This patch optimizes things better, adds Scavenge expedition, and fixes a bunch of other minor issues.
0.937 change list:
fixed a massive slowdown in the game (made help system widgets do much less work when updating and drawing)
added a Scavenge expedition - fairly cheap expedition where NPCs pick up items but flee back to town if damaged too much
now raids cost 10 expedition points (prevents a bunch of exploits and makes sense)
now if player is in expedition level the expedition will start where the player is
fixed not upausing after turning off help topics
sped up cheat_playTest a bunch and also some handle key press stuff
you can now pick higher level worlds if any of your characters has unlocked them not just the current character (Tuidjy)
decreased spell damage bonuses on items
increased changes of town attack and clan raids stealing food
fixed some issues with hate monster NPC personalities
aggressive/violent NPC personalities (aggressive, mean, antagonistic, heartless, bully, sadistic, hateful, vengeful, cruel, hostile, & violent) now get happiness bonuses when they kill monsters (Tuidjy)
brave NPC personalities (heroic, nerves of steel, adventures, likes/loves adventuring, fearless, brave, & fatalistic) now get happiness bonuses when they kill monsters (Tuidjy)
fixed buildTgas
now if a skill level is reduced to zero any status effects it gives are immediately removed from the player (vegeto079)
removed duplicate hide items during combat option
flipped critical heal and minion armor stat locations
waypoints in same level as player now draw on edge of minimap if too far away (MindDefect)
now if a plague is completed from the last affected NPC dying or being kicked out of the clan quest is obsoleted instead of completed
now get xp from poison ward kills (Caal)
now 2 of same summoning skill increases max count totals
destroyed uprising can now lead to war against a clan
decreased DemandFactorRelationCutoff from 50.0 to 45.0
fixed potion cooldown graphics when you have alchemist trait (Oblivion)
stealth now checks further for new enemies so it cancels correctly (Tuidjy)
changed strength of stone skill passive from mana to strength (Tuidjy)
toned down Jealous personality a little
now show more expedition data on start hunt, forage, adventure, & capture buttons
now attack icon blinks and get useful hightlight text when NPCs are fighting each other (Tuidjy)
changed PROTOCOL_VERSION to 53
now when a new fear or hate personality is added to an NPC it is revealed right away (Tuidjy)
Zombasite patch 0.936
This patch improves NPCs, adds a couple more world setup options, and fixes a bunch of other minor issues.
0.936 change list:
now NPCs almost always have a class skill (Tuidjy)
added Dangerous Monsters and Raging Hordes world setup options
fixed Soulstripper and Darkhammer having double weapon speed modifiers (Reaver)
changed how basic dots combine so first damage tick doesn't get farther away when 2 dots are combined
now pets of party members now try to avoid getting in your way (ScrObot)
NPCs can no longer be raised from the dead (magusdl)
NPCs will no longer start traitor quests when they are the last recruit (Sharpoint)
trapmaster now spawns some traps nearby
moved expedition party menus up a little so you can see expedition points left (MindDefect)
guards should no longer hide (Destro*)
loner and family modes now give hardcore heroes score bonus (Destro*)
can no longer pick family and loner mode at same time (Destro*)
fixed history icon size/placement on clan solve screen (Steve)
can now sell guards to vendors (Caal)
now showsightcollisiongrid takes into account entities
fixed opening multiple menus that pause the game and closing one of them unpausing (Throwback)
Zombasite patch 0.935
This patch improves the UI more, improves secret levels, and fixes a bunch of other minor issues.
