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Genre: Role-playing (RPG), Indie

Zombasite

Zombasite patch 0.937

This patch optimizes things better, adds Scavenge expedition, and fixes a bunch of other minor issues.

0.937 change list:


  • fixed a massive slowdown in the game (made help system widgets do much less work when updating and drawing)
  • added a Scavenge expedition - fairly cheap expedition where NPCs pick up items but flee back to town if damaged too much
  • now raids cost 10 expedition points (prevents a bunch of exploits and makes sense)
  • now if player is in expedition level the expedition will start where the player is
  • fixed not upausing after turning off help topics
  • sped up cheat_playTest a bunch and also some handle key press stuff
  • you can now pick higher level worlds if any of your characters has unlocked them not just the current character (Tuidjy)
  • decreased spell damage bonuses on items
  • increased changes of town attack and clan raids stealing food
  • fixed some issues with hate monster NPC personalities
  • aggressive/violent NPC personalities (aggressive, mean, antagonistic, heartless, bully, sadistic, hateful, vengeful, cruel, hostile, & violent) now get happiness bonuses when they kill monsters (Tuidjy)
  • brave NPC personalities (heroic, nerves of steel, adventures, likes/loves adventuring, fearless, brave, & fatalistic) now get happiness bonuses when they kill monsters (Tuidjy)
  • fixed buildTgas
  • now if a skill level is reduced to zero any status effects it gives are immediately removed from the player (vegeto079)
  • removed duplicate hide items during combat option
  • flipped critical heal and minion armor stat locations
  • waypoints in same level as player now draw on edge of minimap if too far away (MindDefect)
  • now if a plague is completed from the last affected NPC dying or being kicked out of the clan quest is obsoleted instead of completed
  • now get xp from poison ward kills (Caal)
  • now 2 of same summoning skill increases max count totals
  • destroyed uprising can now lead to war against a clan
  • decreased DemandFactorRelationCutoff from 50.0 to 45.0
  • fixed potion cooldown graphics when you have alchemist trait (Oblivion)
  • stealth now checks further for new enemies so it cancels correctly (Tuidjy)
  • changed strength of stone skill passive from mana to strength (Tuidjy)
  • toned down Jealous personality a little
  • now show more expedition data on start hunt, forage, adventure, & capture buttons
  • now attack icon blinks and get useful hightlight text when NPCs are fighting each other (Tuidjy)
  • changed PROTOCOL_VERSION to 53
  • now when a new fear or hate personality is added to an NPC it is revealed right away (Tuidjy)

Zombasite patch 0.936

This patch improves NPCs, adds a couple more world setup options, and fixes a bunch of other minor issues.

0.936 change list:


  • now NPCs almost always have a class skill (Tuidjy)
  • added Dangerous Monsters and Raging Hordes world setup options
  • fixed Soulstripper and Darkhammer having double weapon speed modifiers (Reaver)
  • changed how basic dots combine so first damage tick doesn't get farther away when 2 dots are combined
  • now pets of party members now try to avoid getting in your way (ScrObot)
  • NPCs can no longer be raised from the dead (magusdl)
  • NPCs will no longer start traitor quests when they are the last recruit (Sharpoint)
  • trapmaster now spawns some traps nearby
  • moved expedition party menus up a little so you can see expedition points left (MindDefect)
  • guards should no longer hide (Destro*)
  • loner and family modes now give hardcore heroes score bonus (Destro*)
  • can no longer pick family and loner mode at same time (Destro*)
  • fixed history icon size/placement on clan solve screen (Steve)
  • can now sell guards to vendors (Caal)
  • now showsightcollisiongrid takes into account entities
  • fixed opening multiple menus that pause the game and closing one of them unpausing (Throwback)

Zombasite patch 0.935

This patch improves the UI more, improves secret levels, and fixes a bunch of other minor issues.

