And so gentlemen, the update of the project is coming soon. It is slightly delayed due to two reasons: the lack of electricity in Kyiv and the fact that my equipment is need to be replaced.
And of course I'll show you the screenshots of the new units below.
ABRAMS X
U.E.K. Heavy Sniper
NATO Heavy sniper
UN (Regular ARMY) sniper
CIVILIAN Bus (stock and armored)
WORKSHOP (make SUV with MG)
MiG-29 replica
IMPORTANT!!! Those who buy the game and then write "that nothing is clear", please OR write to me or be careful in the game there are a lot of tips. It is worth starting at least with the F1 key
Some news!
So! I'm preparing another major update!
There will add two new classes: - a stationary firing point (an immovable firing position of artillery or air defense or otherwise) costs less than analogues that are mobile. - command and control vehicle (allows you to summon units from the army panel around him)
The army panel will expand in three sectors: "infantry" (cells only for buying infantry), "structures" (stationary objects and firing points), "space troops" (everything that will immediately appear in near orbit)
Announcement of new units
Made 2 more modifications of the "Hunter" Screenshot from test map
Встречаем обновление 16102022!
And that's a big update! And here is its composition:
NEW - new AWACS aircraft (replica An-148) - new tank BANDIT (replica T-55) - new tank JAGUAR (replica T-55AGM) - new RHINO tank (PT-91 replica) - new tank CENTURION (replica T-90A) - new tank ALLIGATOR (replica Object 640) - Kassadi animations are different when she is sitting, depending on her weapon - radio F10 replenished with English - when receiving damage from the infantry. a painful shock occurs that knocks down aiming - new mission in the "Blacklist" section - new storyline menu (final version) - the space suit received a manipulator for repairing objects in space - ships received a new logic for launching missiles (similar to that of ground-based missile systems) (the cost of ships has increased) - submarines have received a new missile launch logic (similar to that of ground-based missile systems) (the cost of submarines has increased) - submarines can launch missiles from deep - updating the model of the cruiser "Agrat" - added "Black List" missions (1,2,3 missions)
CORRECTED: - no more looping tracks on the radio - fixed ABM missiles - global infantry fix - replicant system (more after disembarking from transport they do not freeze) - global infantry fix - sight system (previously sights were straying along the HUD grid) - global infantry fix - patrol system (now it resets when moving in) - fixed detection of missiles by AWACS systems - fixed smoke screen logic for armored personnel carriers/infantry fighting vehicles - fixed damage and kinematics of "Bastion" shells
Update coming soon!
Friendds, please be patient! Update coming soon! And with story missions! In the meantime, the announcement of the AN-148 AWACS!
ANNOUNCEMENT! New logic for ship and submarine cruise missiles.
And so! I decided to completely remake the logic of cruise missiles that are launched from ships and submarines. Now the player will have a target selection panel. And ships can be targeted from satellite bypassing manual GPS tags. In addition, submarines will be able to launch missiles from underwater. Expect this in next update!
We are seeing off the summer with an update of the outgoing August!
Summer is coming to an end, my favorite time of the year! We have autumn ahead of us. And I present to you this update 30082022. And so in the update: NEW: - new unit front-line fighter replica (f16\f2a hybrid) - new unit long-range interceptor \ AWACS Nosferatu - new unit aircraft AWACS - new unit sea hunter (be-10 replica) - new air defense breakthrough aircraft unit (Tu-22 replica) - new Kassadi weapon (Thunder replica) - new weapon Kassadi M300 - new unit civilian "Gopnik" and the logic of his behavior - new materials for M200 (Kassadi Rifle) - new AI replica algorithm in conquest mode - new movement logic for submarines, now the change of angle is constant - GLOBAL new height logic below which the air defense radar ignores aircraft - now it is 33 meters, which allows helicopters to be more deadly now and aircraft with experienced pilots to pass through the air defense screen. Air defense cannon systems still see objects below 33 meters early. Instead, all aircraft avionics have become a more harder. - f35 replica received a full pack of faction logos and new skin materials - GLOBAL new virtual DJ logic on the radio in the game. Virtual DJ takes into account the day of the week (from PC), time of day / season and weather (from the game) and always generates the broadcast in random order! I remind you to turn on / off the radio in the game using the F10 key! - PLAYERS ASKED! Air defense / air defense radars of ships / AWACS are now displayed in circles radius, if they highlight the enemy, then its radius temporarily appears
CORRECTED: - fixed conflict of radio keys in the game and Kassadi, now change the volume of duplicate keys to HOME \ END - fixed girl \ guy tags for civilians and UWC soldiers - fixed visual effects of incendiary weapons over the network - fixed display of the position of submarines over the network - fixed sniper U.E.K. - fixed collision with heat traps - fixed damage logic for torpedoes - fixed network replication for torpedoes\missiles\shells\grenades - fixed network replication at the parachute - fixed appearance of Kassadi's holster on some suits - Fixed Kassadi changing weapons in multiplayer - fixed air defense radar ranges for ships - fixed rocket at TAKR Kyiv - fixed Moray eel radius (cannon)
Few days for update! And some screens of new units!
As always, on the date of my birthday, I make a new thing!
So what's in the update? - added to the island of Eden bar "tropical bazooka" - added radio logic (F10) first test run - new screenshot logic (desktop resolution is multiplied by two) - fixed model for Air Defense Vector and name change - AA-30 "STORM" camouflage set + factions - AA-40 "THUNDER" camouflage set + stats change + model fix - ABGS-200 "BASTION" camouflage set + factions - MTP-30 "JACKAL" camouflage set + fractions - IV-30 "PELICAN" camouflage set + fractions - civilians are no longer neutral if their teams are: red or blue - fixed the logic of landing in transport for civilians - fixed model of the building "Winter Ashes"
Meet the update and summer discount!
Lots of interesting and new things! And so the update list:
CORRECTED: - MTHEL Photon, now AI works correctly - Random time logic now works again - Help mode in the army panel is now displayed correctly - Airstrip on the island of Attica fixed - In conquest mode (multiplayer), the data display is now correct - ZPRK Vector model updated - localizations in the game loading menu
ADDED: - new unit tank Panther (replica K2) - new unit MLRS Scorpion (replica HIMARS) - new unit - small attack aircraft Colibri (replica PLZ230f) - new alcoholic model with bonuses :) - new weapon for Kassadi (replica AR15) - sets of army options for the army menu - two new skins for Kassadi - Expanded Kassadi's house - shooting range added on Eden Island '
If there are difficulties in mastering the game, write, I will help! I'll teach you if you need to! Do not be shy:)