0.935 change list:
fixed displayed door health (Tuidjy/MindDefect)
losing your healthstone is no longer a lose condition if you are playing in loner mode (Tuidjy)
now when you choose "Anything you would like?" trade option, other clans will add items that they want but can't fully afford (Tuidjy)
added chance of bigger secret levels
magic find now works better when minimum item rarity is above normal
increased InternalMagicFindCraftingIncrease from 2.0 to 4.0
now dust of destiny has a base magic chance of 100
increased adventurous trait mult from 1.0 to 2.0
can now put down markers on map where you are standing or near other map blips (Throwback)
now if monster gets promoted to unique for killing you, your clan gets the quest
fixed some illusionist spells never showing up
fixed level of illusions from illusionists (Tuidjy)
fixed druid shape getting out of sync with bonus (Tuidjy)
fixed projectiles not always starting out going straight
fixed relation penalty when you let a shared adventure partner die (Disney Toy Unboxing)
made attachments much smarter when changing models (fixes a few different issues) (Smogg/Tuidjy)
fixed a controller crash (MindDefect)
toned down stealth skill bonuses on NPCs (Tuidjy)
added a rescue vendor quest (when rescued comes to town) (DrRumpy)
vendors carry slightly better items
decreased InstigatedQuestChance stuff some when less 75 quests remaining (Tuidjy)
now when highlighting items up key will go back to comparing player item
now when highlighting items down key will go to comparing selected recruit item
can now unsummon summoned monsters
shield slam should now only target sentient targets (Tuidjy)
now gives a warning if you try to move vendor item directly to use slot bar (MindDefect)
made "Shared Adventure" text go through localization stuff
no longer show display equipment button on shared adventure people that don't use standard items (ronniebranch)
increased max trap level from 150 to 200
increased range of wind and door traps to 1000
wind traps now also shut doors
added cheat_giveCrafting
fixed horror killed NPC chats (GTD-Carthage)
stop hunt confirmation screen now pauses the game
made selected target effect more noticable
changed PROTOCOL_VERSION to 52
now show area level on level name highlight on main game screen (Destro*)
Major Leader & Major Terror enhancements now have descriptions (Destro*)
NPCs no longer get happiness boost for destroying inanimate objects in town
evil avatars no longer spawn below level 5
fixed NPCs needing an escort starting with really low health
now get message when avatars are killed
fixed evil druids that are shape changed animation getting stuck (Tuidjy)
now if hardcore is already selected, randomize button can pick family & loner modes
Zombasite patch 0.934
This patch improves the UI more, fixes some major balance issues, fixes extra town attacks, and fixes a bunch of other minor issues.
0.934 change list:
fixed high level monsters showing up in low levels
made entity selection tighter a little (Destro*)
reworked mouse input a little to improve accuracy some (especially in lower fps situations)
fixed other clan town attacks starting in player clan area (Mithur)
now NPCs' happiness goes up a little when you talk to them and they have something to day (Throwback)
now free recruits at the beginning of games can't be higher level than the player (Destro*)
fixed a rare multiplayer crash in World::clearTileCache & World::getTile
now left/right works to change item/person comparison on clan trading screens (ScrObot)
now pets follow you correctly during raids (Hell_MINTH/magusdl)
now left/right can go to previous/next recruit (MindDefect)
now unique monsters that are spawned normally go to clan that forced them to spawn
increased MaxRangeFinishingExtra from 25.0 to 40.0
unique monsters and renegades can now use uprisings as reinforcements
fixed stealth passive bonus really being a penalty instead (Tuidjy)
fixed Death Mark actually buffing the victim some (ploratio)
increased starting health of clan doors from 50 to 100 (DrRumpy)
people that need rescuing can now send the player help messages
vendors can now send the player messages
clans can now ask for help when under attack
added Hamstring skill to Stalkers and Zombie Stalkers
renegades can now get promotions
changed Concentration: Poison passive bonus to poison damage instead of cold (Tuidjy)
now show durability info on broken icon on main game screen (Destro*)
now show monster level of areas on world map (Destro*)
escape on beta menu now goes back to game
made quest history & map icons on clan get quests screen a little smaller (PixelLord)
no longer get luminary messages from other player clans
bulletin board of enemy clans no longer shows up on minimap (ScrObot)
no longer show clan area on gate list from other player clans that have left game
changed PROTOCOL_VERSION to 51
made doesn't have skill on NPCs read a little better (ScrObot)
now item comparison person only changes when you hit left/right and an item is selected
fixed vendors being able to attack your doors (narnach)
now show current crafting items on item text (Throwback)
added Infection Spread Zombie Knowledge
now when possessed effect is added or removed update name correctly (Crisses)
fixed guard level/data in higher difficulties (ScrObot)
fixed other clans sometimes having statues
fixed effects on dimensional gates, jars, and spider webs
now add player info to log when a hardcore or semi-hardcore character die permantently (Lan)
now show correct icon when showing recruit items as the secondary item text (ScrObot)
actors should no longer attack open doors (Lan)
fixed zombie imp death/dying anims not matching up correctly
fixed stopEffect issue in combustion3_BigSister.mdl
renegades no longer wander around as much
Zombasite patch 0.933
This patch makes many skills fall back to basic attack if not enough mana, fixes a few rare crashes/corruptions, and fixes a bunch of other minor issues.