0.935 change list:


  • fixed displayed door health (Tuidjy/MindDefect)
  • losing your healthstone is no longer a lose condition if you are playing in loner mode (Tuidjy)
  • now when you choose "Anything you would like?" trade option, other clans will add items that they want but can't fully afford (Tuidjy)
  • added chance of bigger secret levels
  • magic find now works better when minimum item rarity is above normal
  • increased InternalMagicFindCraftingIncrease from 2.0 to 4.0
  • now dust of destiny has a base magic chance of 100
  • increased adventurous trait mult from 1.0 to 2.0
  • can now put down markers on map where you are standing or near other map blips (Throwback)
  • now if monster gets promoted to unique for killing you, your clan gets the quest
  • fixed some illusionist spells never showing up
  • fixed level of illusions from illusionists (Tuidjy)
  • fixed druid shape getting out of sync with bonus (Tuidjy)
  • fixed projectiles not always starting out going straight
  • fixed relation penalty when you let a shared adventure partner die (Disney Toy Unboxing)
  • made attachments much smarter when changing models (fixes a few different issues) (Smogg/Tuidjy)
  • fixed a controller crash (MindDefect)
  • toned down stealth skill bonuses on NPCs (Tuidjy)
  • added a rescue vendor quest (when rescued comes to town) (DrRumpy)
  • vendors carry slightly better items
  • decreased InstigatedQuestChance stuff some when less 75 quests remaining (Tuidjy)
  • now when highlighting items up key will go back to comparing player item
  • now when highlighting items down key will go to comparing selected recruit item
  • can now unsummon summoned monsters
  • shield slam should now only target sentient targets (Tuidjy)
  • now gives a warning if you try to move vendor item directly to use slot bar (MindDefect)
  • made "Shared Adventure" text go through localization stuff
  • no longer show display equipment button on shared adventure people that don't use standard items (ronniebranch)
  • increased max trap level from 150 to 200
  • increased range of wind and door traps to 1000
  • wind traps now also shut doors
  • added cheat_giveCrafting
  • fixed horror killed NPC chats (GTD-Carthage)
  • stop hunt confirmation screen now pauses the game
  • made selected target effect more noticable
  • changed PROTOCOL_VERSION to 52
  • now show area level on level name highlight on main game screen (Destro*)
  • Major Leader & Major Terror enhancements now have descriptions (Destro*)
  • NPCs no longer get happiness boost for destroying inanimate objects in town
  • evil avatars no longer spawn below level 5
  • fixed NPCs needing an escort starting with really low health
  • now get message when avatars are killed
  • fixed evil druids that are shape changed animation getting stuck (Tuidjy)
  • now if hardcore is already selected, randomize button can pick family & loner modes

Zombasite patch 0.934

This patch improves the UI more, fixes some major balance issues, fixes extra town attacks, and fixes a bunch of other minor issues.

0.934 change list:


  • fixed high level monsters showing up in low levels
  • made entity selection tighter a little (Destro*)
  • reworked mouse input a little to improve accuracy some (especially in lower fps situations)
  • fixed other clan town attacks starting in player clan area (Mithur)
  • now NPCs' happiness goes up a little when you talk to them and they have something to day (Throwback)
  • now free recruits at the beginning of games can't be higher level than the player (Destro*)
  • fixed a rare multiplayer crash in World::clearTileCache & World::getTile
  • now left/right works to change item/person comparison on clan trading screens (ScrObot)
  • now pets follow you correctly during raids (Hell_MINTH/magusdl)
  • now left/right can go to previous/next recruit (MindDefect)
  • now unique monsters that are spawned normally go to clan that forced them to spawn
  • increased MaxRangeFinishingExtra from 25.0 to 40.0
  • unique monsters and renegades can now use uprisings as reinforcements
  • fixed stealth passive bonus really being a penalty instead (Tuidjy)
  • fixed Death Mark actually buffing the victim some (ploratio)
  • increased starting health of clan doors from 50 to 100 (DrRumpy)
  • people that need rescuing can now send the player help messages
  • vendors can now send the player messages
  • clans can now ask for help when under attack
  • added Hamstring skill to Stalkers and Zombie Stalkers
  • renegades can now get promotions
  • changed Concentration: Poison passive bonus to poison damage instead of cold (Tuidjy)
  • now show durability info on broken icon on main game screen (Destro*)
  • now show monster level of areas on world map (Destro*)
  • escape on beta menu now goes back to game
  • made quest history & map icons on clan get quests screen a little smaller (PixelLord)
  • no longer get luminary messages from other player clans
  • bulletin board of enemy clans no longer shows up on minimap (ScrObot)
  • no longer show clan area on gate list from other player clans that have left game
  • changed PROTOCOL_VERSION to 51
  • made doesn't have skill on NPCs read a little better (ScrObot)
  • now item comparison person only changes when you hit left/right and an item is selected
  • fixed vendors being able to attack your doors (narnach)
  • now show current crafting items on item text (Throwback)
  • added Infection Spread Zombie Knowledge
  • now when possessed effect is added or removed update name correctly (Crisses)
  • fixed guard level/data in higher difficulties (ScrObot)
  • fixed other clans sometimes having statues
  • fixed effects on dimensional gates, jars, and spider webs
  • now add player info to log when a hardcore or semi-hardcore character die permantently (Lan)
  • now show correct icon when showing recruit items as the secondary item text (ScrObot)
  • actors should no longer attack open doors (Lan)
  • fixed zombie imp death/dying anims not matching up correctly
  • fixed DefendingDeepWounds & DefendingMagicCriticalHit missing translations
  • made ambient creatures movement smoother
  • fixed stopEffect issue in combustion3_BigSister.mdl
  • renegades no longer wander around as much

