— Stealth detection radius increased from 5 to 10 meters (time required to spot a stealthed enemy also depends on the view angle — enemies in front of you get revealed much faster).
— PvE Boss damage slightly reduced (40 people killed him so far).
— Amulet of Healing is no longer affected by any healing increasing effects.
Warrior
— Bladewave damage reduced from 1000 to 800.
Outlaw
— Knee Rush cooldown increased from 9 to 10 seconds, lock duration reduced from 2 to 1.5 seconds.
— Roll cooldown increased from 9 to 10 seconds, immunity duration reduced from 0.6 to 0.5 seconds.
— Professional Stalker immunity duration reduced from 2 to 1 second and it’s no longer affected by Intensity.
— Crippling Dagger damage reduced from 300 to 250, Adrenaline cost increased from 15 to 20.
Ranger
— Evasion immunity duration reduced from 0.6 to 0.5 seconds and it’s no longer affected by Intensity.
— Bouncing Leap slow and casting lock duration reduced from 4 to 3 seconds.
Judicator
— Benevolence bonuses are now halved in 1v1 arena.
— Protect the Innocent bonus is now halved in 1v1 arena.
Witch
— Forbid Soil cooldown increased from 30 to 40 seconds, duration increased from 5 to 6 seconds, cooldown penalty if used while stunned increased from 15 to 20 seconds.
— Cowardice angle reduced from 135 to 120 degrees, breaking damage reduced from 15% to 10% of the target’s maximum health.
Patch 0.3.18 released, PvE Boss is back!
Special Event
— The Reaper boss is back! Defeat him to get 10 Ancient Coins (100 once per day).
General
— Now you can rebind Tab (Escape → Key bindings → Interface → “Toggle Cursor”).
— Stats now have descriptions.
— Now you have 40 stat points and can put up to 15 points into 1 stat.
— Clarity (stat) is available again.
— Celestial Wolf no longer slides after landing.
Classes
— Warrior’s Thrill of Battle no longer extends on refreshing.
— Wizard’s Time Anomaly now can’t proc twice from a single spell.
— Ranger’s Aimed Shot tooltip now states the fact it always deals a critical strike.
— Witch’s Soul Harvest healing and damage reduced from 1000 to 800.
— Judicator’s Avatar of Divinity no longer increases critical effect.
Patch Notes 0.3.17
— Stat Runes replaced with reworked Stat Allocation system.
— Verified Players now have colored names in the chat.
Zeal Kickstarter campaign will start on 25th October!
Zeal Kickstarter campaign will start on the 25th of October! ːsteamhappyː
Check out our new video:
https://www.youtube.com/watch?v=LMBGQE2jT34
And don't forget to get the Celestial Wolf mount while it's available:
More info on your account page: https://zealrpg.com/account
Invite your friends and get the Celestial Wolf mount!
By inviting your friends to Zeal, you can earn the newest contribution mount “Celestial Wolf” for a limited amount of time. It will be available until the start of the Kickstarter campaign (exact date will be announced soon). More info on your account page: https://zealrpg.com/account or discord: https://discord.gg/WH8xuh3
Patch Notes 0.3.12
This update mostly consists of minor bug fixes and slight optimizations.
— The “Moving” bug should be fixed now.
— Witch’s Soul Harvest now has a 5 second cooldown, orb radius reduced from 2 to 1.5 meters, spawn range increased from 2 to 3 meters, orbs now can’t be consumed in the first second after spawn.
Patch Notes 0.3.11
General
— Now you get 30% more rating on wins.
— Shadow Orbs damage reduced by 50%, spawn rate is now the same in all modes: first orb at 1:00, then every 90 seconds.
— Skirmish event disabled, new event is coming soon™.
— Melee cleaves and some other spells like Cowardice now have a better hitbox.
— Rune of Intensity effect reduced from 5% to 4%.
— Amulet of Endurance damage reduction increased from 30% to 50%.
Wizard
— Ice Blast damage reduced from 500 to 450.
— The Arctic Call damage bonus increased from 10% to 20%.
— Conjure Lightning damage reduced from 1000 to 900.