0.933 change list:
now if don't have enough mana for a skill if it is a melee or bow skill attack it falls back to the basic attack (The_Wuggly_Ump)
now all quests cap at 10 of the same type per level (should prevent a few out of control scenerios) (Tuidjy)
made deleting quests much safer (should fix a few relatively rare crashes)
game able to purge unneeded entries better (Tuidjy)
now if load and can't add an entity it will delete the first effects entity it can find (fixes some load issues)
fixed a possible way that a character could get corrupted (now handles the issue and loads these characters fine)
fixed sound culling slowly permantently losing sound channels until sounds stop playing correctly (Mithur)
changed where recruit happiness gets harder to go up to decrease luminary spam (Nesmo/Tuidjy)
fixed luminary prints not happening every time a recruit's happiness crosses 100
gut now stacks up to twice
made poison explosions quieter
made zombie fire thrower projectiles quieter
should no longer get trade requests to declare war on other player clans (magusdl/Cortilian)
decreased Scorpion Venom tick time from 3.0 to 1.0 seconds
fixed other players not being able to defend main player against clan raids sometimes (magusdl)
fixed a condition where you wouldn't get a diplomatic win when you should have
can now purge more items
recruits in covenants no longer show enhancement effects
siege attacks are now marked as high stress (Shalafi)
fixed zombie hellhound flame skill
contacts are now valued based on level of clan in question not the clan receiving the info
contacts are now worth half as much
fixed typo in enchant description (Harkonis)
non-player pets now have orange health bars (Tuidjy)
changed life steal enhancement effect to go down instead of backwards
fixed local servers highlight text still referencing space stuff (magusdl)
blade of darkness no longer has a looping sound (ErysLance)
NPCs can no longer get devastating blow (Tuidjy)
improved clan screen icon
improved trading icon on relations solve quest screen
dead trees now fade out when in way
fixed oil & alcohol sometimes burning, but not going away and then not being able to be picked up with empty vials (Tuidjy)
if list item can no longer be selected, it automatically gets unselected (magusdl)
text widgets now handle mouse wheel even if scroll bar is not visible (ScrObot)
now NPCs can get set item bonuses (Tuidjy)
added a check to make sure uprising doesn't use unique monsters (sourdust)
Zombasite patch 0.932
This patch adds passive bonuses to all active skills, improves most character traits, balances a bunch of things better, and fixes a bunch of other minor issues.