Zombasite patch 0.933

This patch makes many skills fall back to basic attack if not enough mana, fixes a few rare crashes/corruptions, and fixes a bunch of other minor issues.

0.933 change list:


  • now if don't have enough mana for a skill if it is a melee or bow skill attack it falls back to the basic attack (The_Wuggly_Ump)
  • now all quests cap at 10 of the same type per level (should prevent a few out of control scenerios) (Tuidjy)
  • made deleting quests much safer (should fix a few relatively rare crashes)
  • game able to purge unneeded entries better (Tuidjy)
  • now if load and can't add an entity it will delete the first effects entity it can find (fixes some load issues)
  • fixed a possible way that a character could get corrupted (now handles the issue and loads these characters fine)
  • fixed sound culling slowly permantently losing sound channels until sounds stop playing correctly (Mithur)
  • changed where recruit happiness gets harder to go up to decrease luminary spam (Nesmo/Tuidjy)
  • fixed luminary prints not happening every time a recruit's happiness crosses 100
  • gut now stacks up to twice
  • made poison explosions quieter
  • made zombie fire thrower projectiles quieter
  • should no longer get trade requests to declare war on other player clans (magusdl/Cortilian)
  • decreased Scorpion Venom tick time from 3.0 to 1.0 seconds
  • fixed other players not being able to defend main player against clan raids sometimes (magusdl)
  • fixed a condition where you wouldn't get a diplomatic win when you should have
  • can now purge more items
  • recruits in covenants no longer show enhancement effects
  • siege attacks are now marked as high stress (Shalafi)
  • fixed zombie hellhound flame skill
  • contacts are now valued based on level of clan in question not the clan receiving the info
  • contacts are now worth half as much
  • fixed typo in enchant description (Harkonis)
  • non-player pets now have orange health bars (Tuidjy)
  • changed life steal enhancement effect to go down instead of backwards
  • fixed local servers highlight text still referencing space stuff (magusdl)
  • blade of darkness no longer has a looping sound (ErysLance)
  • NPCs can no longer get devastating blow (Tuidjy)
  • improved clan screen icon
  • improved trading icon on relations solve quest screen
  • dead trees now fade out when in way
  • fixed oil & alcohol sometimes burning, but not going away and then not being able to be picked up with empty vials (Tuidjy)
  • if list item can no longer be selected, it automatically gets unselected (magusdl)
  • text widgets now handle mouse wheel even if scroll bar is not visible (ScrObot)
  • now NPCs can get set item bonuses (Tuidjy)
  • added a check to make sure uprising doesn't use unique monsters (sourdust)

Zombasite patch 0.932

This patch adds passive bonuses to all active skills, improves most character traits, balances a bunch of things better, and fixes a bunch of other minor issues.

