Destroyer: The U-Boat Hunter - Early Access available right now!
Gamers!
Today is a very important day! We are proud and happy to announce that our friends from Iron Wolf Studio released their game, Destroyer: The U-Boat Hunter!
The game is available now, and if you want to immerse yourself in an authentic and historically accurate destroyer simulation, you must try it.
And it’s just the beginning - so much more is coming!
Sounds great? Feel the thrill of the hunt and check, if you are worthy of being a commander!
We've been on the west side of the globe, now we had an amazing opportunity to travel east!
We were lucky to be one of the exhibitors at Tokyo Game Show 2022! We still can't believe it. Japan is truly a remarkable place an it was an honor to talk to so many great people
We snapped a lot of pictures so take a look!
How could we come to Tokyo and not go out to see the vibrant city? It looks beautiful during the day...
And honestly even more beautiful during the night...
But in our opinion? Nothing beats the look of the historical part.
Also... we don't mean to make you hungry or anything, but a big chunk of every culture is food... So... just look at it.
OKAY, back to business now, we promise!
Here's a look inside the Makuhari Messe, a convention center where TGS takes place.
And that's us! :)
If you are still hungry for more content from TGS watch our short video: https://youtu.be/2DeauFXc0r0 For those of you who visited our booth - thank you for testing our the game and joining our community!
Have you even wondered 'how it's made' in case of our game?
Check out this short video we've prepared for you, taking you on a journey on how we did create Dunkirk beach
But don't worry- we're coming to you with a special quest!
Till next Wednesday 28.09 we ask you to create your own concept art of a place from the WW2 history that you would like to see as a map/zone in particular map.
You can use whatever medium you like whether is it photoshopped or simply good old Paint MS and free your imagination!
When you're ready you can post your work on our twitter or Discord channel with tag #WW2RebuilderChallenge
Best work will be awarded with key to Tank Mechanic Simulator created by DeGenerals studio. How about that?
This year shouts 'worldwide travel' like no other - we came to the PAX family again! We checked the box with the East edition, and now it was time to visit Seattle.
Last week our team had this amazing opportunity to be part of PAX West located in Seattle Convention Center. During that time we had many wonderful moments mixed with tons of work. But man, it was worth it.
Grab some photos from our journey down below!
Before we went to work, we had time for some sightseeing. Check out those views!
We're here! Now that's a trio!
And this is how our booth came to exist!
Phew, now that was a trip - so intense that we could only gift you with those few short snaps! But! If you want to see more you can watch a short video we made here: https://www.reddit.com/r/PAX/comments/xfq22w/madnetic_games_indie_games_studio_from_poland/ For those of you who visited our booth - thank you for testing our the game and joining our community!
Official release day of WW2 Rebuilder! [31.08.2022]
Builders!
31.08.2022 is the official date! This is not a drill!
Our WW2 Rebuilder - full version of the game - is going to be released one day before the 83rd anniversary of the start of the biggest military conflict in world history - World War II.
We are so excited to share our work with you very soon. We are overwhelmed by how well-received was WW2 Rebuilder: Germany Prologue. But we are taking notes of all your feedback - good and bad - and working hard on providing you the best possible experience with the full version. Thanks to you all of it is even possible.
Let us know that you are waiting by adding the full version to your wishlist on Steam!
See you in England, Germany and France! All hands on deck to rebuild Europe!
BUILDERS! It's time to rebuild Hamburg!
Builders!
We are proud to announce that the works on the WW2 Rebuilder: Germany Prologue are COMPLETED.
We would like to thank you not only for following our progress, but also for being active during the development process. We really appreciate your patience and support which was a great motivation for us. We assure you that the game will provide you with a lot of fun, new experiences and challenges.
So we put the Hamburg in your hands. We wish you a lot of fun and that, with your help, Hamburg will regain its former glory. Time for Hamburg to rise from the ashes.
Check out also this fresh new trailer for our game
Have fun and till next time!
Add game to your Wishlist and join our Discord for more info:
Last days of waiting - WW2 Rebuilder: Germany Prologue coming very soon!
Builders!
We are counting days until release of the WW2 Rebuilder: Germany Prologue!
Our team is constantly working to deliver the best possible experience for you. In the meantime don't forget to add WW2 Rebuilder: Germany Prologue to your Wishlist. You can find all the most important memos regarding the map on Steam Community right there:
We are so happy that you enjoy our playtest. Thanks to you, we have so much feedback and interesting questions and ideas from you, that we've decided to do some Q&A this month.
1) Will there be more options for buildings or potential sandbox aspect using a selection of pre-made walls, roofs and more decor?
Depends on the outcome of the interest - we could consider even a workshop. But for now - we're hoping for the best.
2) Is there a possibility of changing the mechanics of building the walls? Actual one is quite tedious, especially with the highest level.
Only selective walls and defects are build with the use of bricks - rest of the buildings are build differently. In all full honesty, both mechanics have their fans, and we really want to keep the balance here.
3) Will there be in the future the possibility of some kind of helpers in the game? Or even a multiplayer?
As before - we're keeping our fingers crossed that it will be a success. This will help in further development of the game.
4) Will you plan to add a tool that will pick up more than one thing at a time while cleaning?
Hard question - we didn't think about it- we're happy to hear about your propositions.
5) A cutscene after selecting the city of the main character travelling to the city would be an interesting idea. Is it a possibility that you would add something like this?
Each city will have their own cut-scene.
6) We love what you show us now, and we also know the main locations of the game. But are there somehow plans to add more cities in the countries you have in the game?
Again - as in the first question. We're planning to add 2 more maps after the release, and maybe something else? We will see.
7) The ability to unlock better equipment in an interesting option. Are you considering it?
Not really - our goal is to make each map as original as possible. Each has its own mechanics and tools. The only enhancements we are planning and working on are character-wise.
8) Are you planning to add more countries, like Poland, maybe?
For now, we only can say that we're planning to add 2 DLC, but can't say more.
9) The possibility of hearing the characters dub in their native language when we are playing in a particular country would be cool. Had you thought about it?
We thought about it, but don't think it's the best option for now.
10) We could use vehicles like sledgehammer instead of a regular hammer or a sledge used for heavier destruction of objects. Are planning to add more equipment to the game?
The game has already implemented lots of different mechanics - we hope that you will enjoy what we had prepared in the full game.
That's all for now, folks! Next week we'll be back with another portion of most anticipated questions.
Big thanks to everyone who downloaded a playtest version. Enjoy the last days with our game before the official release and don’t forget to let us know about any bugs if found! Give us feedback on Discord or Steam.