0.932 change list:
added passive bonuses to all active skills
decreased adrenaline trait to only need 3 enemies and boosted bonus from 25% to 50%
increased point blank trait from 50% to 100% bonus
increased super hero trait from 10% to 20% bonus
reduced pierce trait penalty from -13% to -10%
reduced pain delay trait penalty from 25% to 20%
decreased spirit evasion trait evading health penalty from -91% to -80%
increased frenzy trait from 20% to 75% bonus
fixed frenzy trait penalty to match text
improved Killing Spree trait text
doubled werewolf trait bonuses when outside and night
doubled vampire trait bonuses when night
fixed weed15c having a burned version that had different collision and set as a detail model
made a few event type monsters (like earthqakes) not block collision
no longer lose relation to other clans when weaker than they are in loner and family challenge modes
now verify player clan is not eliminated before awarding diplomatic win (Caal)
fixed monster/npc group quests having inconsistent XP rewards on client and server (Tuidjy)
doubled XP for monster group quests
quadrupled XP for NPC group quests (Tuidjy)
fixed other clan raiding not always working against non-player clans
fixed guards wandering around
increased weapon drop rate 50%
doubled Scorpion sting damage
now armor ego items can level up on kills
made ego items give boosts more often when they level up
fixed zombies unhiding over and over again if target is zombified
added a crafter vendor
now play miss sounds instead of saying out of range or can't see if status changes mid swing
made loading games with maxed or near maxed entities much more robust (Throwback)
fixed using arcane essences on relics always being level 1 modifiers (ScrObot/xtxlx/Tuidjy)
added better capture expedition icon
added better solve quest icon on trade screen
fixed a few monster enhancements playing sounds
earthquakes can no longer have enhancements
now monster enhancement effects go away after the monster is dead
now fire, poison, & acid powerups have a value
changed Hell Storm damage type to fire
changed Foul Strike dot to poison damage
fixed missing DefendingCrushingBlow translation
NPCs now only get XP for casting buffs on other people
fixed a potential issue with military wins
now cull sounds that are really far away
fixed trying to update enemy on dead monsters sometimes
fixed a pathfinding fail / repeated sound bug
fixed braziers in dungeonPitsofDispair blocking sight
limited fire explosions sounds a little more so less clipping
fixed poison damage mult on items not being worth anything
renegades or clan members killed by non-player clans no longer drop all of their items
summoning monsters now adds to your hate (monsters a little more likely to target you)
fixed tower and other objects not showing their stats correctly on guard items
NPCs stay farther apart now when on expeditions to make it easier for them to move around
fixed g and F in 32 pixel font (ScrObot)
now clan members that give discount to identify all also spends up manual identifying (Tuidjy)
low level recruits now stay a bit happier (Tuidjy)
masterminds now retreat more often
added Vendor Mastermind quest
changed PROTOCOL_VERSION to 50
no longer process actor behaviors when they are fading out
monsters killed by other monsters now drop less loot
item procs should now work when shapeshifted & other times when normally skills wouldn't work (Tuidjy)
Zombasite patch 0.931
This patch optimizes things much better, adds new renegade types (Inquisitor, Blackguard, Nightblade, etc), adds losing your healthstone as a lose condition (test), and fixes a bunch of other minor issues.