0.932 change list:


  • added passive bonuses to all active skills
  • decreased adrenaline trait to only need 3 enemies and boosted bonus from 25% to 50%
  • increased point blank trait from 50% to 100% bonus
  • increased super hero trait from 10% to 20% bonus
  • reduced pierce trait penalty from -13% to -10%
  • reduced pain delay trait penalty from 25% to 20%
  • decreased spirit evasion trait evading health penalty from -91% to -80%
  • increased frenzy trait from 20% to 75% bonus
  • fixed frenzy trait penalty to match text
  • improved Killing Spree trait text
  • doubled werewolf trait bonuses when outside and night
  • doubled vampire trait bonuses when night
  • fixed weed15c having a burned version that had different collision and set as a detail model
  • made a few event type monsters (like earthqakes) not block collision
  • no longer lose relation to other clans when weaker than they are in loner and family challenge modes
  • now verify player clan is not eliminated before awarding diplomatic win (Caal)
  • fixed monster/npc group quests having inconsistent XP rewards on client and server (Tuidjy)
  • doubled XP for monster group quests
  • quadrupled XP for NPC group quests (Tuidjy)
  • fixed other clan raiding not always working against non-player clans
  • fixed guards wandering around
  • increased weapon drop rate 50%
  • doubled Scorpion sting damage
  • now armor ego items can level up on kills
  • made ego items give boosts more often when they level up
  • fixed zombies unhiding over and over again if target is zombified
  • added a crafter vendor
  • now play miss sounds instead of saying out of range or can't see if status changes mid swing
  • made loading games with maxed or near maxed entities much more robust (Throwback)
  • fixed using arcane essences on relics always being level 1 modifiers (ScrObot/xtxlx/Tuidjy)
  • added better capture expedition icon
  • added better solve quest icon on trade screen
  • fixed a few monster enhancements playing sounds
  • earthquakes can no longer have enhancements
  • now monster enhancement effects go away after the monster is dead
  • now fire, poison, & acid powerups have a value
  • changed Hell Storm damage type to fire
  • changed Foul Strike dot to poison damage
  • fixed missing DefendingCrushingBlow translation
  • NPCs now only get XP for casting buffs on other people
  • fixed a potential issue with military wins
  • now cull sounds that are really far away
  • fixed trying to update enemy on dead monsters sometimes
  • fixed a pathfinding fail / repeated sound bug
  • fixed braziers in dungeonPitsofDispair blocking sight
  • limited fire explosions sounds a little more so less clipping
  • fixed poison damage mult on items not being worth anything
  • renegades or clan members killed by non-player clans no longer drop all of their items
  • summoning monsters now adds to your hate (monsters a little more likely to target you)
  • fixed tower and other objects not showing their stats correctly on guard items
  • NPCs stay farther apart now when on expeditions to make it easier for them to move around
  • fixed g and F in 32 pixel font (ScrObot)
  • now clan members that give discount to identify all also spends up manual identifying (Tuidjy)
  • low level recruits now stay a bit happier (Tuidjy)
  • masterminds now retreat more often
  • added Vendor Mastermind quest
  • changed PROTOCOL_VERSION to 50
  • no longer process actor behaviors when they are fading out
  • monsters killed by other monsters now drop less loot
  • item procs should now work when shapeshifted & other times when normally skills wouldn't work (Tuidjy)

Zombasite patch 0.931

This patch optimizes things much better, adds new renegade types (Inquisitor, Blackguard, Nightblade, etc), adds losing your healthstone as a lose condition (test), and fixes a bunch of other minor issues.

0.931 change list:


  • added new renegade types: Death Knight, Pyromancer, Mastermind, Infiltrator, Inquisitor, Executioner, Gladiator, Reaver, Blackguard, DarkTemplar, Reaper, BloodMage, Sorcerer, Summoner, and Nightblade
  • clan healthstones are now destroyable (clan is eliminated if their healthstone is destroyed) - this is a test
  • sped up generateModelGeometry by removing 2 normalize calls (test went from 90.2 to 96.5 fps)
  • sped up Position::convertToLevel some (onle one level look up)
  • sped up getAnimationIndex (less string compares)
  • sped up checkCondition some by changing fairly large if else statement to a switch
  • no longer build ordered menus in hasFullScreenMenu (just use last generated)
  • no longer do show through walls stuff in outside areas (just towns & dungeons)
  • now loop through way less entities on client side for various things
  • now only call processStatusEffects on active actors instead of all actors
  • simplified generateModelGeometry slightly
  • updateTimers now only updates the timers that are currently being used
  • fixed ResourceHandle::operator= quick path not working correctly (should speed some things up a little)
  • made getSpecularTextureHandle return a reference (should be faster)
  • optimized normal/tangent inner loop of generateModelGeometry a little more (test went from 117 to 120 fps)
  • unrolled inner loop of generateModelGeometry a little (test went from 96 to 99 fps)
  • now use texture handles directly instead of getting local version and requiring to add users
  • now only update combat data for active sentients
  • changed an if else chain in generateColors to a switch
  • made sure monster types that can't move can't be assassins or do town attacks
  • fixed Damek's set (Tuidjy)
  • now pets set as aggressive have a 50% greater aggressive range (moggers)
  • now NPCs get experience for spying, identifying, tracking, creating items, and casting buffs (Tuidjy)
  • increased HuntingXpMult from 20.0 to 30.0 (applies to hunts, forages, and capture expeditions) (Tuidjy)
  • now much harder to get NPC happiness above 50, 100, and 150
  • now max value for detail models in ui is 0.5
  • fixed campfires in some forest levels blocking sight
  • made unholy armor critical hit stuff more clear (Tuidjy)
  • rewrote massacre quest text a little so quest makes sense for non-human clans (Throwback)
  • now get message and don't use up materials when you try to purify a max level item (Tuidjy)
  • updated some of the horror spell effects
  • added effects to all monster enhancements
  • if a god is pissed and has taken away a win condition, they also won't let their avatar show up to help
  • fixed Arsonist to Pyromaniac quest transition text
  • added transition text for Anti-Magic Machine quest
  • changed PROTOCOL_VERSION to 49

Zombasite patch 0.930

This patch adds a bunch of group quests (Covens, Marauders, Cults, etc), optimizes things better, allows paying vendors to come to town, adds capture guards expedition, and fixes a bunch of other minor issues.

0.930 change list:


  • fixed NPC group quests not spawning correctly (Covens, Marauders, Cults, Outlaws, etc)
  • can now pay wandering vendors to go to your town for a while
  • now can send out expedition to capture guards (beastmaster, trapping, tracking skills give bonuses)
  • fixed Evil Druid quest not spawning correctly
  • fixed an issue where an quest slot could not accept a new quest (Caal)
  • fixed quest items doing a database lookup every network frame
  • made no/full stamina checks a little faster (now just reset old effect time, instead of adding new & calculating stats again)
  • checkGlError no longer gets called in release builds (might speed up things on some computers)
  • Highest Quality Settings now only bumps up detail models to default value (0.5) instead of 1.0
  • fixed friendly clans that are in wars sending bounty hunters after the player (Tuidjy)
  • now ambushes start a little bit away from the player (xtxlx)
  • added test_allQuests
  • fixed bounty hunter text (GTD-Carthage)
  • fixed not being able to always highlight only known locations check on get quests screen
  • turned off stash, shared stash, character screen, and FindCombatPercents help topics
  • updated a couple help topics with new capture expedition stuff
  • added 9 more no longer hungry NPC chat dialogs
  • added 7 more rejected offer clan dialogs
  • fixed a problem with saving game too often if paused and slow fps
  • rewrote Expedition help topic a little
  • NPCs should no longer try to get revenge on things like chests (GTD-Carthage)
  • now void shield status effect goes away if you remove your shield (Harkonis)
  • put level 10 minimum for bounty hunters back into effect
  • challenge pedestals & wishing wells no longer spawn anything if destroyed (GTD-Carthage)
  • rings and jewelry distributed to clan can now go to 2nd slots (Tuidjy)
  • renegades no longer drop as many items when killed
  • fixed another can't repair message when using altar near monsters
  • increased ui_textEventsTime from 30.0 to 45.0
  • fixed missing translation QuestEventUprisingDestroyed

Zombasite patch 0.929

This patch makes player movement much smoother, optimizes things better, new clans can be started, improves renegades a lot, improves the help topics, and fixes a bunch of other minor issues.