— Meteor Strike damage reduced from 1000 to 900.
— Elemental Synergy effects increased from 50% to 60%.
— Draining Bolt explosion radius reduced from 1.5 to 1 meter.
— Time Distortion slow effects reduced from 50% to 35%.
— Hurricane Wave cooldown increased from 15 to 20 seconds.
— Teleport cooldown increased from 16 to 20 seconds.
— Energy Shift now reduces Teleport cooldown by 1 second per 15 mana spent (was 25).
Outlaw
— Murder low health damage bonus reduced from 200% to 150%, threshold reduced from 35% to 30%.
— Fixed a bug caused Stalk to be infinite even when Shadow Orbs are already spawned.
Judicator
— Fixed a bug caused Judge-Guardian to have Miracle of God effects. Judge-Guardian now increases your Armor and Elemental Resistance by 5% again.
— Avenging Flames now restores 2 Divine Energy per hit (was 1).
— God's Work now generates 20% more Divine Energy.
Cleric
— Testament now deals 30% less damage in 1v1 arena.
Witch
— Witch now starts with 3 Shadow Tokens.
— Forbid Soil now has a 15 seconds longer cooldown if used while stunned. Also, now it grants immunity to Shock effects.
New server in Sydney and patch notes 0.3.10
General
— Item colliders are now bigger so they are easier to loot.
— Fremont and London servers removed, new Sydney server added.
— DR is now more intense but resets faster.
— Spells that require a friendly target (like Healing Light) now always target you by default in 1v1 arena and other solo modes like Skirmish where you can’t have any allies.
Warrior
— Helpless Slaughter damage bonus is now halved in 1v1 arena.
— Bladewave damage increased from 300 to 500.
— Steelwake damage increased from 250 to 300.
— Bashing Momentum buff duration reduced from 10 to 5 seconds, damage bonus removed.
— Wind Slash damage reduced from 500 to 300.
— Puncturing Throw damage increased from 750 to 1000, cooldown reduced from 12 to 8 seconds, stamina cost increased from 0 to 40.
— Valor duration increased from 4 to 5 seconds, cooldown increased from 60 to 90 seconds and it’s no longer reduced by removing harmful effects. Instead, the cooldown is reduced by 30 seconds if Valor prevents any CC longer than 1.5 seconds during its duration.
Wizard
— Meteor Strike stun now has DR (Short Stun).
Ranger
— Explosive Shot DR category changed from Stun to Short Stun.
— Tactical Bomb now has a red circle if spawned by enemy.
Judicator
— Dash Bash DR category changed from Stun to Short Stun.
Cleric
— Cleric damage is now increased by 30% and healing/absorption reduced by 30% in 1v1 arena and other solo modes like Skirmish.
Witch
— Deteriorate healing reduced from 100% to 75%.
Patch Notes 0.3.9
General
— Shadow Orb damage now increases by 5% with every hit (was 20%).
— Now you can challenge other player to a duel (right click → Duel). It also works for 2v2 and 3v3.
— New option “Nameplate Buffs Scale” allows you to tune the size of the buffs on nameplates.
Outlaw
— Sucker Punch no longer reduces Bash cooldown.
— Dark Guile cooldown reduced from 30 to 25 seconds, and now it reduces Bash cooldown by 5 seconds (was 10).
— Murder cooldown increased from 20 to 25 seconds.
— Throw Dirt duration reduced from 5 to 4 seconds.
— Slash'n'Stab damage increased from 200 to 240.
Witch
— Cowardice cooldown increased from 12 to 16 seconds, duration increased from 4 to 5 seconds.
— Forbid Soil duration reduced from 6 to 5 seconds, damage reduction and healing reduced from 20% to 15%.
— Ward of Malevos duration reduced from 6 to 5 seconds.
— Shadow Empowerment duration increased from 5 to 6 seconds.
— Hellsong proc chance increased from 5% to 10% per 100 damage. Now it has a 3s cooldown and an alert effect.
New event: 1v1v1v1v1 Skirmish!
PvE boss replaced with a new event: 1v1v1v1v1 Skirmish!
Win it to get 10 Ancient Coins (100 once per day).