0.931 change list:
added new renegade types: Death Knight, Pyromancer, Mastermind, Infiltrator, Inquisitor, Executioner, Gladiator, Reaver, Blackguard, DarkTemplar, Reaper, BloodMage, Sorcerer, Summoner, and Nightblade
clan healthstones are now destroyable (clan is eliminated if their healthstone is destroyed) - this is a test
sped up generateModelGeometry by removing 2 normalize calls (test went from 90.2 to 96.5 fps)
sped up Position::convertToLevel some (onle one level look up)
sped up getAnimationIndex (less string compares)
sped up checkCondition some by changing fairly large if else statement to a switch
no longer build ordered menus in hasFullScreenMenu (just use last generated)
no longer do show through walls stuff in outside areas (just towns & dungeons)
now loop through way less entities on client side for various things
now only call processStatusEffects on active actors instead of all actors
simplified generateModelGeometry slightly
updateTimers now only updates the timers that are currently being used
fixed ResourceHandle::operator= quick path not working correctly (should speed some things up a little)
made getSpecularTextureHandle return a reference (should be faster)
optimized normal/tangent inner loop of generateModelGeometry a little more (test went from 117 to 120 fps)
unrolled inner loop of generateModelGeometry a little (test went from 96 to 99 fps)
now use texture handles directly instead of getting local version and requiring to add users
now only update combat data for active sentients
changed an if else chain in generateColors to a switch
made sure monster types that can't move can't be assassins or do town attacks
fixed Damek's set (Tuidjy)
now pets set as aggressive have a 50% greater aggressive range (moggers)
now NPCs get experience for spying, identifying, tracking, creating items, and casting buffs (Tuidjy)
increased HuntingXpMult from 20.0 to 30.0 (applies to hunts, forages, and capture expeditions) (Tuidjy)
now much harder to get NPC happiness above 50, 100, and 150
now max value for detail models in ui is 0.5
fixed campfires in some forest levels blocking sight
made unholy armor critical hit stuff more clear (Tuidjy)
rewrote massacre quest text a little so quest makes sense for non-human clans (Throwback)
now get message and don't use up materials when you try to purify a max level item (Tuidjy)
updated some of the horror spell effects
added effects to all monster enhancements
if a god is pissed and has taken away a win condition, they also won't let their avatar show up to help
fixed Arsonist to Pyromaniac quest transition text
added transition text for Anti-Magic Machine quest
changed PROTOCOL_VERSION to 49
Zombasite patch 0.930
This patch adds a bunch of group quests (Covens, Marauders, Cults, etc), optimizes things better, allows paying vendors to come to town, adds capture guards expedition, and fixes a bunch of other minor issues.
0.930 change list:
fixed NPC group quests not spawning correctly (Covens, Marauders, Cults, Outlaws, etc)
can now pay wandering vendors to go to your town for a while
now can send out expedition to capture guards (beastmaster, trapping, tracking skills give bonuses)
fixed Evil Druid quest not spawning correctly
fixed an issue where an quest slot could not accept a new quest (Caal)
fixed quest items doing a database lookup every network frame
made no/full stamina checks a little faster (now just reset old effect time, instead of adding new & calculating stats again)
checkGlError no longer gets called in release builds (might speed up things on some computers)
Highest Quality Settings now only bumps up detail models to default value (0.5) instead of 1.0
fixed friendly clans that are in wars sending bounty hunters after the player (Tuidjy)
now ambushes start a little bit away from the player (xtxlx)
added test_allQuests
fixed bounty hunter text (GTD-Carthage)
fixed not being able to always highlight only known locations check on get quests screen
turned off stash, shared stash, character screen, and FindCombatPercents help topics
updated a couple help topics with new capture expedition stuff
added 9 more no longer hungry NPC chat dialogs
added 7 more rejected offer clan dialogs
fixed a problem with saving game too often if paused and slow fps
rewrote Expedition help topic a little
NPCs should no longer try to get revenge on things like chests (GTD-Carthage)
now void shield status effect goes away if you remove your shield (Harkonis)
put level 10 minimum for bounty hunters back into effect
challenge pedestals & wishing wells no longer spawn anything if destroyed (GTD-Carthage)
rings and jewelry distributed to clan can now go to 2nd slots (Tuidjy)
renegades no longer drop as many items when killed
fixed another can't repair message when using altar near monsters
This patch makes player movement much smoother, optimizes things better, new clans can be started, improves renegades a lot, improves the help topics, and fixes a bunch of other minor issues.