0.929 change list:


  • made player movement much smoother
  • sped up another PlayerClient::getNearestEnemy issue, test goes from 125 to 135 fps
  • now NPCs that leave your clan for whatever reason can start a new clan
  • now uprisings, unique monsters, renegades, and bosses can start new clans
  • now NPCs that go renegade can become a more appropriate renegade type (Smuggler, Witch, Mercenary, etc)
  • now NPCs that just went renegade have a chance to teleport away
  • now NPCs that leave your clan for whatever reason have a chance to join another appropriate clan
  • now renegades might get a new skill with each new promotion
  • renegades now have more chances to get promoted
  • bounty hunters now work
  • more bad guys can send a bounty hunter after the player now
  • increased Enrage hate from 40.0 to 50.0 and increased the inflation from 0.075 to 0.15 (Throwback)
  • made health/mana bars easier to see (The_Wuggly_Ump)
  • changed PROTOCOL_VERSION to 48
  • NPCs that leave your clan now can steal some food before they leave
  • now more of the starting menus have theme music
  • made Quick help topic system a little shorter
  • made the font smaller on the quick help topics - hopefully makes it a little easier to read (less scrolling/less imposing)
  • reworded evidence quests text a little
  • added right click stuff to basics help topic
  • reordered menus in UI screens help topic to match order of buttons in game
  • simplified UI screens help topic a little
  • added Help menu to UI screens help topic
  • reworded damage help topic a little
  • reworded ways back to town help topic a little
  • reworded guards part of clan layout help topic a little
  • reworded skill types help topic, color coded it, and broke up into more paragraphs to make easier to read
  • added some whitespace to dynamic world help topic so it is easier to read
  • reworded shared stash help topic a little
  • reworded Fragile Items help topic a little
  • world will no longer spawn a new clan if yours is the last one
  • now default plant movement option to off
  • added Left click to talk help on your NPCs and free NPCs in the wild
  • fixed a typo in Items on the ground help topic
  • crafting items highlight now has left click info color coded
  • now other clans and quests don't do anything until the player leaves town for the first time
  • fixed a door level issue
  • clan relations help topic pops up at a better time now
  • added Free Recuit help topic
  • added Npc Happiness help topic
  • added Npc Insanity help topic
  • added Full Bags help topic
  • no longer show item text on opening screen game
  • fixed another problem spawning pet monsters without a parent (Tuidjy/GTD-Carthage/Throwback)
  • increased chances of teleport stone recharge quest
  • monsters make idle sounds more often now
  • fixed a few collision issues in town levels (Tuidjy)
  • now level requirement for items never goes over 100 (Tuidjy/ScrObot)
  • can no longer add enhancements to gems (xtxlx)

Zombasite patch 0.928

This patch adds quest histories, trees now fade out when in way, fixes a major slowdown, gods now take a more active role, and fixes a bunch of other minor issues.

0.928 change list:


  • added quest history button (shows the known history of a quest)
  • now trees fade out when in way
  • sped up getNearestEnemy, sped up test case from 36 to 86 fps
  • now you can piss off the good gods of Aleria and if you do they will randomly remove 1 win type for that world
  • vendors can now be smugglers and illusionists
  • quests that are in unknown locations now move slower
  • now show name of NPCs over more NPCs
  • fixed a bug with NPC item quest chances
  • fixed another problem keeping other clans you are adventuring with not being able to use your healthstone (Tuidjy)
  • other clans' members can't go renegade if they are the last clan member (Tuidjy)
  • fixed Horrors/Zombie Horrors not having any magical spells (Throwback)
  • fixed not saving random skills for some monsters
  • all of the god avatars now get an extra enhancement to make them a little more unique
  • made gargoyles tougher
  • rumored position text no longer added to log
  • should no longer spawn pets without a parent (Tuidjy)
  • decreased ShowObjectsThroughWallsDistance back down to 150.0
  • changed PROTOCOL_VERSION to 47
  • fixed fog sometimes being black (added additive to smokebam1.eff)
  • clans are much less likely to start a raid when their town is under some kind of attack
  • now monster taunts are logged so they can be in quest history
  • fixed scrollbar location on solve quests screen
  • added quest history button to solve quest screens
  • other clans should wander around the outside of their wall better now
  • changed default on way type from normal to never
  • NPCs can no longer be raised from the dead
  • machine quests no longer have history button
  • now only charge search for enemy cost if it works
  • made searching for monster groups work better (will now search for follows also, not just the leader)
  • now other clans don't get upset if you adventure with another clan and they haven't discovered you or the adventure with clan (Tuidjy)
  • renamed Gates back to Doors (might be less accurate but should be less confusing)
  • burned down houses no longer alpha out when in the way
  • vendors now carry more items
  • fixed a way kidnapped/petrified/possessed NPCs could be sent on expeditions or raids
  • reworded Retaliation skill description a little (Lan)