
Party will now die when Ghost Ship
is destroyed.

Balancing:
Overall bomb damage is now divided
by cosmic fatigue. (this is additive
to the overall bomb damage reduction
of NG+)
Reduced Crying Artist's recovery by
half.
Golem and Ghostship now double stats
for each NG+.
Ghost Ship leveling speed modifier
reduced from 1.5 to 1.4.
Golem leveling speed modifier reduced
from 1.5 to 1.4.
(both golem and ghostship leveling
buffs are not retroactive for previous
levels)
Buffed Krakens by 10%.

Misc:
Fixed black flame pathing issue in
Cosmic Color.
Cosmic Color merchant can now be
interacted with.
Fixed brightness to Chaos Castle
exterior.
Fixed Red Temple 48.
Fixed text inside Hotel Maintenance
building.

Discord



Someone turned on a Tree Satellite! The discord is now up!

https://discord.gg/YPSjMNzxdY


Praise be to the Infinite Hotel!

9.0.2 Hotfix

6/4/2024

9.0.2 Hotfix

Balancing:
All enemies now receive 75% less bomb
damage when on NG+.
Enemy bases are now better fortified on
NG+.
Each NG+ now reduces mana cost by half.
Each NG+ now reduces cosmic fatigue by 2
instead of 1.

Misc:
Fixed NG+ info.
Base damage of bombs are now properly
reduced by 95% for each NG+. (was 90%)
Fixed Earth's AoE spells.
Fixed replayable scene issue in Count's Mansion.