0.929 change list:
made player movement much smoother
sped up another PlayerClient::getNearestEnemy issue, test goes from 125 to 135 fps
now NPCs that leave your clan for whatever reason can start a new clan
now uprisings, unique monsters, renegades, and bosses can start new clans
now NPCs that go renegade can become a more appropriate renegade type (Smuggler, Witch, Mercenary, etc)
now NPCs that just went renegade have a chance to teleport away
now NPCs that leave your clan for whatever reason have a chance to join another appropriate clan
now renegades might get a new skill with each new promotion
renegades now have more chances to get promoted
bounty hunters now work
more bad guys can send a bounty hunter after the player now
increased Enrage hate from 40.0 to 50.0 and increased the inflation from 0.075 to 0.15 (Throwback)
made health/mana bars easier to see (The_Wuggly_Ump)
changed PROTOCOL_VERSION to 48
NPCs that leave your clan now can steal some food before they leave
now more of the starting menus have theme music
made Quick help topic system a little shorter
made the font smaller on the quick help topics - hopefully makes it a little easier to read (less scrolling/less imposing)
reworded evidence quests text a little
added right click stuff to basics help topic
reordered menus in UI screens help topic to match order of buttons in game
simplified UI screens help topic a little
added Help menu to UI screens help topic
reworded damage help topic a little
reworded ways back to town help topic a little
reworded guards part of clan layout help topic a little
reworded skill types help topic, color coded it, and broke up into more paragraphs to make easier to read
added some whitespace to dynamic world help topic so it is easier to read
reworded shared stash help topic a little
reworded Fragile Items help topic a little
world will no longer spawn a new clan if yours is the last one
now default plant movement option to off
added Left click to talk help on your NPCs and free NPCs in the wild
fixed a typo in Items on the ground help topic
crafting items highlight now has left click info color coded
now other clans and quests don't do anything until the player leaves town for the first time
fixed a door level issue
clan relations help topic pops up at a better time now
added Free Recuit help topic
added Npc Happiness help topic
added Npc Insanity help topic
added Full Bags help topic
no longer show item text on opening screen game
fixed another problem spawning pet monsters without a parent (Tuidjy/GTD-Carthage/Throwback)
increased chances of teleport stone recharge quest
monsters make idle sounds more often now
fixed a few collision issues in town levels (Tuidjy)
now level requirement for items never goes over 100 (Tuidjy/ScrObot)
can no longer add enhancements to gems (xtxlx)
Zombasite patch 0.928
This patch adds quest histories, trees now fade out when in way, fixes a major slowdown, gods now take a more active role, and fixes a bunch of other minor issues.
0.928 change list:
added quest history button (shows the known history of a quest)
now trees fade out when in way
sped up getNearestEnemy, sped up test case from 36 to 86 fps
now you can piss off the good gods of Aleria and if you do they will randomly remove 1 win type for that world
vendors can now be smugglers and illusionists
quests that are in unknown locations now move slower
now show name of NPCs over more NPCs
fixed a bug with NPC item quest chances
fixed another problem keeping other clans you are adventuring with not being able to use your healthstone (Tuidjy)
other clans' members can't go renegade if they are the last clan member (Tuidjy)
fixed Horrors/Zombie Horrors not having any magical spells (Throwback)
fixed not saving random skills for some monsters
all of the god avatars now get an extra enhancement to make them a little more unique
made gargoyles tougher
rumored position text no longer added to log
should no longer spawn pets without a parent (Tuidjy)
decreased ShowObjectsThroughWallsDistance back down to 150.0
changed PROTOCOL_VERSION to 47
fixed fog sometimes being black (added additive to smokebam1.eff)
clans are much less likely to start a raid when their town is under some kind of attack
now monster taunts are logged so they can be in quest history
fixed scrollbar location on solve quests screen
added quest history button to solve quest screens
other clans should wander around the outside of their wall better now
changed default on way type from normal to never
NPCs can no longer be raised from the dead
machine quests no longer have history button
now only charge search for enemy cost if it works
made searching for monster groups work better (will now search for follows also, not just the leader)
now other clans don't get upset if you adventure with another clan and they haven't discovered you or the adventure with clan (Tuidjy)
renamed Gates back to Doors (might be less accurate but should be less confusing)
burned down houses no longer alpha out when in the way
vendors now carry more items
fixed a way kidnapped/petrified/possessed NPCs could be sent on expeditions or raids
reworded Retaliation skill description a little (Lan)